16-Sep-2020, 8:50 AM
(16-Sep-2020, 3:10 AM)JDGP030302 Wrote: Not that i downloaded it but this is pretty interesting! By the way, is the 22MB size due to the use of Unity? I mean, that is noticeable larger than Tile World, the original Chip's Challenge or even Super Mario 64 (DS) (he, he)!Thanks!
Also i would be good if it supported .CCX or came with the version of CCLP2 for Lynx.
Yes, it's definitely a chonker. I'm not sure what Unity packages in or removes during the compilation process, so for all I know it could include some of the libraries for 3D rendering and physics inside of it. Sadly, it's one of the smaller apps that I have built in Unity lol.
Regarding rule sets, movement is MS style, but tile rules and layering is more Lynx. So I packaged it with CCLP2LX vs CCLP2.
I have played through CC1, CCLP1, half of CCLP2LX, and a bit of CCLP3 (including "Two Sets of Rules"), so all these levels are solvable afaik.