TEAMWORK? Review (gm5 Level 37, by _H_)
#1
[Image: 5nhpgQl.png]

Level: TEAMWORK?

Levelset: gm5 ("High five") by _H_

Level #37

Time: 350

Chips: 8

Size: 10x10

Concept: (4/5)

It's a tiny-sized teamwork level with Chip and Melinda working together. Unlike other similar levels like SAUCE FOR THE GOOSE, this level feels much less rigid. The major puzzle is right at the start, figuring out how to use three dirt blocks to clear the slime out of the center of the room to make the other puzzles accessible. You then need to bring Chip to the green key and Melinda to the yellow key, collect the chips, and figure out the small but clever railroad puzzle at the end.

Design: (3/5)

I really liked how difficult it was to start this level. The opening puzzle is solid. The sea turtle/water/flipper combination looks much more complicated than it is and definitely adds to the mystery. Once I figured out the opening I was mildly disappointed with the followup, as many of the elements didn't seem particularly intentional. I didn't understand how the flame jet fit into the level. Half of the railroad tracks at the top seemed useless. The green toggle doors and bear trap puzzles were okay but it felt looser than I might have liked. Also I didn't really understand the title.

Action Difficulty: (1/5)

Plenty of time and no dodging.

Puzzle Difficulty: (3/5)

The opening puzzle is really nice and had me mystified for quite a few attempts. The middle game is a fairly simple back-and-forth to get the chips. The railroad puzzle is easy but getting the bonus took me a few more tries.

Fun: (4/5) I had a lot of fun figuring this one out. The slime and block puzzle at the beginning offers quite a number of starting possibilities that all seem to lead nowhere at first. The bonus at the end was clever and made a nice added challenge. And it's always fun combining Chip and Melinda's special abilities.

My CC1 custom levelset, JoshuaBoneLP.dat
My 'Walls of CC1' custom levelset for CC2, JBoneWOCC.zip, containing levels based on the first 28 levels of CC1.
My CC2 misfit levels, JBoneMisfits.zip, containing 4 levels that didn't fit anywhere else.
Designer totals:
15 levels in CCLP3
52 levels in CC2
Public Apology: I'm very, very sorry about HAUNTED CASTLE, ANTARCTICA, and the endings on VENICE and THINKTANK.
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#2
It's always interesting and useful to read feedback to levels, especially if it's that detailed - thank you!

There is in fact quite some room for improvement for a lot of my level names...
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