[Levelset availble at last post in this thread]
Hello everyone!
Here I am to announce my first ever levelset (it's a CC1 set). I've been in the community, since, 2010, I believe, and just now I release my first set. Even though I've always been talking about numerous levelset projects from me over the years, I never got around to making enough levels for them/completing them. Sorry for all the unnecessary hype. I guess, back then, I thought I had a greater interest in CC than I really had... Nowadays my interest is bigger (I guess CC resonates better with 20-something year old me than with 14-20 year old me).
Well, enough about me. Lets direct our attention back to the set.
The first thing I would like to point out is that it is MS + LYNX compatible.
I would like to keep a secret the number of levels, but I will say that it's more than 20 and less than 90.
Also, for a first levelset, I'd say it has plenty of variety, and that the amount of tedious levels is low and the guesswork is fair. Some of the older levels are a bit more on the unforgiving side, but, they're not many, and I edited some of them to reduce the unforgiving factor. I think that it has an okay difficulty curve, and that the level types are spread out (so that you don't get too many block pushing levels in a row, for example). As for the level sizes, they tend to fill up the entire map (although mostly with walled edges). Making smaller puzzles will be something worth improving on, on my part.
I guess the advantage of me taking so long to make/release my first set is that by the time I did, I've already read a lot from you guys about design-related things that aren't very welcomed. I remember my first few levels I ever made including a room full of hot blocks (except for one block, obviously), and teeth that clone every few seconds, just for the sake of adding difficulty.
In short, I think my set will be recieved well.
Another few things about it:
- The file is called HASHLEVELS_BETA.ccl. Feedback / bust reports / edit suggestions are welcome, and after some time, I'll release it in its final form as simply HASHLEVELS.ccl. There's just something that puts me off about releasing a levelset a bunch of times, with updates each time, but the file name stays the same, because maybe in several years you'll find 10 versions of a set, and forget which one is the real deal. Also, don't 100% expect me to edit my levels after your edit suggestions. I only will if I agree with you.
- After some time (a few weeks or a month probably), I'd like to propose a challenge/contest involving one of my levels in which the winners get their names written in the level's hint. More about that when the time comes.
That is all.
Hope you enjoy!
Edit (a few minutes after original post)
- There's a .ccx file that'll go with it (yes, a .ccx file). It belongs in the data folder of Tile World 2, if you care to install it. I do recon, however, that not 100% of chipsters use Tile World 2, but hey, I tried. If you don't/can't install it, don't worry, you won't miss any crucial information. You may be wondering why I decided to include this obscure file along with the set. I have my reasons. Here I'll summarize them:
1. It makes the levelset stand out more.
2. It allows you to state your set's compatibility. I believe every set should have this information available, even if the compatibility is obvious. It'll make lists of levels (where compatibility is also mentioned) more easy to make (for example, the one Mike L made for his site).
3. Last, and most importantly, even if your set doesn't have a storyline, sometimes you want to make a comment about your level, within the level, and sometimes a hint tile is just not enough.
I have edited my post because I tried attaching the .ccx file directly, but .ccx is so obscure that it won't even let me, so I posted without it, while I find ways to get around this. I did, in the form of .zip. So, my levelset will be posted as a .zip file with both the .ccl and the .ccx inside. To avoid confusion with a CC2 set, [CC1] is included in the .zip's name.
That is all.
Hope you enjoy!
Edit (15th of June, 2020)
I realize this thread would've been better in the CC1 sets subforum. I uploaded my demo version there, but the full set here. I thought it was more of an archive than a discussion place. Oh, well.
I have decided to separate the .ccx (.zip file) and the .ccl. This is because CCZone is probably the only place I'll be uploading the .ccx file, and if I decide to upload my set somewhere else CC related, I'll only be uploading the .ccl, so it'll be best to keep the two files separate.
Levelset changes:
- [31] FLIES IN SOUP: Minor edits. Made it possible to avoid one extra glider reaching the exit area. Removed the hint that suggests to have all the chips before entering the following room. Made it so that the hint is not even needed.
- [33] ABANDONED SUBWAY STATION: OLD SUBWAY STATION has been redesigned! For both gameplay and aesthetic improvements.
- [44] EIGHTEEN ROOMS MANAGEMENT: Minor edits. Blob room has slightly more force floors so that there's only one space between force floor slides.
