200.BMP - probably changed to digits.bmp
BACKGROUND.BMP
CHIPEND.BMP
INFOWND.BMP
OBJ32_1.BMP - Monochrome - probably changed to monochrome.bmp
OBJ32_4.BMP - Tileset - probably changed to tiles.bmp
OBJ32_4E.BMP - Alternate Tileset - probably changed to alternate.bmp
-------------------------------------------------
filename, size
Normal file sizes in KB, as shown in Windows Explorer. File sizes inside .zip files in bytes, as shown in WinRAR.
== Atari Lynx ==
<ol style="list-style-type:decimal;">[*]atiles.bmp, 4429
[*]Readme.txt, 2
</ol>
== Blurry ==
<ol style="list-style-type:decimal;">[*]atiles.bmp, 625 (Not Lynx)
[*]background.bmp, 137
[*]chipend.bmp, 244
[*]digits.bmp, 29
[*]infownd.bmp, 136
[*]monochrome.bmp, 625
[*]tiles.bmp, 625
</ol>
== Boulder Dash ==
by BDS4
<ol style="list-style-type:decimal;">[*]Boulder_Dash-TW_Theme.zip
</ol>
== Cam's Challenge ==
<ol style="list-style-type:decimal;">[*]tiles.bmp, 625
</ol>
== CC2 ==
<ol style="list-style-type:decimal;">[*]background.bmp, 137
[*]monochrome.bmp, 210
[*]tiles.bmp, 833
</ol>
== CCCheat ==
<ol style="list-style-type:decimal;">[*]CCCheat-budugoo.bmp, 625 (I modified the other file because there was some shadow mismatch and the (revealed) blue walls were actually interchanged)
[*]CCCheat.zip, 25
</ol>
== Challengo ==
<ol style="list-style-type:decimal;">[*]background.bmp, 47
[*]chipend.bmp, 325
[*]infownd.bmp, 46
[*]monochrome.bmp, 210
[*]tiles.bmp, 833
</ol>
== Chip's Workshop ==
<ol style="list-style-type:decimal;">[*]tileworld-32x32.bmp, 337
[*]tileworld-48x48.bmp, 757
[*]TW_a.bmp, 337
[*]TW_b.bmp, 337
[*]TW_m.bmp, 15
[*]TW-48_a.bmp, 757
[*]TW-48_b.bmp, 757
[*]TW-48_m.bmp, 34
[*]TW-48-compat_a.bmp, 757
[*]TW-48-compat_b.bmp, 757
[*]TW-48-compat_m.bmp, 34
[*]tileworld-48x48-compat.tis, 1
[*]tileworld-48x48-compat.tis, 1
</ol>
== DOS Chips ==
by Techokami (Chris Trumbour), Version 1.0.3
<ol style="list-style-type:decimal;">[*]retroremixcc.zip, 45
</ol>
== Drawn Tiles ==
<ol style="list-style-type:decimal;">[*]_Drawntiles_v4.bmp, 1009
</ol>
== Felix Challenge ==
by Charles Burnham, v1.0
<ol style="list-style-type:decimal;">[*]tiles.png, 32
[*]tilesBig.png, 42
[*]readme.txt, 1
</ol>
== Greyscale ==
<ol style="list-style-type:decimal;">[*]tiles.bmp, 625
</ol>
== Island ==
<ol style="list-style-type:decimal;">[*]tiles.bmp, 625
</ol>
== Kayu Enhanced Interface ==
<ol style="list-style-type:decimal;">[*]kayu_interface_v2_2.zip, 500
</ol>
== MSCC - Original ==
<ol style="list-style-type:decimal;">[*]Large MS - by geodave.bmp, 757
[*]ScuzzStuff.zip, 65
</ol>
-- Default --
<ol style="list-style-type:decimal;">[*]alternate.bmp, 67
[*]background.bmp, 7
[*]chipend.bmp, 18
[*]digits.bmp, 8
[*]infownd.bmp, 7
[*]monochrome.bmp, 833 (oddly high, the keys are differentiated by dots)
[*]tiles.bmp, 73
</ol>
I think these are the files I exported from my copy of CHIPS.EXE using CCHack, I'll have to confirm
-- Faulty --
<ol style="list-style-type:decimal;">[*]alternate.bmp, 833
[*]tiles.bmp, 833
