Joshua Bone's level design feedback thread thingy
#32
Thanks, guys!

_H_:

I am hearing you on the time limits. You've given this feedback on quite a few levels and I will try to reevaluate each level individually for the next version. I agree CONQUEST is a prime candidate for an untimed level.

The noise on MY MOTHER SAYS is just one example of one of the big weaknesses of CC2 -- the horrible SFX. I play with the sound turned way down. I've already decided not to alter my design process based on worrying about annoying sounds.

Didn't realize there was guesswork on THE AMAZING VORTEX, I will take another look.

A MAN OF MANY LAYERS is my least favorite of the new levels; I was stuck on ideas for those walls for a while. Maze levels in general have been the big holdups for this set. If I think of another idea I'll change it in a heartbeat. Thanks for the feedback on the rest Slight smile

mobius:

I try to keep the levels that use glitches and unexpected behavior small. I think they're definitely fair game for bonuses, but agree they can spoil a level if abused. Other than MULTICHIP, I'd be interested to hear if you think there are other obvious examples. I guess I'd say that THIN BLUE LINE and SPIRIT PORTAL might be borderline as well.

On PART AND PARCEL, would you agree with _H_ that the left side would be better without the invisible walls?

RULE OF TINCTURE was just a result of my usual indecision on what to name a variety level. I think I started with the word 'grail' and did some googling/wikipedia searching to look for other medieval sounding names. I think I like the result.

Glad you liked the others! I also was pleasantly surprised by I MOVE YOU MOVE. I didn't want the level to lose its character from SLO MO but also felt like ditching the toggle walls wouldn't leave anything recognizable. It's not the highlight of the set or anything but it felt playable at least. I've been feeling ambivalent about SLIMEYARD, but am glad you enjoyed it!
My CC1 custom levelset, JoshuaBoneLP.dat
My 'Walls of CC1' custom levelset for CC2, JBoneWOCC.zip, containing levels based on the first 28 levels of CC1.
My CC2 misfit levels, JBoneMisfits.zip, containing 4 levels that didn't fit anywhere else.
Designer totals:
15 levels in CCLP3
52 levels in CC2
Public Apology: I'm very, very sorry about HAUNTED CASTLE, ANTARCTICA, and the endings on VENICE and THINKTANK.
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Joshua Bone's level design feedback thread thingy - by Joshua Bone - 20-Jan-2018, 5:18 PM

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