CC Emulator for Android
#1
Inspired by Rommy's on android (and with a bit too much free time during covid), I have built a CC emulator in Unity for android. Nothing too fancy, but a quick and dirty way to get your Chip fix on mobile.

Supports custom skin files and a level pack uploader built into the app (thus the file access permission request, which is not required to play). No ads, all free.

I am always interested in feedback, as long as you don't ask me to overhaul it :P

https://play.google.com/store/apps/detai...amsSquares

-sombies
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#2
Not that i downloaded it but this is pretty interesting! By the way, is the 22MB size due to the use of Unity? I mean, that is noticeable larger than Tile World, the original Chip's  Challenge or even Super Mario 64 (DS) (he, he)!

 Also i would be good if it supported .CCX or came with the version of CCLP2 for Lynx.
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#3
I like it! 

Good job points to you good sir/madam.
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#4
(16-Sep-2020, 2:10 AM)JDGP030302 Wrote: Not that i downloaded it but this is pretty interesting! By the way, is the 22MB size due to the use of Unity? I mean, that is noticeable larger than Tile World, the original Chip's  Challenge or even Super Mario 64 (DS) (he, he)!

 Also i would be good if it supported .CCX or came with the version of CCLP2 for Lynx.
Thanks!

Yes, it's definitely a chonker. I'm not sure what Unity packages in or removes during the compilation process, so for all I know it could include some of the libraries for 3D rendering and physics inside of it. Sadly, it's one of the smaller apps that I have built in Unity lol.

Regarding rule sets, movement is MS style, but tile rules and layering is more Lynx. So I packaged it with CCLP2LX vs CCLP2. 

I have played through CC1, CCLP1, half of CCLP2LX, and a bit of CCLP3 (including "Two Sets of Rules"), so all these levels are solvable afaik.
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