IHNN's levels feedback/discussion (New inside: TradingPlaces, a collab with Josh!)
#43
Here is some feedback on UC5:

1: VERY short but fun.

2: Ordinary.

3: Ordinary.

4: The concept is very interesting, but hard on the eyes.

5: This is a nice adaptation of the Time Trial level.

6: Not very good, nothing interesting, sorry.

7: The pointless pink balls look good.

8: My favourite part is the level is the sockets.

9: I think it is fun.

10: All the locks turned into bombs makes this level very different and still fun.

11: This level feels like it was designed for a Time Trial. For casual play, it is rather ordinary.

12: The level isfun, the hint is hilarious and the title is ordinary.

13: Quite frankly, I prefer this level to the CCLP2 level it is based on.

14: A fun level. I like the fact that the first part of the hint is pointless as the button is no longer held down by the time the player reads it.

15: Ordinary.

16: Ordinary.

17: The use of the keys makes this level very good.

18: I didn't find any differences between this level and the Time Trial version.

19: This level is fun and looks great.

20: Ordinary.

21: A great itemswapper.

22: Good block pushing level.

23: I generally don't like monster redirecting levels, but the use of multiple clone machines, the teleports and the blocks make this one very good.

24: Ordinary.

25: My least favourite level so far in this set. Far too easy.

26: Very fun l.evel.

27: I really like it. And the teeth look great.

28: Awesome title and very good level.

29: This is a good use of force floors.

30: Really good itemswapper, the unusual ways oa accessing certain items (tank button, blue key) are particularely nice.

31: Overall, it was good. The fact that the order in which the locks must be visited is not rigid is good. However, the paramecia feel out of place, as all the other monsters follow the outside of the room.

32: Nice title and great blue level.

33: Best level so far in the set.

34: Worst level so far in the set. The last part is very rigid and annoying, and in Lynx, this is a major eye strain. Sorry.

35: Really great level.

36: Rather easy.

37: Much better than the previous on.

38: Ordinary.

39: I like it.

40: I have been unable to solve this level because each time I reached the top of the shaft, there was a paramecium stuck in the teleport.

Do you have any plans to add more levels to this set?
CC is awesome!

CC2 sets (still being updated): C1059-CC2 --- Walls of CC2

CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4

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IHNN's levels feedback/discussion (New inside: IHNN1, for CC2!) - by chipster1059 - 04-Aug-2015, 9:50 PM

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