AXIS review - Centennium 2 - J. B. Lewis
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AXIS - Centennium 2 - J. B. Lewis

Size: 21x21

Time: 300

Chips: 4

<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_01_2016/blogentry-124-0-18198100-1453655033.png" data-fileid="12">[img]<fileStore.core_Attachment>/monthly_01_2016/blogentry-124-0-18198100-1453655033_thumb.png[/img]</a>

(SPOILERS as always)

Concept: (5/5) AXIS is a medium-sized itemswapper based on a simple concept: Chip can only move horizontally, and Melinda can only move vertically. Break either rule, and the tank button is pressed, causing tanks to nail themselves against the four chip sockets and making the level unsolvable.

Design: (5/5) The level is arranged in a very pleasing symmetrical layout, as is common in J. B.'s levels. The items and tiles of interest are laid out in a pound-sign (#) shape, with the teleports adding some real interest to the otherwise linear gameplay (causing there to be four intersections between Chip's world and Melinda's world instead of only one). Additionally, four purple balls bounce across the level, adding just enough minor dodging to break up the player's concentration.

Action Difficulty: (2/5) Simple ball dodging.

Puzzle Difficulty: (3/5) In addition to the itemswapper, there is some added interest with the hook/block interaction, ensuring the correct character opens the green doors, and managing five inventory items.

Fun: (5/5) A really enjoyable level and the perfect length for the concept. It took me four or five tries but it was always my own fault. Focusing on which axis you are allowed to move on took some learning, and those pesky pink balls definitely surprised me a couple times. I didn't get all the bonuses but it looks interesting for the optimizers out there.

My solution:



Attached Files
.png   Screen Shot 2016-01-24 at 11.43.55 AM.png (Size: 188.81 KB / Downloads: 192)
My CC1 custom levelset, JoshuaBoneLP.dat
My 'Walls of CC1' custom levelset for CC2, JBoneWOCC.zip, containing levels based on the first 28 levels of CC1.
My CC2 misfit levels, JBoneMisfits.zip, containing 4 levels that didn't fit anywhere else.
Designer totals:
15 levels in CCLP3
52 levels in CC2
Public Apology: I'm very, very sorry about HAUNTED CASTLE, ANTARCTICA, and the endings on VENICE and THINKTANK.
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