Posts: 165
Threads: 17
Joined: Jul 2012
Favorite Pack: CCLP1
Scorecard: The Architect
Time for another update!
I just finished adding the ability to select/fill/copy/paste sections of the map. Here's an image of a map where I pasted in the quadrants of my level "Olympic Games", rearranged from the original. The second image is the original, in CCEdit, from which I copied the data. (Warning: maximized screen caps.)
Present but not shown: undo/redo, plus a month's worth of work on internal logic for opening multiple maps in tabs.
Major work still to do:
- View options, including zoom and metagraphics (creature paths, element areas-of-effect, etc.).
- Dialogs to edit level and series properties, including story scripts.
- Support for the C2G and CCX formats.
- Help documentation.
But it's getting there!
Let me know if you want some help with the basic c2g format stuff. You probably know it better than I do given the information you compiled but I can tell you what I did for my program.
Posts: 165
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Favorite Pack: CCLP1
Scorecard: The Architect
Thanks for the offer. I may take you up on it, once I'm ready to tackle that stuff. Looks like you've already figured out some stuff I hadn't thought to try.
Posts: 165
Threads: 17
Joined: Jul 2012
Favorite Pack: CCLP1
Scorecard: The Architect
Well, I'm sorry, since I know you all really want this editor; but I'm afraid I'm going to have to put it on hold indefinitely. Life's just gotten too busy to make time for it. I'm hoping I can get back to it sometime this year, but I can't make any promises.
Anyway, I had a few more screenshots lying around, so you can have a look at them. These are various dialogs that I had just started adding (warning: maximized images):
[Click to Show Content]
April Fool!!!
Actually, the editor's coming along great! In fact, I'm thinking of doing some beta testing in a couple weeks. If you'd like to participate, please IM me here or on Skype.
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this was a cruel prank and I totally fell for it!
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I fell for it too. Well done and with good taste.
Posts: 165
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Joined: Jul 2012
Favorite Pack: CCLP1
Scorecard: The Architect
As should be evident by now, my previous post was a joke, with the exception of the part in the spoiler box.
Thank you to those who have expressed interest in beta testing so far. You'll hear back from me in a couple weeks, once I have the program ready. Anyone else who'd like to volunteer, please IM me.
Posts: 165
Threads: 17
Joined: Jul 2012
Favorite Pack: CCLP1
Scorecard: The Architect
Time for another update. I've made a fair amount of progress, despite getting sidetracked by CCLP4 voting and Real Life. Many of the editor's dialog windows are now finished, and I have screenshots of them below.
I was hoping to have the editor ready for some beta testing a month ago, but as I said, other things got in the way. I did, however, get a good number of people interested in testing (thank you everyone who volunteered). The invitation is still open, if anyone else would like to join. I don't yet have a real timeframe for when testing will be.
Posts: 165
Threads: 17
Joined: Jul 2012
Favorite Pack: CCLP1
Scorecard: The Architect
Just a brief update to let you all know I have not forgotten nor abandoned this project. I took a break so I could focus on CCLP4; but with the set releasing today, I will be going back to work on the editor. Still hoping to release it sometime this year!
Posts: 165
Threads: 17
Joined: Jul 2012
Favorite Pack: CCLP1
Scorecard: The Architect
There are still many things to finish, but the enough features are complete that I am ready to start private beta testing for the editor!
The first beta release is scheduled for this Friday (August 18th) around 6 PM (EDT). I will be using a private Skype group to share files and gather feedback. Anyone who is interested in joining, please IM me on Skype for a group invite, preferably before Friday.
Warning: this initial release will be very much unfinished, so don't expect to be able to test every feature immediately.
For those interested, here's a rough list of what's still in the works:
- File formats<ul><li>CC Creator Project format (can save all Chip's Challenge data in one file)
- CCX format
- C2G format
</li>
[*]Ruleset compatibility testing
[*]View options - <li>Zooming
- Metagraphics (creature order, creature paths, etc.; button links are done)
- Game-mode graphics
</li>
[*]Map editor tabs
[*]Documentation - <li>User's manual
- Element reference
</li>
[*]Miscellaneous UI adjustments
</ul>
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