How do you solve THIS problem?
#1
Okay, I'm trying to build a new level in which Chip starts on top of a teleport. Here's a pic:

http://cczone.invisionzone.com/index.php?/gallery/image/37-startonteleport/

This works fine in Lynx. If you step onto a popup wall and then back onto the teleport, Chip gets teleported away as expected.

However, when I test in TW MS, if I step U and then D, Chip gets stuck on the teleport, but not just stuck, he bounces like he's stuck on ice.

So, what's up with that?
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan
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#2
If I'm correct, a teleport starting on the second layer won't work, just like a toggle door(just in MS).
<p>Proud owner of absolutely no untied bolds.
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#3
Check out Eric Schmidt's "Not All the Bugs Are Yellow" for a fun example of the latter. Slight smile
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#4
Yes, that appears to be the problem. I modified the level.
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan
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