IHNN's levels feedback/discussion (New inside: TradingPlaces, a collab with Josh!)
#5
Hello Jeffrey,

I have recently played the preview of your UC3 set using the Lynx ruleset. Here is some feedback:

1: The level is really fun and is a great introduction level. It does teach everything without being frustrating. However, you may change the hint, as players already know how to move.

2: I have not solved it yet.

3: The different rooms of the level are very fun. It incorporates a few different styles of levels in one, fun, package. However, the ending got me a bit confused. It took me a while to realise that two blocks needed to be pushed.

4: I have not solved it yet.

5: Some may find this level to be repetitive. However, I really liked it. Finding the order in which to open the locks was really fun. It is somewhat easy to cook, but I don't mind. I just have to take my time.

6: This level reminded me of another one. I don't remember who made it or what it was called, but it had teleports instead of gravel. Anyway, I like this modular level. The different rooms are fun and the interaction between them is nice. However, I found the bug room to be disproportionally hard and late in the level.

7: You were inspired by Metal Harbour. However, I preferred this level to MH. It is larger, about as hard as MH, had more block pushing sessions and the force lines were not as long. The only part I disliked was the random force floors at the end, which can be a pain in Lynx.

8: My favourite level of the set. It looks like you combined a few CCLP1 levels in one. The result is absolutely awesome! The pink ball part was, in my opinion, the hardest one of the entire level. Thank you for putting it at the beginning.

9: This reminds me of Colors for Extreme. I assume this is the level that inspired you? It was fun, but I still prefer the original level. However, I must say that the hidden mechanics are the most complicated I have ever seen in a sane level! It must have taken a lot of work! The level would have been better if it would have been larger, in my opinion.

10: The level was fun. Nothing special, extraordinary, or especially difficult or easy, but still fun.

Overall, the set is nice, and I am looking forward to the finished product. Thanks for designing it!

Chipster1059
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IHNN's levels feedback/discussion (New inside: IHNN1, for CC2!) - by chipster1059 - 17-May-2014, 1:38 PM

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