CC2 Custom Set Review - "Rising" (v1.0)
#1
[img]<fileStore.core_Attachment>/monthly_2017_10/blog-0069714001491691991.thumb.png.24b5ed3ec0f7c91407af425f71f0b785.png[/img]I took a break today from my ongoing Let's Play of the very enjoyable but lengthy 'Flareon1', and decided to take a peek at the latest file from H2O, posted yesterday. The levelset is called 'Rising' and features 8 levels. Playing through the set took me about an hour and 20 minutes.

The video of my playthrough can be found here:





01 RISING

The set begins with this massive untimed 99x99 bonus level which is unique in that it contains all of the other levels in the set. I call it a bonus level because the solution is trivial - just walk in a westerly direction and find the unguarded exit. However, there are bonuses everywhere and I'm sure finding an optimal route would be a challenge. I really like the pixel art (the trees and the path) at lower right, and it is interesting to be able to get a preview of the levels to come. However, I think it would be more interesting if there was at least a little bit of challenge in the level, and it was also pretty confusing on first play because I didn't know that all these rooms were previews of coming levels. I didn't 'get' it at first, but once I figured it out later it was a cool moment.

02 RED INK

A nice little puzzle, fun to solve, feels like it's over too quickly though!

03 HOT WATER

Also a cool concept, dodging the yellow tanks is easy but interesting. Again, the level is over so quickly! I could see combining this + RED INK + maybe a compressed version of GREEN THUMB all into one level. (I guess after my review of Explorer's Delight I must sound like Goldilocks-- "These levels are too long... these levels are too short..." Sorry.)

04 GREEN THUMB

The central puzzle is awesome, and very fun to figure out. I'm less of a fan of the level's layout, but it works.

05 OFF THE TRACK

I enjoyed this one. Short enough it's not terribly frustrating, pleasing to the eye, and a unique gameplay concept.

06 CUT TEETH

Wonderful level with an unique, engaging theme. The length is perfect, just enough to be quite challenging, but not so much that it's a chore to restart the level after a mistake. Felt very satisfying to solve.

07 CUT THE ICE

My favorite of the set. I like the use of the one-way teleport mechanism to create three separate, similarly themed teamwork puzzles. The top left puzzle did feel somewhat trivial compared to the other two (which were excellent!). I might consider starting Chip and Melinda off within sight of each other to emphasize that this is a teamwork level. The teleport mechanism plays pretty well! There are ways to drastically simplify the circuitry, but since it's not visible during play maybe it's irrelevant.

08 DIRT FILE

A lengthy maze level using blue tanks, green toggles, and... a three-way toggle mechanism! This was actually the most frustrating level in the set for me, mostly because I didn't quite understand that each of the pink buttons was actually controlling the state of all the pink walls, i.e. I thought that each pink button was only responsible for the pink walls in the immediate vicinity, and so it would confuse me to find a door open where I thought I'd left it closed, and vice versa. A hint might help. But overall it's a quality level and satisfying to solve.


Attached Files
.png   blog-0069714001491691991.png (Size: 4.97 MB / Downloads: 215)
My CC1 custom levelset, JoshuaBoneLP.dat
My 'Walls of CC1' custom levelset for CC2, JBoneWOCC.zip, containing levels based on the first 28 levels of CC1.
My CC2 misfit levels, JBoneMisfits.zip, containing 4 levels that didn't fit anywhere else.
Designer totals:
15 levels in CCLP3
52 levels in CC2
Public Apology: I'm very, very sorry about HAUNTED CASTLE, ANTARCTICA, and the endings on VENICE and THINKTANK.
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Messages In This Thread
CC2 Custom Set Review - "Rising" (v1.0) - by Joshua Bone - 08-Apr-2017, 5:01 PM
CC2 Custom Set Review - "Rising" (v1.0) - by H2O - 09-Apr-2017, 3:00 PM

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