Welcome, Guest
You have to register before you can post on our site.

Email:
  

Password
  





Latest Threads
Pieguy's scores
Forum: View forum
Last Post: pieguy
24-Apr-2025, 12:15 PM
» Replies: 104
» Views: 63,056
chipster1059's scores
Forum: View forum
Last Post: chipster1059
22-Apr-2025, 4:55 PM
» Replies: 241
» Views: 166,721
Flareon2
Forum: View forum
Last Post: Flareon350
14-Apr-2025, 12:15 AM
» Replies: 6
» Views: 6,334
Walls of CC1 (CC1 Set)
Forum: View forum
Last Post: jblewis
30-Mar-2025, 5:41 PM
» Replies: 4
» Views: 587
CCLP5 in MS
Forum: View forum
Last Post: mmoraleta
09-Mar-2025, 5:06 PM
» Replies: 0
» Views: 330
Walls of CC1 MS tws
Forum: View forum
Last Post: mmoraleta
09-Mar-2025, 5:04 PM
» Replies: 0
» Views: 312
Top 10 most difficult lev...
Forum: View forum
Last Post: chipzone
07-Mar-2025, 1:05 AM
» Replies: 0
» Views: 398
CCLP5: A Review
Forum: View forum
Last Post: Bowman
23-Feb-2025, 10:14 PM
» Replies: 0
» Views: 290
Best ways to play CC1 & C...
Forum: View forum
Last Post: Stuntguy
11-Feb-2025, 8:43 PM
» Replies: 2
» Views: 784
Adding swimming animation...
Forum: View forum
Last Post: Stuntguy
11-Feb-2025, 10:17 AM
» Replies: 0
» Views: 559

Search Forums

(Advanced Search)

 
  15 Teasers to Prepare You for CC2
Posted by: jblewis - 20-May-2015, 3:08 PM - Forum: Blog Station - Replies (3)

Over the past couple of weeks, I’ve had the opportunity to playtest the forthcoming CC2 for bugs and other issues before its May 28 release. As part of that, I recorded a blind Let’s Play of the stock game and its 200 levels, which will go live on YouTube starting on release day. What can you expect to see in the game? Here are a few hints…

WARNING: Minor spoilers!

<ol style="list-style-type: decimal">
[*]There’s quite a decent difficulty curve and plenty of variety to satisfy players of many tastes, with many levels of different sizes and gameplay styles.


[*]If you’ve played Chuck’s Challenge, it’s worth noting that quite a few of its levels were based on CC2 compositions.


[*]There are at least three levels that reference CC1 in some way. There are also plenty of level titles that would later be used again in custom and official CC1 sets.


[*]A few level titles: CHAMBER BOMB, SMUGGLER, PATTERN BUFFERS, IN THE SLIME, SAUCE FOR THE GOOSE, CHAOSLANDS, IDENTITY CRISIS.


[*]No worries - there aren’t any levels that are quite as long as ON THE ROCKS or PAIN here!


[*]One level is an early version of a level that would later appear in CCLP3. Speaking of CCLP3, some of the late game arguably approaches its difficulty, at least in the early triple-digit range.


[*]You can place doppelganger versions of yourself or Melinda on the map to do your bidding (defined by a red, opaque background), but you can also place multiple copies of yourself or Melinda as well. In the latter case, you’ll have to get everyone to the exit, making for some interesting puzzles that involve switching between characters.


[*]Want all the collectible bonus flags in the game? You may have to wait a while.


[*]The levels were designed before the turn of the century, so if you’re familiar with the level design techniques commonly used back then or in CCLP2, you know what to expect here.


[*]Before it was ever used in “Chance Time!” or anywhere else, the “choose your own adventure” level layout was first introduced in CC2, as shown in the level pictured below.


[*]There’s a level with 207 teeth.


[*]Get ready for a lot of strictly timed levels.


[*]Using other items or enemies to pick up and drop items will really mess with your head.


[*]There’s a level with 900 chips, and yes, they’re all required.


[*]The yellow teleports truly are a precursor to Portal. Not only do you have to think about where to place them, but in some cases, you have to place them in such a way that you can later partial post and pick them up for subsequent uses.


</ol>


[Image: Q3hzVhx.png]

Print this item

  ZK3: Abandoned
Posted by: IceyLava108 - 17-May-2015, 1:39 AM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

This is the second set of forty levels of my third (two-part) levelset, ZK3. In the spring of 2017 this levelset was
<span style="font-family:helvetica;"> revamped to improve overall level quality and become much more pleasing to play. This levelset in particular was originally designed to be very difficult and unforgiving, and while that is still a trait of the new version, the remake's difficulty has been adjusted to provide a more enjoyable and fun experience for all.


<span style="font-family:helvetica;">Unlike the older sets, this one in particular has received the lightest change thus far. Many of these levels were not in need of heavy edits.


If you wish to play the original version, it can be found under the oldest version below. It is quite similar to the new version, but may have a few errors.


Confirmed solvable? Yes


What's New in Version 2.0

major changes to levels 21 and 33, other minor edits



Attached Files
.dat   ZK3A.dat (Size: 29.66 KB / Downloads: 486)
Print this item

  Chips Challenge 2 Page
Posted by: Nickcc - 16-May-2015, 4:01 PM - Forum: Websites - No Replies

I know there is already a Chips Challenge wiki, but I decided to start one for Chips Challenge 2. I am basically moving over all of the info from Richard Fields archived page

http://web.archive.org/web/2001021611234...ements.htm

and adding back in the images along with the new videos that have been released.

