HASHLEVELS.ccl
#3

.dat   HASHLEVELS.dat (Size: 42.55 KB / Downloads: 284)


.zip   [CC1]_HASHLEVELS_CCX.zip (Size: 4.7 KB / Downloads: 245)



Alrighty!

It's about time to release HASHLEVELS.dat (Final version)

I don't think I'll ever again keep a secret the number of levels for future sets of mine, almost anything that lists sets tells you the number of levels a set contains... anyways, this is just something minor.

As you may have noticed, it is no longer .ccl
Now it is .dat

insignificant change, but why did I do it?
Well, my set was uploaded to the CC Discord chat, and even though I released it as .ccl , I noticed it was availible there only as .dat.
So I was wondering... If one extention changes into another on a levelset hosting site, if anything, it'll probably go from .ccl to .dat, and never vice-versa.

So, just for the sake of consistency, just so that nobody gets confused because they downloaded my set from different sources, and end up with both .ccl and .dat, again, just for the sake of consistency, I'll upload my set(s) as .dat from now on.

I've decided to not modify my final version once it's uploaded. If you find a bust, just be happy, I guess, that the bust is there to be taken advantage of. Bust reports are still welcome, and just maybe I'll re-release the busted level in another levelset.

No one gave feedback or bust reports, this is not a complaint though, I believe these things should happen through volunteering, and not through feeling obligated.

Also, my competition involving level 37 BETWEEN THE ROCKS is closed, since 9th of July, as stated beforehand. Thank you, Bacorn, for participating.

I have considered re-opening my competition, but ultimately decided not to, due to time constraints for me. Maybe, or maybe not, I'll host another competition in the future. It did get my attention, though, that different things in CC1 levels that offer an extra challenge can easily be implemented in CC2 in the form of bonus flags, without the need for the designer to verbally propose the extra challenge, but, hey, maybe it's still fun for some people to get their names written somewhere in some other person's CC1 set.



Okay, now, here comes HASHLEVELS.dat (final version):

49 levels to keep you entertained (or at least to make the community 49 levels further away from running out of levels to play).

There are short levels, long levels, easy levels, intermediate levels, and harder than intermediate levels (difficulty is subjective, so I don't know if I dare to call any of my levels 'hard'). Watch out for level 46, though. Only level to get near Bloblake difficulty. They all have one thing in common, though: the ability to be played in MS and LYNX!

49 levels with either good or just okay aesthetics.

49 levels with a smooth flow (at least that's what my intention was, and how it actually is in my opinion).

The inclusion of a .ccx file (inside a .zip file), because sometimes it's fun to briefly talk to the player between some levels, and the hint tile tends to fall short in that aspect.
(installation: 'data' folder of Tile World 2).

Maybe, just maybe, there'll be a HASHLEVELS 2, and maybe, just maybe, some other levelset projects in between.

So, here you are!



Levelset Changes:

- Minor changes, with no gameplay alterations, in [6] TEETH CUBICLES, [16] MYRTLE HOTEL, [24] A CHOICE IN THE MATTER,
[31] WORKING IN PAIRS, and [49] ALBUM.


-Edit (20th, Nov. 2020)

Realized .ccx file was for HASHLEVELS_BETA. Updated .ccx file for HASHLEVELS.



.dat   HASHLEVELS.dat (Size: 42.55 KB / Downloads: 284)


.zip   [CC1]_HASHLEVELS_CCX.zip (Size: 4.7 KB / Downloads: 245)
.
Glider
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First chipster ever reported to fill ON THE ROCKS with blocks.

HASHLEVELS.dat (49 CC1 levels)
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Messages In This Thread
HASHLEVELS.ccl - by Hash1 - 04-Jun-2020, 11:57 PM
RE: HASHLEVELS.ccl - by Hash1 - 22-Jun-2020, 11:49 AM
RE: HASHLEVELS.ccl - by Hash1 - 13-Jul-2020, 10:14 PM

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