10-Jul-2016, 11:30 PM
Sorry I'm so late to the game, just found out recently there was a port to Mac! Been messing around with Tile World for a few months now. I found the tileset to the original MS version (wasn't overly fond of the Tile World upgrade), realized all the behaviors of sprites in the game were tied to specific regions of that set, and I could make some great mischief by switching it around! So I decided for one to swap Chip and the teeth monster, and the result is thus:
https://www.youtube.com/watch?v=MnE4mKWZ47Q
(I also realized I would need to re-draw the monster swimming, burning etc, and not being an artist I hired a real artist for an hour to do those basic tiles) So now I'm playing as the frog/teeth monster, with evil Chips in pursuit.
The other tweak I did was to switch Chip's tiles around, so the function "move right" is tied to graphic "facing left", so he moonwalks everywhere:
https://www.youtube.com/watch?v=uPCdCDBn97M
It's damn near impossible to get used to playing in real time, but if I just play normally, then use that patch for playback, the results are most entertaining!
I know I could get extremely nihilistic and "shift every tile over one" so one sprite's graphics change with every different direction, or make all animated characters the same block so you have to study movement instead of appearances, but I'm not into that sort of chaos, just mild mischief like the above. If anyone is still reading this, do you have any other ideas for simple tweaks? (like swapping gliders/fireballs so their behaviors are reversed)
https://www.youtube.com/watch?v=MnE4mKWZ47Q
(I also realized I would need to re-draw the monster swimming, burning etc, and not being an artist I hired a real artist for an hour to do those basic tiles) So now I'm playing as the frog/teeth monster, with evil Chips in pursuit.
The other tweak I did was to switch Chip's tiles around, so the function "move right" is tied to graphic "facing left", so he moonwalks everywhere:
https://www.youtube.com/watch?v=uPCdCDBn97M
It's damn near impossible to get used to playing in real time, but if I just play normally, then use that patch for playback, the results are most entertaining!
I know I could get extremely nihilistic and "shift every tile over one" so one sprite's graphics change with every different direction, or make all animated characters the same block so you have to study movement instead of appearances, but I'm not into that sort of chaos, just mild mischief like the above. If anyone is still reading this, do you have any other ideas for simple tweaks? (like swapping gliders/fireballs so their behaviors are reversed)