I would gladly accept more space, it would allow massive islands or beaches (NOT insanely long puzzles).
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Lessinath
12-Jan-2012, 11:33 PM
(This post was last modified: 12-Jan-2012, 11:33 PM by Lessinath.)
128x128 maps would certainly be excessive (16x larger) although I know I'd have fun with them. 96x96 maps may still be too large (9x larger), but 64x64 maps may be good.
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I'd totally go for 128x128 maps, as long as the game also had checkpoints. I could make a huge 32x32 island in the middle and then one would have to swim with the gliders to get to another near the edge (but still surrounded in water), maybe with some items or the exit on it.
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It could go the other way around, e.g. can you imagine the frog level on a 128x128 scale? Or Warehouse II?
No way.
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Lessinath
I don't think anyone would vote for a 128x128 block pushing level, or chip gathering level. I know I wouldn't. I wouldn't vote for a 128x128 level of almost anything. No one says you have to utilize all that space - in fact, it'd be better not to.
We'd also need a greater number of trap and clone connections.
But, 64x64 gives us substantially(x4) more room then we have now and is more reasonable in size.
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