20-Jun-2020, 4:37 PM
It's free on Steam, and lets you easily make and share levels online. It's a precision platformer (think of Super Meat Boy or the GameMaker game "Jumper", but not all levels are brutally difficult- it varies).
And it's popular so the community is huge with new levels made and played all day every day. This means there are lots of levels to play but on the downside means your own levels may receive little attention. It seems mostly people will only play your level when it's just been uploaded because it lists most recently created levels.
In recent weeks, I was on a roll making levels for Chuck's Challenge the ideas for that just keep coming, but unfortunately around this time the level making community for that games seems to be almost dead now.
In a way, I think the size of the CC level making community is a good one- it's active and alive with lots of content, but not so large your levels and your identity will be lost amongst thousands and thousands of others with all your hard work hardly being played at all.
And it's popular so the community is huge with new levels made and played all day every day. This means there are lots of levels to play but on the downside means your own levels may receive little attention. It seems mostly people will only play your level when it's just been uploaded because it lists most recently created levels.
In recent weeks, I was on a roll making levels for Chuck's Challenge the ideas for that just keep coming, but unfortunately around this time the level making community for that games seems to be almost dead now.
In a way, I think the size of the CC level making community is a good one- it's active and alive with lots of content, but not so large your levels and your identity will be lost amongst thousands and thousands of others with all your hard work hardly being played at all.