Find it here

http://cc2help.wikia.com/wiki/Chips_Challenge_2_wiki

Print this item

  CC1 MS TWS
Posted by: chipster1059 - 15-May-2015, 10:36 PM - Forum: Tile World Save Files - No Replies

File category: TWS Files

This TWS file proves that I have solved all 149 levels of CC1 in the MS ruleset. It has not been optimized.


What's New in Version 1.0
  • 1.0: Original upload on 15 May 2015.



Attached Files
.tws   CC1-ms.dac.tws (Size: 65.58 KB / Downloads: 211)
Print this item

  CCLXP2 Beta TWS
Posted by: chipster1059 - 15-May-2015, 10:30 PM - Forum: Tile World Save Files - No Replies

File category: TWS Files

This TWS file is not to claim any award. It is simply a solution guide for CCLXP2 Beta. All 149 levels have been solved, but not optimized.


What's New in Version 1.0
  • 1.0: original upload on 15 May 2015.



Attached Files
.tws   CCLP2 Lynx.dac.tws (Size: 60.45 KB / Downloads: 236)
Print this item

  Hurt & Heal - Skype People
Posted by: geodave - 15-May-2015, 1:50 PM - Forum: Games and Trivia - Replies (20)

Ok here goes:

+1 to heal, -2 to hurt

Dave [10]

J.B. [10]

Zane [10]

Shane [10]

Tyler [10]

Michael [10]

Andrew [10]

James [10]

Josh [10]

Trevor [10]

Tom [10]

Wait for one other post before posting again.

Print this item

  Rock-Gamma
Posted by: rockdet - 12-May-2015, 6:19 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets


You are staring at rockdet's third level set, an unfinished piece of work where I pushed even farther my search for a perfect balance of concepts, made with exploration-based designs and aesthetics.

Designed mostly to play without maps, for they would spoil a lot of the surprises.

40 levels in that release while I wanted 50, maybe I'll finish it eventually. Can't guarantee Lynx compatibility yet, and some levels have yet to be tested too, so some flaws may or may not be included.

Have fun!

rockdet signing out



What's New in Version 1.5
  • 1.4
  • -Made 15 solvable (flippers, thanks to Jeffrey)
  • -Made 25 solvable (chip count, thanks to Michael)
  • 1.3
  • -Changed monster order in 38 which made it solvable in MS (thanks to Michael)
  • 1.2
  • -Corrected 2 passwords that made the levels impossible to be played (thanks to Jeffrey)
  • -Corrected some wrong button connections (14-15-35-38, thanks to Tyler)
  • -Corrected 39's ending to be Lynx-compatible (thanks to Jeffrey)



Attached Files Thumbnail(s)
       

.dat   Rock-Gamma.dat (Size: 27.31 KB / Downloads: 553)
Print this item

  funfair0
Posted by: M11k4 - 08-May-2015, 10:04 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets


Welcome to enjoy the pain that is funfair0!

This set contains 25 (plus one) new levels and a bunch of bonus levels that I've made for CC Zone over the years. I do not recommend this to be played in order and blind, so sneak a preview in the editor to pick which level you might like to try. I'm pretty sure there is something here for everyone, though I think not all the levels are for everyone.

There are many levels with pop-up walls. There are some mazes. There are lots of puzzles. All the main levels work in both MS and Lynx, though sometimes with different solutions. I also enjoy sequels, so there are a couple in here and more in the works.


This set is about half done compared to how I envisioned it originally. I also started a competition that involves solving some of the levels. The first 26 levels may be used for CCLP4, and if someone likes some of the other levels, I will not mind if they are used too, but they should be nominated by someone first (or however that may work). (I actually think some of the later levels are some of my best work, but they have already been featured in the competitions in some way, so I am not sure if they are the right levels to include in a CCLP4, so that's why I'm not making that call myself.)

I love to hear any feedback and reactions to the levels. Thank you in advance!


Enjoy! Glider

-Miika



What's New in Version (0.51)
  • Moved Appliances from #6 to #26 and changed some stuff. In its place, added older, easier, busted version of Appliances at #6.
  • Added hint tile to Heads and Tails (#7).
  • Made Ordinary Measure? (#8) quite a bit easier.
  • Added teeth for visual effect in Seven Nine Thirteen (#13).
  • Changed a few things to help the player not make a bad mistake quite so easily in The Hatfield Recalibration (#18).
  • Did nothing on My Blue Friend (#23) even though it's kind of busted and not really good otherwise either. At least it's solvable.



Attached Files Thumbnail(s)
   

.ccl   funfair0.ccl (Size: 52.33 KB / Downloads: 521)
Print this item

  How long has CC2 existed?
Posted by: Eric119 - 08-May-2015, 2:46 PM - Forum: Chip's Challenge 2 - Replies (5)

So, just how long has the release of CC2 been delayed? I had always thought that CC2 was created in the late 90s. Yet some news sources seem to say otherwise. This one claims CC2 was finished in 1991:

http://www.siliconera.com/2015/05/03/the...-this-may/

This would mean that Chuck started working on CC2 almost immediately after the release of CC1.

Compare with the information that was posted on Chips Plus:

http://web.archive.org/web/2009102617345...ition.html

This says CC2 was still being developed, and doesn't mention any legal problems or demands for $100K (unless the bit about "show[ing] game companies that there was enough interest to bring out a second version of the game" is an allusion to such things).

Does anyone have any good information on the real timeline of events?

Print this item

  TT1504B - Disentanglement - J.B.'s 405 route
Posted by: M11k4 - 07-May-2015, 2:20 PM - Forum: Solution Maps - No Replies

The winning route (found by J.B. Lewis) for one of the levels (made by Ihavenoname248) from the March 2015 Time trial (run by Miika).



Attached Files Thumbnail(s)
   
Print this item