JCCLP2
#3
I've been playing the new version of JCCLP2 in Lynx, and I have solved the first 75 levels except 71. I did not use an editor most of the time. Here is some feedback on most of the levels, except a few I had already reviewed in JoshL6:

1: That's one way of starting a set. This is surprisingly fun.

2: This is an ordinary, easy level.

3: Better than many itemswappers.

6: I'm a bit disappointed to see this one here. There are other, better levels in JoshL6 I didn't see so far in this set.

7: I've seen better mazes, but I still like this one.

8: Amazing concept. This might be good enough for CCLP4.

9: When I played this in JoshL5, I found this extremely hard. But since then I've solved CCLP3, so in the end it's not that hard, but it's still fun.

10: I like the paramecia spinning around the edge. It's an ordinary level, but I don't see what it has to do with Alaska's oil pipelines.

13: It's not particularly good. It would have been nice if some fireballs were facing different directions. In MSCC this changes nothing, but it would look better in Lynx.

14: It's a fun level.

15: I hate walkers most of the time, but this level uses them very well. It's very fun.

16: Fun maze, awesome title.

17: This level looks like a giant piece of candy. It's one of the best levels so far.

20: This is a really great level. It would have been nice if you had put a last puzzle in the bottom left area, but that's only a minor problem. I would like to see this in CCLP4.

21: I've seen better force floor mazes.

22: Amazing concept.

23: Levels with thick thin walls should be done more often. The title also caused me to think about the purpose of my life and what I should do about it, so thank you for that.

24: I generally don't like levels where you have to dig paths around monsters, especially when the playing area consists of chips instead of dirt. This level is no exception. Sorry.

25: That's not a very good level. Sorry.

26: Better than After the Rainstorm, and very fun.

28: I really like it. The title is nice too.

29: The TCCLPRejects level was awesome. This one is Lynx compatible and better.

30: As I played through the level, I kept wondering what was its purpose. When I exited on the first try, I still hadn't found it.

31: Great title, worrying time limit...but I guess that's intentional. Still, this is a bit unfair in Lynx. In MS it's a fun level.

33: That's one of the best ice mazes I've played in a long time.

34: No cypher? I don't mind. I still like this level.

35: Better than I expected.

36: Better than the previous one.

37: There needs to be more levels like this.

38: This is a short level. The only real challenge is the hint.

39: This one took me forever to solve. I don't think it's really that good, but it isn't very bad either.

41: This level is better in Lynx because paramecia are easier to see using the TW tileset than the MSCC tileset. Also, my brain has recovered from nonsensical writings, allowing me to appreciate this level's full potential.

42: This level feels like a waste of a perfectly good sokoban. The only real challenge is finding the yellow keys. Sorry.

43: This level is fun, but VERY short.

44: I think this level is ordinary.

45: This is a very fun level.

47: Levels like this should be done more often.

48: I generally don't like levels with strict time limits, but this one is very fun.

50: I HATE WALKERS ARGGH!!! Other than that and the force floor slide, nice level.

51: This level is fun and looks great.

52: It's a fun level.

53: This level remind me of Color Wheel in CCLP3, and for a while I was almost convinced this was an entry for the Walls of CCLP3 contest. It's better than Color Wheel, I think.

55: Surprisingly hard, considering there are only two blocks per sokoban. I like it.

56: Walls of CC1? It's a fun level, but nothing special.

57: Great level. The various puzzles are fun, and the walker part is priceless.

58: Ordinary. Sorry.

59: Still as great in Lynx.

61: I've seen better blue wall levels.

63: I hate spiders. But this level is fun.

64: It's still the best level I ever played that is not in an official set. I hate boosting.

65: Better than the original Amsterdam.

67: All I can say is: thanks for not using invisible walls.

68: I wish that glitch was emulated by Tile World...anyway it's a great level, and I would like to see it in CCLP4.

69: This level looks good, with the green lock patterns, but it is not very fun. It is very easy to miss a chip and have to go through the whole level to pick it up.

70: This level is extremely easy. It's essentially just "don't pick up green keys" and use the locks to take care of the rest.

71: I haven't solved it yet. Is there a secret trick or anything? I don't really fancy outrunning fireballs...

73: I would like to see this in CCLP4.

74: Why did all the H&H threads die? They were fun...anyway I like this level, it's fun and it looks great.

75: The outer mazes are well designed. The middle section is fun.

I hope to review the second half of the set soon, but it will probably be much harder than the first one, so it may take me a while.
CC is awesome!

CC2 sets (still being updated): C1059-CC2 --- Walls of CC2

CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4

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Messages In This Thread
JCCLP2 - by Flareon350 - 28-Aug-2014, 8:43 PM
JCCLP2 - by Flareon350 - 29-Apr-2016, 3:21 AM
JCCLP2 - by chipster1059 - 15-May-2016, 8:30 PM
JCCLP2 - by Flareon350 - 15-May-2016, 9:39 PM
JCCLP2 - by chipster1059 - 16-May-2016, 11:48 AM
JCCLP2 - by Flareon350 - 16-May-2016, 12:31 PM
JCCLP2 - by Flareon350 - 17-May-2016, 3:13 AM
JCCLP2 - by chipster1059 - 24-Jun-2016, 6:50 PM
JCCLP2 - by mmoraleta - 19-Jul-2016, 5:45 PM
JCCLP2 - by Flareon350 - 26-Jul-2016, 3:04 AM
JCCLP2 - by mmoraleta - 16-Sep-2017, 2:51 PM
JCCLP2 - by random 8 - 16-Sep-2017, 3:45 PM
JCCLP2 - by mmoraleta - 16-Sep-2017, 3:57 PM
JCCLP2 - by Flareon350 - 16-Sep-2017, 5:11 PM
JCCLP2 - by mmoraleta - 27-Sep-2017, 4:55 PM
JCCLP2 - by Flareon350 - 27-Sep-2017, 6:10 PM

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