note: I've commented on difficulty sometimes but these comments might be skewed because I've only gotten like 1/4 into the pack.
CC1059 -- 1, start level Great level; the yellow teleport area is nice!
Took me a little while to figure out you can use the pop-up wall to your advantage. I ended up getting lucky and getting in without it-- but would've commented that this is annoying, because of having the ball often block your path, but I knew there must be more to it.
I think Ghost Run is much harder than level 6. I haven't solved it yet, but I am not particularly good at very tight timed levels.
Block Parking- interesting concept but a tough level, a little hard for level 8 imo.
And Ice Maze but not as you know it -- interesting concept; was slightly more fun but harder before I realized how you can get rid of bowling balls easily by standing horizontally in a hallway and releasing them.
Hexagons of Slime; in case you weren't aware: you can avoid pressing any of the buttons by block slapping.
Lady Bugs: very cool and tough puzzle! Great use of the yellow teleports. This my favorite level so far. What exactly is the title a reference to? The bonus seems pointless imo, as well as the transmogrofier.
Confusion-- the concept is neat but it's kind of annoying that making one mistake in a sokoban level such as this means instant death instead of just bumping into a wall.
Nothing? -- a nice simple level.
CC1059 -- 1, start level Great level; the yellow teleport area is nice!
Took me a little while to figure out you can use the pop-up wall to your advantage. I ended up getting lucky and getting in without it-- but would've commented that this is annoying, because of having the ball often block your path, but I knew there must be more to it.
I think Ghost Run is much harder than level 6. I haven't solved it yet, but I am not particularly good at very tight timed levels.
Block Parking- interesting concept but a tough level, a little hard for level 8 imo.
And Ice Maze but not as you know it -- interesting concept; was slightly more fun but harder before I realized how you can get rid of bowling balls easily by standing horizontally in a hallway and releasing them.
Hexagons of Slime; in case you weren't aware: you can avoid pressing any of the buttons by block slapping.
Lady Bugs: very cool and tough puzzle! Great use of the yellow teleports. This my favorite level so far. What exactly is the title a reference to? The bonus seems pointless imo, as well as the transmogrofier.
Confusion-- the concept is neat but it's kind of annoying that making one mistake in a sokoban level such as this means instant death instead of just bumping into a wall.
Nothing? -- a nice simple level.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
Walls of CCLP2 (V2) presently: ~50 levels
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai
"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski