Welcome, Guest
You have to register before you can post on our site.

Email:
  

Password
  





Latest Threads
Pieguy's scores
Forum: View forum
Last Post: pieguy
24-Apr-2025, 12:15 PM
» Replies: 104
» Views: 63,074
chipster1059's scores
Forum: View forum
Last Post: chipster1059
22-Apr-2025, 4:55 PM
» Replies: 241
» Views: 166,760
Flareon2
Forum: View forum
Last Post: Flareon350
14-Apr-2025, 12:15 AM
» Replies: 6
» Views: 6,336
Walls of CC1 (CC1 Set)
Forum: View forum
Last Post: jblewis
30-Mar-2025, 5:41 PM
» Replies: 4
» Views: 587
CCLP5 in MS
Forum: View forum
Last Post: mmoraleta
09-Mar-2025, 5:06 PM
» Replies: 0
» Views: 330
Walls of CC1 MS tws
Forum: View forum
Last Post: mmoraleta
09-Mar-2025, 5:04 PM
» Replies: 0
» Views: 312
Top 10 most difficult lev...
Forum: View forum
Last Post: chipzone
07-Mar-2025, 1:05 AM
» Replies: 0
» Views: 399
CCLP5: A Review
Forum: View forum
Last Post: Bowman
23-Feb-2025, 10:14 PM
» Replies: 0
» Views: 290
Best ways to play CC1 & C...
Forum: View forum
Last Post: Stuntguy
11-Feb-2025, 8:43 PM
» Replies: 2
» Views: 785
Adding swimming animation...
Forum: View forum
Last Post: Stuntguy
11-Feb-2025, 10:17 AM
» Replies: 0
» Views: 560

Search Forums

(Advanced Search)

 
  CCLP1 MS
Posted by: RB3ProKeys - 07-May-2015, 12:41 AM - Forum: Tile World Save Files - No Replies

File category: TWS Files

I finally beat CCLP1 in the MS ruleset.



Attached Files
.tws   CCLP1-MS.dac.tws (Size: 51.06 KB / Downloads: 211)
Print this item

  May 2015 Mini Challenge - funfair0 puzzles
Posted by: M11k4 - 06-May-2015, 12:41 AM - Forum: Competitions - Replies (13)

Hi guys, it's time for a different type of competition!

During the past few years I have made some levels that have not yet been released in any form. I envisioned compiling a set with 50 of them eventually. I now have 25 that can be released and figured I might as well put them together for an early taste of the set. I am now announcing a countdown for this release: it will be uploaded on Saturday May 9th at 4:00 a.m. GMT, so that's just short of three full days from when I post this message!

To maximize the possible experience for you guys, I realized I could craft a competition around some of the levels. We haven't had a pure 'solve this level and win something'-type of competition that didn't care about how you solved the level, and as I have a few tough puzzles in the set, I thought I'd grasp the opportunity to do just that. I want to keep this a 'mini challenge' (which generally gives out a maximum of 5 Chip Cup points, and usually the participants are scored individually instead of being compared to each other), so that I don't give away too many Chip Cup points for something that can be seen as simply promoting one's own set (which is way down the list in my own goals with this effort). I will state the rules in more detail once the levels are available, but the basic idea is that you will be awarded 1 Chip Cup point for solving a tough level.

For this Mini Challenge you must solve these levels in the set funfair0.ccl:

#12 - Dodecaphobia


#15 - A Slapstick Tragedy


#21 - Seven Queens


#25 - Five by Five


#27 - Class is in Session


I'm excited to soon release this thing and see if there is anyone out there who likes any of my creations Slight smile Will you be up to the challenge?

-Miika

Print this item

  April 2015 Create Competition Levels Packaged
Posted by: M11k4 - 02-May-2015, 3:59 AM - Forum: Competition Level Packs - No Replies

File category: Archived


Happy Birthday Noomi!

This set collects all the levels submitted for the April 2015 Create Competition. These will be played and judged by my 10-year-old daughter Noomi. Here is a list of the designers (in order of receiving submissions), and I will reveal who made which level once the results are announced. (I will also update this set afterwards.)

Syzygy

PB_Guy

Ihavenoname248

RB3ProKeys

FelixNemis

chipster1059

Cyberdog

J.B. Lewis

IceyLava108

James

The levels are ordered by me after playing them. I placed a level from each participant at the start of the set, (these were mostly the easier levels,) and the rest later on. Hopefully this will be a fair way to experience them when judging. I made some small changes to a few of the levels, some of which might be just for this edition. One such thing was translating several (though not all) of the hints to Finnish. (I did not change any of the level names.)

I usually thank all participants for the submissions, but this time I really want to thank you from deep within for helping me make something special for my daughter. THANK YOU!

-Miika

UPDATE: ver 2.0 now reflects the rankings that Noomi decided on. See the thread for more details Slight smile



What's New in Version (2.0)
  • Changed order of levels to reflect rankings.
  • Restored designer names to level titles.
  • No more translated hints.
  • All levels as submitted (like original time limits).



Attached Files Thumbnail(s)
   

.ccl   CCZoneApril2015CreateLevelsPackaged.ccl (Size: 19.23 KB / Downloads: 407)
Print this item

  Swimming Teeth
Posted by: chipster1059 - 01-May-2015, 8:33 PM - Forum: Comics and Memes - No Replies

Just a simple CC Comic I made. This was designed in CCEdit and the text was added with Pinta.



Attached Files Thumbnail(s)
   
Print this item

  Age Of Ultron (TT1505C)
Posted by: M11k4 - 28-Apr-2015, 12:10 AM - Forum: Level Pack Previews - Replies (1)

A level made for the May 2015 Time Trial. Totally worth your time!!



Attached Files Thumbnail(s)
   
Print this item

  Pit of 100 Tiles Developer's Commentary, part 6 (Levels 51-60)
Posted by: ajmiam - 26-Apr-2015, 12:04 PM - Forum: Blog Station - No Replies

Level 51

"Against the Floe"


[Click to Show Content]


Level 52

"Escape the Telenet"


[Click to Show Content]


Level 53

"Hotel Chip"

(CCLP1 Level 104!)



[Click to Show Content]


Level 54

"Just Glide Through This Level"


[Click to Show Content]


Level 55

"Build-a-Bridge Workshop"


[Click to Show Content]


Level 56

"Roy G. Biv"


[Click to Show Content]


Level 57

"Brickwalled"


[Click to Show Content]


Level 58

"Clog"


[Click to Show Content]


Level 59

"Roads to Victory"


[Click to Show Content]


Level 60

"Slimy Swarm"


[Click to Show Content]

Print this item

  Rock-Alpha Pi
Posted by: RB3ProKeys - 26-Apr-2015, 2:27 AM - Forum: Tile World Save Files - No Replies

File category: TWS Files

I finished Bloblake and tried to do as much as I could, even though it wasn't much



Attached Files
.tws   Rock1.dac.txt.tws (Size: 3.14 KB / Downloads: 202)
Print this item

  Pit of 100 Tiles Developer's Commentary, part 5 (Levels 41-50)
Posted by: ajmiam - 26-Apr-2015, 2:10 AM - Forum: Blog Station - Replies (1)

Level 41

"Constant Vigilance!"


[Click to Show Content]


Level 42

"Life, the Universe, and Everything"


[Click to Show Content]


Level 43

"Checkmate?"


[Click to Show Content]


Level 44

"Secret Passages"

(CCLP1 Level 78!)



[Click to Show Content]


Level 45

"Periodic Lasers"


[Click to Show Content]


Level 46

"Teamwork"


[Click to Show Content]


Level 47

"Touch Force Floor, Get Dizzy"


[Click to Show Content]


Level 48

"Choose Your Own Adventure"


[Click to Show Content]


Level 49

"49 Cell"

(CCLP1 Level 49!)



[Click to Show Content]


Level 50

"Enjoy the Show!"


[Click to Show Content]

Print this item

  Final Destination V2 Links
Posted by: RB3ProKeys - 25-Apr-2015, 8:44 PM - Forum: Tile World Save Files - No Replies

File category: TWS Files

I beat Final Destination V2 in the Lynx ruleset



Attached Files
.tws   TomP-FDV2-Lynx.dac.tws (Size: 1.12 KB / Downloads: 198)
Print this item

  May 2015 Time Trial - Marvelynxous
Posted by: M11k4 - 25-Apr-2015, 9:25 AM - Forum: Competitions - Replies (11)

As promised, the new Time Trial is starting with a week of overlap with the old one... well kind of. You can already get the levels here... well kind of. They should be really fun and all tested and ready to go... well kind of at least partially in some sort of way at least if you look at it from a certain perspective. What I'm getting at is that there are three levels but only two of them are ready to go right now. I still need to test the third one a bit and tinker with its details, but I will soon get to updating that. In the mean time, you can already work on these first two levels. Just be sure to play them in Lynx, as this is the second time our Time Trial is not held in MS!

Enjoy and come back for the update!

Technicalities:

1) The person with the highest combined remaining time on the three levels wins! There may be a tie in overall score.
2) You may enter in only in Lynx, not MS. You may send in your MS time on the second level, but this will not have an effect on the scoring.
3) Please send your solutions (either the tws file or avis) to CCZoneNextLevel at gmail dot com, or to my own email valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded.
4) The levels aren't too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving more will obviously place higher.
5) This is part of the 2015 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award.
6) Submission deadline is May 24th where you live. I will judge the submissions without warning the during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it.

7) The designers of the levels, may enter the competition, as long as they feel to not have gained any significant advantage as a result of having some advanced knowledge of the levels. I personally will probably not take part this month.

8) The levels may receive an update within the first week of their release. (Note that the levels are not being released all at once this time.) This will only be done if there is some significant problem with the first versions of the levels.


9) A participant may 'freeze' their scores at some point after submitting their own solutions. They will not be able to send in any more updates after this, but they may talk about the levels and their times with other people who have frozen their entry. I may update a public list of people who have frozen their score.

This may also be my last time trial for quite some time, so I hope it all works out well. It's been a fun ride.

-Miika

Print this item