Unity Project progress report 1
#2
As soon as I wrote this, I realized the solution to the read-only Gameboard problem.


I plan to make a ReadOnlyGameboard interface, which Gameboard will implement. This interface will expose only the methods which do not mutate the Gameboard state. Then the GraphicsManager will get the gameboard as a ReadOnlyGameboard.
My CC1 custom levelset, JoshuaBoneLP.dat
My 'Walls of CC1' custom levelset for CC2, JBoneWOCC.zip, containing levels based on the first 28 levels of CC1.
My CC2 misfit levels, JBoneMisfits.zip, containing 4 levels that didn't fit anywhere else.
Designer totals:
15 levels in CCLP3
52 levels in CC2
Public Apology: I'm very, very sorry about HAUNTED CASTLE, ANTARCTICA, and the endings on VENICE and THINKTANK.
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Unity Project progress report 1 - by Joshua Bone - 21-Jun-2019, 2:55 PM
Unity Project progress report 1 - by Joshua Bone - 21-Jun-2019, 3:05 PM
Unity Project progress report 1 - by The Architect - 21-Jun-2019, 10:16 PM

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