Posts: 45
Threads: 7
Joined: May 2016
Favorite Pack: CCLP1
04-Sep-2017, 2:23 PM
(This post was last modified: 19-Mar-2018, 8:48 PM by bobdabaron.)
I got through the JoshL's and the Ultimate Chip's in Lynx, wanted to get through both in MS as well before I posted, but might as well start posting what I have now, as that will take awhile. So here's scores for completed sets:
MS Mode:
CC1 5,946,880
CC1 Blob Edition 5,892,490
CCLP1 5,945,940
CCLP2 5,999,280
CCLP3 5,977,960
CCLP4 6,084,690
JBLP1 5,963,350
JCCLP1 6,044,970
JCCLP2 6,064,110
JoshL1 (the 202 set) 10,892,930
TS0 538,790
TS1 536,440
TS2 194,290
Ultimate Chip 1 6,096,760
Ultimate Chip 2 6,083,950
Ultimate Chip 3 6,157,860
Ultimate Chip 4 6,140,070
Ultimate Chip 5 6,153,840
Lynx Mode:
CC1 5,855,560
CCLP1 5,950,290
CCLP2 5,993,040
CCLP3 5,997,040
CCLP4 6,078,640
JBLP1 5,956,630
JCCLP1 6,017,790
JCCLP2 6,047,000
JoshB_Lynx 412,960
JoshL1 (117 levels) 3,822,560
JoshL2 5,917,200
JoshL3 2,793,430
JoshL4 1,912,340
JoshL5 6,093,650
JoshL6 6,042,130
MikeL2-fix 10,701,980
The Pit of 100 Tiles 2,802,000
The Other 100 Tiles 2,862,560
Ultimate Chip 2 6,061,760
Ultimate Chip 3 6,138,030
Ultimate Chip 4 6,106,670
Ultimate Chip 5 6,120,870
~Tyler
Posts: 305
Threads: 31
Joined: Jan 2012
Favorite Pack: CC1
Scorecard: Mike Lask
That MikeL2 score puts you at 3rd place on the scoreboard. Congrats! Let me know if you want me to add you to the scoreboard (and what name you would like to go by), or if you want to report your scores yourself through the automatic system you can do that too.
</end shameless plug for new scoreboards >
Mike L
My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels
Posts: 45
Threads: 7
Joined: May 2016
Favorite Pack: CCLP1
05-Sep-2017, 7:51 PM
(This post was last modified: 05-Sep-2017, 7:52 PM by bobdabaron.)
I... guess? I'd kinda had a plan in mind to have as much completed as possible (i.e. the joshL's and UC's in both rules) before sitting down and figuring all the score stuff out, but as long as somebody is willing to throw it up there, okay by me ^_^ name Tyler C (no relation to Tyler Sontag) Thanks! (and yay new scoreboards!)
I'll have to check when I get home, it *might* be MikeL2-fix that was played in MS rather than MikeL2, hopefully that doesn't mess with anything too untowardly.
I don't really consider myself an optimizer, just a "complete as much as possible with a reasonably efficient and not too sloppy time" person. I think any high places I get on boards for any of the above sets probably only came about because nobody else has yet bothered to optimize them, and once people decide to, I'll be left in the dust :-p
Posts: 45
Threads: 7
Joined: May 2016
Favorite Pack: CCLP1
05-Sep-2017, 10:42 PM
(This post was last modified: 05-Sep-2017, 10:46 PM by bobdabaron.)
oh jeez, it was MikeL2-fix in Lynx rules, not MS, my bad D-:
updating initial listing RIGHT now, sorry bout that!
*I guess that means technically I'm #1 on the Lynx scoreboard, if for no other reason than no one else played it in Lynx? :-p
Posts: 305
Threads: 31
Joined: Jan 2012
Favorite Pack: CC1
Scorecard: Mike Lask
Yes, that would be correct - well, I've solved all the levels in Lynx, I just didn't post them all on the scoreboard yet
Yeah in the old days I was an optimizer, but lately I seem to have lost the time and patience to do much of that. I've been trying to optimize a bit as I go through CCLP4, but I'm not banging my head against the wall if I can't get those last few seconds...
Mike L
My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels
Posts: 45
Threads: 7
Joined: May 2016
Favorite Pack: CCLP1
My weird OCD thing is "must get above a round number!" so if I was a bit sloppy and wound up with a 502 I'm okay with that, but if I was nearly perfect and wound up with a 498 that's NOT GOOD ENOUGH so I have to go back and make up at least 2 seconds, just because it's below 500 not because it's below whatever the bold is :-p
09-Sep-2017, 12:18 AM
(This post was last modified: 09-Sep-2017, 12:19 AM by James.)
Wow, that's a lot of scores. Do you want any of your individual level times on the official scoreboards? It's always nice to have times of all kinds on there, even if they're not bold. Do you want to be known as "Tyler C." on the official scoreboards as well?
Posts: 45
Threads: 7
Joined: May 2016
Favorite Pack: CCLP1
Quote:Wow, that's a lot of scores. Do you want any of your individual level times on the official scoreboards? It's always nice to have times of all kinds on there, even if they're not bold. Do you want to be known as "Tyler C." on the official scoreboards as well?
Sure? I'll have to find the time to sit down and compare with what's there, might be a bit before I can find the time ^^ Tyler C is fine.
I doubt any are the absolute bold, but I remember some of the Ultimate Chip individual times being the best (not yet) reported. The solutions definitely had room for improvement, so any serious optimizer could easily annihilate them, hopefully they might push someone to stretch even farther!
(and currently going back through the UC's and JoshL's in MS, that was the initial plan to have done before dumping the rest)
Posts: 45
Threads: 7
Joined: May 2016
Favorite Pack: CCLP1
So apparently Ultimate Chip 5 wasn't *very* optimized, the old "perfect score" was 6,149,750, I managed to squeak by 6,153,840
very few of the runs are perfectly executed, there's minor mistakes in pretty much all of them, but I guess the "pro-tier" folks never got around to perfecting the stuff so come-from-behind sneak victory, woo! (undoubtedly temporary, this will probably spur the serious optimizers to reclaim the throne)
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