28-Aug-2013, 12:32 PM
This is the official discussion thread for CCLP1 voting's Mushroom Pack. Feel free to share your thoughts, opinions, and comments on the levels here!
Mushroom Pack - Discussion
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28-Aug-2013, 12:32 PM
This is the official discussion thread for CCLP1 voting's Mushroom Pack. Feel free to share your thoughts, opinions, and comments on the levels here!
28-Aug-2013, 6:47 PM
Level 3: In lynx, because the block is on a button at (2,7) this makes the fireballs unable to get through the trap, making the level unsolvable.
28-Aug-2013, 6:53 PM
That's what the tank button is for...
28-Aug-2013, 7:02 PM
The tank button has nothing to do with that.
28-Aug-2013, 7:04 PM
The tank button is what clogs the fireballs enough that they start toggling the green door. And yes, they do escape the trap. I've solved the level in Lynx.
28-Aug-2013, 7:14 PM
(This post was last modified: 28-Aug-2013, 7:14 PM by lookatthis.)
Never mind your right, I probably overlooked something.
19-Nov-2013, 6:50 PM
I think the time limit on Gold is kind of ridiculous. Otherwise not a bad level except I've only been able to get through the block room with block slapping
Free the monster is a neat level that is harder than it first appears. The hint really works well. the shortcut: I don't get the title; is there a 'short route' to this level? (that skips anything)? I think Xenocide would be a nice level if it was a lot smaller or not as many monsters to deal with
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels "Not knowing how near the truth is, we seek it far away." -Hakwin Rinzai "Yeah, well, that's just, like, your opinion, man" -'The Dude' Lebowski
18-Dec-2013, 1:37 AM
I don't see how #43 (Nathaniel's Spiral) is solvable in Lynx. How do you get the chip at (20, 12) with the tank guarding it?
18-Dec-2013, 8:02 AM
Fixed. Thanks for the heads up!
30-Dec-2013, 3:29 AM
This was one of the best packs!
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