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Tile world in Linux/Ubuntu |
Posted by: mobius - 18-Oct-2013, 12:39 PM - Forum: Programs and Editors
- Replies (6)
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I found Tile world through the Ubunutu software center and it works great on this Computer. Except one major problem:
How do you play custom levelsets? Despite trying for a long time I can't figure out for the life of me how the Ubunutu file system works and I don't know "where" to put levelsets. Or how to get an editor working for that matter... I'm guessing that's impossible however.
can anybody help me out?
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Hurt and Heal: CC1 |
Posted by: AdrenalinDragon - 12-Oct-2013, 5:15 PM - Forum: Games and Trivia
- Replies (1379)
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+1 for the level you want to heal, -2 for the level you want to hurt. A level will be eliminated from the round when it hits 0.
Copy and paste the latest post reply, then make your changes with +1 and -2 to your choices and numbers.
Rules - No double posting! Wait until at least three different people after you have responded minimum before you play again and post!
NOTE - If a level you want to give a -2 score to has only 1 remaining, the -2 vote must be shared with another level.
Round 1 Elimination Levels 9-18
<a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-2&do=findComment&comment=18296">TELEBLOCK</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-2&do=findComment&comment=18299">CELLBLOCKED</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-3&do=findComment&comment=18320">HUNT/CASTLE MOAT</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-3&do=findComment&comment=18334">BRUSHFIRE</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-4&do=findComment&comment=18342">NICE DAY</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-4&do=findComment&comment=18351">TRINITY</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-5&do=findComment&comment=18361">SOUTHPOLE</a> and <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-5&do=findComment&comment=18371">ELEMENTARY</a>
Winner - <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-5&do=findComment&comment=18373">NUTS AND BOLTS</a>
Round 2 Elimination Levels 19-28
<a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-6&do=findComment&comment=18402">BLINK</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-6&do=findComment&comment=18408">ICEBERG</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-6&do=findComment&comment=18410">BLOBNET</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-7&do=findComment&comment=18431">GO WITH THE FLOW</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-8&do=findComment&comment=18452">OORTO GELD</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-8&do=findComment&comment=18454">PING PONG</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-8&do=findComment&comment=18463">FORCED ENTRY</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-8&do=findComment&comment=18467">TOSSED SALAD</a> and <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-8&do=findComment&comment=18481">DIGGER</a>
Winner - <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-8&do=findComment&comment=18482">CHCHCHIPS</a>
Round 3 Elimination Levels 29-38
<a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-10&do=findComment&comment=18487">ON THE ROCKS</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-10&do=findComment&comment=18494">SCAVENGER HUNT</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-10&do=findComment&comment=18497">MISHMESH</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-10&do=findComment&comment=18502">SEEING STARS</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-12&do=findComment&comment=18537">ARCTICFLOW</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-12&do=findComment&comment=18540">CYPHER</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-12&do=findComment&comment=18565">KNOT</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-13&do=findComment&comment=18583">SAMPLER</a> and <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-14&do=findComment&comment=18596">LEMMINGS</a>
Winner - <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-14&do=findComment&comment=18620">LADDER</a>
Round 4 Elimination Levels 39-48
<a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-14&do=findComment&comment=18629">REFRACTION</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/&do=findComment&comment=18634">PIER SEVEN</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-15&do=findComment&comment=18648">BEWARE OF BUG</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-15&do=findComment&comment=18665">GLUT</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-15&do=findComment&comment=18705">I.C. YOU</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-16&do=findComment&comment=18713">FLOORGASBORG</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-17&do=findComment&comment=18746">MONSTER LAB</a>, <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-18&do=findComment&comment=18779">THREE DOORS</a> and <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-18&do=findComment&comment=18786">LOCK BLOCK</a>
Winner - <a class="bbc_url" href="https://cczone.invisionzone.com/index.php?/topic/858-hurt-and-heal-cc1/page-18&do=findComment&comment=18836">MUGGER SQUARE</a>
Round 5 Elimination Levels 49-58
I SLIDE, DIGDIRT, DEEPFREEZE, TRAFFIC COP, LOOP AROUND, STRANGE MAZE, GRAIL, PROBLEMS and POTPOURRI
Winner - THE LAST LAUGH
Round 6 Elimination Levels 59-68
RINK, SLO MO, BLOCK FACTORY, CHIPMINE, SCOUNDREL, HIDDEN DANGER, VICTIM, SPOOKS, and EENY MINY MOE
Winner - AMSTERDAM
Round 7 Elimination Levels 69-78
MORTON, REVERSE ALLEY, FORCE SQUARE, BOUNCE CITY, INVINCIBLE CHAMPION, PLAYTIME, NIGHTMARE, STEAM, and CORRIDOR
Winner - FOUR PLEX
Round 8 Elimination Levels 79-88
CITYBLOCK, WRITERS BLOCK, TELENET, VANISHING ACT, WARS, SPIRALS, DRAWN AND QUARTERED, SOCIALIST ACTION, and SUICIDE
Winner - UP THE BLOCK
Round 9 Elimination Levels 89-98
BLOCK BUSTER, NOW YOU SEE IT, JUMPING SWARM, METASTABLE TO CHAOS, SHRINKING, FOUR SQUARE, PLAYHOUSE, VORTEX, and ROADSIGN
Winner - PARANOIA
Round 10 Elimination Levels 99-108
CATACOMBS, JAILER, APARTMENT, KABLAM, SHORT CIRCUIT, COLONY, BALLS O FIRE, ICEHOUSE, and MEMORY
Winner - BLOCK OUT
Round 11 Elimination Levels 109-118
OVERSEA DELIVERY, DECEPTION, THE MARSH, TIME LAPSE, BLOCK BUSTER II, FORTUNE FAVOURS THE, CHILLER, OPEN QUESTION, and TORTURECHAMBER
Winner - MISS DIRECTION
Round 12 Elimination Levels 119-128
BLOCK N ROLL, SKELZIE, TOTALLY FAIR, PERFECT MATCH, SLIDE STEP, THE PRISONER, ALPHABET SOUP, ALL FULL, and MIXED NUTS
Winner - FIRETRAP
Round 13 Elimination Levels 129-138
PAIN, ICE CUBE, DOUBLEMAZE, TOTALLY UNFAIR, BLOBDANCE, LOBSTER TRAP, TRUST ME, GOLDKEY, and MIX UP
Winner - PARTIAL POST
Round 14 Elimination Levels 139-149
Thanks to..., STRIPES?, ICEDEATH, PENTAGRAM, CAKE WALK, MIND BLOCK, SPECIAL, FORCE FIELD, YORKHOUSE, and FIREFLIES
Winner - UNDERGROUND
Final Round Elimination Winners from all rounds
14th - NUTS AND BOLTS
13th - UNDERGROUND
12th - PARTIAL POST
11th - FIRETRAP
10th - BLOCK OUT
9th - AMSTERDAM
8th - CHCHCHIPS
7th - MISS DIRECTION
6th - FOUR PLEX
5th - THE LAST LAUGH
4th - UP THE BLOCK
3rd - MUGGER SQUARE
2nd - LADDER
Overall Winner - PARANOIA (even though Four Plex is the best CC1 level...)
Round 1
Levels 9-18
NUTS AND BOLTS [11] +1
BRUSHFIRE [10]
TRINITY [10]
HUNT [10]
SOUTHPOLE [10]
TELEBLOCK [8] -2
ELEMENTARY [10]
CELLBLOCKED [10]
NICE DAY [10]
CASTLE MOAT [10]
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Important Editor Using advice |
Posted by: Hash1 - 11-Oct-2013, 1:46 PM - Forum: General Discussion
- No Replies
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Guys (and not guys), Every single editor seems to have saving problems. Just this day I was editing a levelset, I took two levels, cut them from that set, opened another set, and pasted those levels there. When I went back to my other set, ALL the levels were gone, dissapeared! I closed the editor and opened it again, opening the same set just to make sure it wasn't just me, but the levels still weren't there. Now, good thing that I make a new copy of each levelset after making changes to them, or else after seeing that all that time spended on working on the set was wasted, I'd make an expression a little something like:
And after that, I'd quit being a level maker for the rest of eternity.
I've been saving a copy since I once used CCEdit (the CCTools editor), and I clicked save, and the level turned into what it looked like an earlier time I saved (more unfinished). The problem I described at the beginning happend with CCDesign.
Now, I'm not telling you what you should or shouldn't do, but I just highly recommend making a copy of each .dat, .ccl, or whatever levelset you have just modified, right after making changes, either every time after you just made changes, or every time after an x number of changes have been made.
Well, some of you already knew this (or most of you already knew this), but this basically goes to anyone who didn't know about editor saving problems.
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