Hello everyone!
Here I am to announce my first ever levelset (it's a CC1 set). I've been in the community, since, 2010, I believe, and just now I release my first set. Even though I've always been talking about numerous levelset projects from me over the years, I never got around to making enough levels for them/completing them. Sorry for all the unnecessary hype. I guess, back then, I thought I had a greater interest in CC than I really had... Nowadays my interest is bigger (I guess CC resonates better with 20-something year old me than with 14-20 year old me).
Well, enough about me. Lets direct our attention back to the set.
The first thing I would like to point out is that it is MS + LYNX compatible.
I would like to keep a secret the number of levels, but I will say that it's more than 20 and less than 90.
Also, for a first levelset, I'd say it has plenty of variety, and that the amount of tedious levels is low and the guesswork is fair. Some of the older levels are a bit more on the unforgiving side, but, they're not many, and I edited some of them to reduce the unforgiving factor. I think that it has an okay difficulty curve, and that the level types are spread out (so that you don't get too many block pushing levels in a row, for example). As for the level sizes, they tend to fill up the entire map (although mostly with walled edges). Making smaller puzzles will be something worth improving on, on my part.
I guess the advantage of me taking so long to make/release my first set is that by the time I did, I've already read a lot from you guys about design-related things that aren't very welcomed. I remember my first few levels I ever made including a room full of hot blocks (except for one block, obviously), and teeth that clone every few seconds, just for the sake of adding difficulty.
In short, I think my set will be recieved well.
Another few things about it:
- The file is called HASHLEVELS_BETA.ccl. Feedback / bust reports / edit suggestions are welcome, and after some time, I'll release it in its final form as simply HASHLEVELS.ccl. There's just something that puts me off about releasing a levelset a bunch of times, with updates each time, but the file name stays the same, because maybe in several years you'll find 10 versions of a set, and forget which one is the real deal. Also, don't 100% expect me to edit my levels after your edit suggestions. I only will if I agree with you.
- After some time (a few weeks or a month probably), I'd like to propose a challenge/contest involving one of my levels in which the winners get their names written in the level's hint. More about that when the time comes.
That is all.
Hope you enjoy!
Edit (a few minutes after original post)
- There's a .ccx file that'll go with it (yes, a .ccx file). It belongs in the data folder of Tile World 2, if you care to install it. I do recon, however, that not 100% of chipsters use Tile World 2, but hey, I tried. If you don't/can't install it, don't worry, you won't miss any crucial information. You may be wondering why I decided to include this obscure file along with the set. I have my reasons. Here I'll summarize them:
1. It makes the levelset stand out more.
2. It allows you to state your set's compatibility. I believe every set should have this information available, even if the compatibility is obvious. It'll make lists of levels (where compatibility is also mentioned) more easy to make (for example, the one Mike L made for his site).
3. Last, and most importantly, even if your set doesn't have a storyline, sometimes you want to make a comment about your level, within the level, and sometimes a hint tile is just not enough.
I have edited my post because I tried attaching the .ccx file directly, but .ccx is so obscure that it won't even let me, so I posted without it, while I find ways to get around this. I did, in the form of .zip. So, my levelset will be posted as a .zip file with both the .ccl and the .ccx inside. To avoid confusion with a CC2 set, [CC1] is included in the .zip's name.
That is all.
Hope you enjoy!
Edit (15th of June, 2020)
I realize this thread would've been better in the CC1 sets subforum. I uploaded my demo version there, but the full set here. I thought it was more of an archive than a discussion place. Oh, well.
I have decided to separate the .ccx (.zip file) and the .ccl. This is because CCZone is probably the only place I'll be uploading the .ccx file, and if I decide to upload my set somewhere else CC related, I'll only be uploading the .ccl, so it'll be best to keep the two files separate.
Levelset changes:
- [31] FLIES IN SOUP: Minor edits. Made it possible to avoid one extra glider reaching the exit area. Removed the hint that suggests to have all the chips before entering the following room. Made it so that the hint is not even needed.
- [33] ABANDONED SUBWAY STATION: OLD SUBWAY STATION has been redesigned! For both gameplay and aesthetic improvements.
- [44] EIGHTEEN ROOMS MANAGEMENT: Minor edits. Blob room has slightly more force floors so that there's only one space between force floor slides.