Joe's CCLP1 Entries
#1
While I've made 18 levels I wish to enter to CCLP1, I might actually develop those into a level set. It's not going to be a 149 by any stretch but I can (hopefully) deliver 50...

http://cczone.invisionzone.com/index.php?/files/file/33-joes-cclp1-entries/
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#2
Overall I liked this set, but here's a few suggestions:

Some of the dodging looked like it could be too difficult for a new player

You don't need all the chips in CUBICLE or all the boots in feet first

The levels themselves were fun, I would certainly vote for BITTER BLUE and BORROMEAN RINGS Smiley
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#3
Here's a few thoughts from a bit of play. I mostly played Lynx and found many levels that were unplayable.

#1 and #2 I recognize from your earlier set. They're short and not too hard, but #2 is unplayable in Lynx.

#3, #4 and #5 I skipped. I do not like room after room of tricky monster dodging, and I'm going to guess that #5 is impossible or nearly impossible due to ball behavior differences in Lynx.

#7 is a nice homage level.

#8 is fun in MS but unplayable in Lynx.

#9 is good but as pointed out there are more chips than required.

I don't need to play another CHIPMINE ever again, so I skipped #10.

#11 is fun but I'm still working on it.

Haven't tried #12.

Pretty sure that in #13 you can't get past the first room in Lynx. I gave up on the MS one after dying to hidden fire under a block halfway through. Dirty tricks!
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#4
Ugh, scratch that. I somehow the set up in pedantic mode in Tile World. Some of those unplayable levels are not unplayable I guess.
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#5
Quote:Pretty sure that in #13 you can't get past the first room in Lynx. I gave up on the MS one after dying to hidden fire under a block halfway through. Dirty tricks!
You're supposed to have fire boots when you get there.
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#6
tensor, can you tell me which ones aren't submittable for CCLP1?
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#7
Quote:tensor, can you tell me which ones aren't submittable for CCLP1?


I messed up and loaded pedantic mode on Tile World which invalidates some valid "normal" Lynx levels. I can only find one unplayable level, #17. Looking in the editor it's because of an illegal tile combination (yellow key on top of east wall). Here are some levels I think are unwinnable due to ruleset differences:

#5, because of the way timing works in Lynx, I'm pretty sure you can't pass the balls in the first room.

#8, because you can't move in the opposite direction of a force floor, unlike MS

#13, because you can't move fast enough to get to the blue button before the tank hits the other blue button.
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#8
Same link.

Removed two levels and added four. Minor bust on the first level, to play the new version just change the flippers at (13,20) to a chip and change the count. It's bold stands at 288. The other bolds are 445 and 341.
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#9
Fixed two busts and added another level, feedback welcome.
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#10
Same link guys, would LOVE someone to LP this or even just the CONVERSION series. 25 submissions now
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