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I was disappointed that the difficulty curve didn't really take off, so hopefully you're going to add some more levels later.
Karoshi tends to have very short and to-the-point levels, compared to the length of Chip's Challenge levels. ... I tried to emulate the length of Karoshi's levels, while also coming up with a variety of ways to die to make things interesting.
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Hmmm... I haven't played the original Karoshi (yet), so I didn't know that. But what I really meant was not making larger levels, but rather to have more puzzles like #9 and #10.
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#9 - Can be "solved" using just 3 blocks.
The next version of karoshi.ccl, if there is one, will fix this bust ...
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But maybe you also want to add this as another level with only 3 blocks...
Quote:#15 has a point to it.
Oh. Well...
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I think #19 is unequal - because in MS you could figure it out by putting your ear to the ground, but in Lynx you would have to brute-force all <sup>12</sup>C<sub>6</sub> combinations.
I think the reverse is true, actually.
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How so? In MS you can hear the red button hit, so you can find out which brown buttons are of consequence; whereas in Lynx you can't hear it because blocked cloners don't make a sound. You
can hear trappings in Lynx, but that seems difficult to employ because of the two tracks.
- Madhav.