</ol>
These files are similar to the other ones in 'Default' but there is some shadow mismatch
-- Ice Block --
<ol style="list-style-type:decimal;">[*]monochrome.bmp, 27
[*]tiles.bmp, 73
</ol>
== Natural ==
by KeyboardWielder
<ol style="list-style-type:decimal;">[*]natural-TW.zip, 822
[*]natural-TW-patch.zip, 166
[*]natural-MSCC-patch.zip, 129
[*]natural.txt, 5
[*]natural-MSCC.bmp, 625 (I think I created this using patchbmp)
</ol>
== NES Tileset ==
by 263739
<ol style="list-style-type:decimal;">[*]tiles16x.bmp, 30
[*]tiles16x2.bmp, 114
</ol>
== New Age Tile World for MSCC ==
<ol style="list-style-type:decimal;">[*]background.bmp, 721
[*]digits.bmp, 8
[*]infownd.bmp, 136
[*]monochrome.bmp, 210
[*]tiles.bmp, 625
</ol>
== New MS for Lynx ==
<ol style="list-style-type:decimal;">[*]New MS.bmp, 1981
[*]New MS - Ice Block.bmp, 1981 (Don't know why this is there, considering TW does not support Ice block levels)
</ol>
== Red Tileset ==
<ol style="list-style-type:decimal;">[*]RedTileset.zip, 28
</ol>
== Sheila's Challenge ==
by geodave
<ol style="list-style-type:decimal;">[*]tiles.bmp, 337
</ol>
== Silly World ==
<ol style="list-style-type:decimal;">[*]atiles.bmp, 741
[*]tiles.bmp, 127 (TWMS style)
[*]sillyworld.zip, 155 (Contains sillyworld.bmp, size 639030, MSCC style)
</ol>
== Super Mario ==
<ol style="list-style-type:decimal;">[*]SuperMarioTiles.zip, 39
</ol>
== Teeth's Challenge ==
<ol style="list-style-type:decimal;">[*]monochrome.bmp, 210
[*]Teeth's Challenge.zip, 69
</ol>
== Tile World - Original ==
<ol style="list-style-type:decimal;">[*]tiles.zip, 790
</ol>
<ol style="list-style-type:decimal;">[*]tiles-32x32-8bpp.zip, 134
[*]tiles-32x32-24bpp.zip, 263
[*]tiles-48x48-8bpp.zip, 256
[*]tiles-48x48-24bpp.zip, 553
[*]TWL without animation - SimonL.zip, 335
</ol>
== Yoshi 11 ==
<ol style="list-style-type:decimal;">[*]Yoshi11 - Chip.bmp, 4920 (Lynx)
[*]Bugs.png, 28
[*]Fireballs.png, 20
[*]Paramecia.png, 22
[*]Planes.png, 27
[*]Tanks.png, 27
[*]Walkers.png, 24
</ol>
---- Backgrounds ----
<ol style="list-style-type:decimal;">[*]background.zip, 62
</ol>
(Contains Blue, Dark Blue, Dark Green, Dusty Yellow, Gray, Green, Orange, Purple, Red, Yellow, all .bmp, all except Green size 139606, Green size 6670 (bytes) )
---- Digits ----
by Jacques
<ol style="list-style-type:decimal;">[*]chips challenge digits readme.txt, 1
[*]blackandwhite.bmp
</ol>
And files of the form {blue,cyan,green,magenta,red,yellow}-{blue,cyan,green,magenta,red,yellow}.bmp excluding blue-blue, cyan-cyan, etc., all size 7 except yellow-green, which is size 8 (Total 2+30=32 files)
BACKGROUND.BMP
CHIPEND.BMP
INFOWND.BMP
OBJ32_1.BMP - Monochrome - probably changed to monochrome.bmp
OBJ32_4.BMP - Tileset - probably changed to tiles.bmp
OBJ32_4E.BMP - Alternate Tileset - probably changed to alternate.bmp
-------------------------------------------------
filename, size
Normal file sizes in KB, as shown in Windows Explorer. File sizes inside .zip files in bytes, as shown in WinRAR.
== Atari Lynx ==
<ol style="list-style-type:decimal;">[*]atiles.bmp, 4429
[*]Readme.txt, 2
</ol>
== Blurry ==
<ol style="list-style-type:decimal;">[*]atiles.bmp, 625 (Not Lynx)
[*]background.bmp, 137
[*]chipend.bmp, 244
[*]digits.bmp, 29
[*]infownd.bmp, 136
[*]monochrome.bmp, 625
[*]tiles.bmp, 625
</ol>
== Boulder Dash ==
by BDS4
<ol style="list-style-type:decimal;">[*]Boulder_Dash-TW_Theme.zip
</ol>
- atiles-BD.bmp, tiles-BD.bmp
- rc - BD, rc - BD-gfx_only
- messages_BD.txt
- BD_{blub,collect,crack,crack2,earth,earth-old1,explode,explode2,magic,magic-old1,MSdie,pickup,rock,sewwp,tele,time,time2,win}.wav
== Cam's Challenge ==
<ol style="list-style-type:decimal;">[*]tiles.bmp, 625
</ol>
== CC2 ==
<ol style="list-style-type:decimal;">[*]background.bmp, 137
[*]monochrome.bmp, 210
[*]tiles.bmp, 833
</ol>
== CCCheat ==
<ol style="list-style-type:decimal;">[*]CCCheat-budugoo.bmp, 625 (I modified the other file because there was some shadow mismatch and the (revealed) blue walls were actually interchanged)
[*]CCCheat.zip, 25
</ol>
- CCCheat.bmp, 68672
== Challengo ==
<ol style="list-style-type:decimal;">[*]background.bmp, 47
[*]chipend.bmp, 325
[*]infownd.bmp, 46
[*]monochrome.bmp, 210
[*]tiles.bmp, 833
</ol>
== Chip's Workshop ==
<ol style="list-style-type:decimal;">[*]tileworld-32x32.bmp, 337
[*]tileworld-48x48.bmp, 757
[*]TW_a.bmp, 337
[*]TW_b.bmp, 337
[*]TW_m.bmp, 15
[*]TW-48_a.bmp, 757
[*]TW-48_b.bmp, 757
[*]TW-48_m.bmp, 34
[*]TW-48-compat_a.bmp, 757
[*]TW-48-compat_b.bmp, 757
[*]TW-48-compat_m.bmp, 34
[*]tileworld-48x48-compat.tis, 1
[*]tileworld-48x48-compat.tis, 1
</ol>
== DOS Chips ==
by Techokami (Chris Trumbour), Version 1.0.3
<ol style="list-style-type:decimal;">[*]retroremixcc.zip, 45
</ol>
- atiles.bmp, 501886
- atiles2.bmp, 1971358
- readme.txt, 1932
== Drawn Tiles ==
<ol style="list-style-type:decimal;">[*]_Drawntiles_v4.bmp, 1009
</ol>
== Felix Challenge ==
by Charles Burnham, v1.0
<ol style="list-style-type:decimal;">[*]tiles.png, 32
[*]tilesBig.png, 42
[*]readme.txt, 1
</ol>
== Greyscale ==
<ol style="list-style-type:decimal;">[*]tiles.bmp, 625
</ol>
== Island ==
<ol style="list-style-type:decimal;">[*]tiles.bmp, 625
</ol>
== Kayu Enhanced Interface ==
<ol style="list-style-type:decimal;">[*]kayu_interface_v2_2.zip, 500
</ol>
- Alternate Tileset.bmp, 73742
- Color Tileset.bmp, 852024
- Info Window, 184856
- Monochrome Tileset.bmp, 214072
- Tiled Background.bmp, 182416
- Readme.txt, 1502
== MSCC - Original ==
<ol style="list-style-type:decimal;">[*]Large MS - by geodave.bmp, 757
[*]ScuzzStuff.zip, 65
</ol>
- readme.txt, 458
- tiles.bmp, 344118 (TWMS style, balls are coloured red instead of pink)
- CHIPS.DAT, 108569 (uh oh)
-- Default --
<ol style="list-style-type:decimal;">[*]alternate.bmp, 67
[*]background.bmp, 7
[*]chipend.bmp, 18
[*]digits.bmp, 8
[*]infownd.bmp, 7
[*]monochrome.bmp, 833 (oddly high, the keys are differentiated by dots)
[*]tiles.bmp, 73
</ol>
I think these are the files I exported from my copy of CHIPS.EXE using CCHack, I'll have to confirm
-- Faulty --
<ol style="list-style-type:decimal;">[*]alternate.bmp, 833
[*]tiles.bmp, 833
</ol>
These files are similar to the other ones in 'Default' but there is some shadow mismatch
-- Ice Block --
<ol style="list-style-type:decimal;">[*]monochrome.bmp, 27
[*]tiles.bmp, 73
</ol>
== Natural ==
by KeyboardWielder
<ol style="list-style-type:decimal;">[*]natural-TW.zip, 822
[*]natural-TW-patch.zip, 166
[*]natural-MSCC-patch.zip, 129
[*]natural.txt, 5
[*]natural-MSCC.bmp, 625 (I think I created this using patchbmp)
</ol>
== NES Tileset ==
by 263739
<ol style="list-style-type:decimal;">[*]tiles16x.bmp, 30
[*]tiles16x2.bmp, 114
</ol>
== New Age Tile World for MSCC ==
<ol style="list-style-type:decimal;">[*]background.bmp, 721
[*]digits.bmp, 8
[*]infownd.bmp, 136
[*]monochrome.bmp, 210
[*]tiles.bmp, 625
</ol>
== New MS for Lynx ==
<ol style="list-style-type:decimal;">[*]New MS.bmp, 1981
[*]New MS - Ice Block.bmp, 1981 (Don't know why this is there, considering TW does not support Ice block levels)
</ol>
== Red Tileset ==
<ol style="list-style-type:decimal;">[*]RedTileset.zip, 28
</ol>
- Red Color Tileset.bmp, 67354
- Red Digits.bmp, 6742
- Red Info Window.bmp, 5808
- Red Tile Background.bmp, 139606
== Sheila's Challenge ==
by geodave
<ol style="list-style-type:decimal;">[*]tiles.bmp, 337
</ol>
== Silly World ==
<ol style="list-style-type:decimal;">[*]atiles.bmp, 741
[*]tiles.bmp, 127 (TWMS style)
[*]sillyworld.zip, 155 (Contains sillyworld.bmp, size 639030, MSCC style)
</ol>
== Super Mario ==
<ol style="list-style-type:decimal;">[*]SuperMarioTiles.zip, 39
</ol>
- BACKGROUND.bmp, 22542
- CHIPEND.bmp, 41998
- INFOWND.bmp, 48142
- OBJ32_4.bmp, 341518
== Teeth's Challenge ==
<ol style="list-style-type:decimal;">[*]monochrome.bmp, 210
[*]Teeth's Challenge.zip, 69
</ol>
- Bug.bmp, 214070 (Bug instead of Teeth)
- Color Tileset.bmp, 69584
== Tile World - Original ==
<ol style="list-style-type:decimal;">[*]tiles.zip, 790
</ol>
- atiles32.bmp, 2252514
- atiles48.bmp, 5037602
- stiles32.bmp, 344118
- stiles48.bmp, 774198
<ol style="list-style-type:decimal;">[*]tiles-32x32-8bpp.zip, 134
[*]tiles-32x32-24bpp.zip, 263
[*]tiles-48x48-8bpp.zip, 256
[*]tiles-48x48-24bpp.zip, 553
[*]TWL without animation - SimonL.zip, 335
</ol>
- atiles.bmp, 4534366
== Yoshi 11 ==
<ol style="list-style-type:decimal;">[*]Yoshi11 - Chip.bmp, 4920 (Lynx)
[*]Bugs.png, 28
[*]Fireballs.png, 20
[*]Paramecia.png, 22
[*]Planes.png, 27
[*]Tanks.png, 27
[*]Walkers.png, 24
</ol>
---- Backgrounds ----
<ol style="list-style-type:decimal;">[*]background.zip, 62
</ol>
(Contains Blue, Dark Blue, Dark Green, Dusty Yellow, Gray, Green, Orange, Purple, Red, Yellow, all .bmp, all except Green size 139606, Green size 6670 (bytes) )
---- Digits ----
by Jacques
<ol style="list-style-type:decimal;">[*]chips challenge digits readme.txt, 1
[*]blackandwhite.bmp
</ol>
And files of the form {blue,cyan,green,magenta,red,yellow}-{blue,cyan,green,magenta,red,yellow}.bmp excluding blue-blue, cyan-cyan, etc., all size 7 except yellow-green, which is size 8 (Total 2+30=32 files)
- budugoo