Welcome, Guest
You have to register before you can post on our site.

Email:
  

Password
  





Latest Threads
Bowman's Official Set Sco...
Forum: View forum
Last Post: Bowman
13-Jan-2025, 12:00 AM
» Replies: 13
» Views: 9,685
Pieguy's scores
Forum: View forum
Last Post: pieguy
09-Jan-2025, 9:57 PM
» Replies: 103
» Views: 57,828
Giorgio Bianchi scores
Forum: View forum
Last Post: GiorgioB
07-Jan-2025, 2:30 PM
» Replies: 19
» Views: 5,899
Sharpeye468's Scores
Forum: View forum
Last Post: Sharpeye
05-Jan-2025, 5:52 PM
» Replies: 122
» Views: 99,371
chipster1059's scores
Forum: View forum
Last Post: chipster1059
30-Dec-2024, 8:12 PM
» Replies: 240
» Views: 153,811
Paul G Scores
Forum: View forum
Last Post: paulgilbert
16-Dec-2024, 5:28 PM
» Replies: 12
» Views: 7,998
Flareon2
Forum: View forum
Last Post: Flareon350
14-Dec-2024, 5:09 PM
» Replies: 4
» Views: 5,292
Rommy's Gauntlet port for...
Forum: View forum
Last Post: Richard Porteous
14-Dec-2024, 4:06 PM
» Replies: 1
» Views: 2,905
December 2024 Create Comp...
Forum: View forum
Last Post: M11k4
02-Dec-2024, 11:25 PM
» Replies: 0
» Views: 185
December 2024 Time Trial ...
Forum: View forum
Last Post: M11k4
01-Dec-2024, 7:53 AM
» Replies: 1
» Views: 270

Search Forums

(Advanced Search)

 
  annoying tileworld 1 glitch (button sticks)
Posted by: mobius - 25-Nov-2013, 4:29 PM - Forum: Programs and Editors - Replies (9)

for no apparent reason the down button becomes "stuck" and chip moves down on his own. I can still move in other directions but as soon as I'm not pressing any button he moves down. Is there any fix for this? Or a reason it happens so I can try to avoid it? It's always down.

It seems like it can happen when pressing more than one button at once. I've been holding down two buttons since I learned from M11ka the turning trick in Lynx.

I use TW 1 because TW2 doesn't work with CCEdit2 and is annoying with the command prompt box that pops up. [why did they forget to fix that anyway?]

[does this glitch exist in TW2? I sort of remember that is does but I could be wrong]

Print this item

  Epic Wins
Posted by: lookatthis - 23-Nov-2013, 6:20 PM - Forum: General Discussion - Replies (13)

Alright, so instead of posting dumb deaths, lets do the complete oppisite. Post your most epic wins that you got in CC history!

Print this item

  Chip's Challenge 1 level 135 award
Posted by: IceyLava108 - 21-Nov-2013, 8:33 PM - Forum: Awards - Replies (2)

[Image: chA8bMm.png]

much rep



so doge-cellent



very award



w
o
w

Print this item

  Hurt and Heal: Hurt and Heal
Posted by: James - 21-Nov-2013, 12:04 AM - Forum: Games and Trivia - Replies (46)

+1 for the Hurt and Heal you want to heal, -2 for the Hurt and Heal you want to hurt. A Hurt and Heal will be eliminated from the round when it hits 0.Copy and paste the latest post reply, then make your changes with +1 and -2 to your choices and numbers.

Rules - No double posting! Wait until at least two different people after you have responded minimum before you play again and post!

NOTE - If a Hurt and Heal you want to give a -2 score to has only 1 remaining, the -2 vote must be shared with another Hurt and Heal.

Hurt and Heal: CC1 [11] +1

Hurt and Heal: TS0 [8] -2

Hurt and Heal: JCCLP [10]

Hurt and Heal: 60Min [10]

Damage and Repair: ZK2 [10]

Hurt and Heal: Hurt and Heal [10]

Print this item

  Damage and Repair: ZK2
Posted by: IceyLava108 - 21-Nov-2013, 12:01 AM - Forum: Games and Trivia - Replies (7)

So it has been decided that I shall start my own ZK2-based hurt and heal topic, suggested by a whopping two people. Anyways, I feel like not being like everyone else..

How to Play

This game is all about destroying levels you oppose as to keeping the favored ones alive. To post, follow these simple rules:

  • Repairing: Add 250 points to the level you wish to repair. You may only repair one level per post.
  • Damaging: Remove 500 points to the level you wish to damage. You may only damage one level per post.
  • Splitting: If you eliminate a level with only 250 points remaining, use the other 250 damage points on a different level.
  • <i>Elimination: </i>Be careful - when a level reaches 0 points, it is removed from the round, and cannot be resurrected!
  • Posting: You must wait two posts before you may post again. Choose your levels wisely!
  • Initial Setting: When a new round starts, all levels will begin at 2500 points. [in other variations, 10 and 8 have been used]


New Rules

As there are multiple variations of the Hurt and Heal thread, I would like to integrate some new rules to create a new variation of this game type.

Maximization: When a level reaches 4000 points, it cannot receive any more points. When this level cap is also reached, an exception will occur where you are allowed to remove 1000 points off of the level! So if there is a level just below the level cap, choose what to do - raise it to the max, leave it alone, or take some points off?

Initial Comfort: When a level loses or gains points, but then lands on its initial point value of 2500 after at least three posts, the level cannot be edited for one post after it. [if a level remains untouched, this rule has no effect until requirements are met.]

<i>Handle with Care:</i> If a level loses 1500 points consecutively [that is, three posts in a row downvote the same level - Maximization Rule does not count] then it can only be added 250 points or ignored for the next two posts after it.

Ten rounds will take place, with eight levels per round, allowing for ten rounds.

------------------------------------------------------------------------------------------------------


ZK2 D&R: Round 1


1 : Annoying Ball [2750 points]


2 : Left and Right [2500 points]

3 : The Grid [2500 points]

4 : Slip 'n' Slide [2500 points]

5 : Helping the Frog [2500 points]

6 : Round [2000 points]


7 : Arctic [2500 points]

8 : Animal Cave [2500 points]

Print this item

  Hurt and Heal: 60Min
Posted by: lookatthis - 20-Nov-2013, 8:51 PM - Forum: Games and Trivia - Replies (188)

This the official Hurt and Heal thread for my set, 60 Minutes:

+1 for the level you want to heal, -2 for the level you want to hurt. A level will be eliminated from the round when it hits 0.

Copy and paste the latest post reply, then make your changes with +1 and -2 to your choices and numbers.

Rules - No double posting! Wait until at least two different people after you have responded minimum before you play again and post!

NOTE - If a level you want to give a -2 score to has only 1 remaining, the -2 vote must be shared with another level.

Round 1 Elimination:

Chambers, Thin Service, Closed in, Construct, First Encounter, Stalagmite, Tourist Attraction, Ponder, and Swig McJigar's Camp.

Winner: Pipe Dream

Round 2 Elimination:

Barter, Hornet Nest, Neural Net, Never Ending Slide, Glacier, Sufficient Conditions, Colorful Business, Limitation, and Broken Up.

Winner: The Little Block That Could

Round 3 Elimination:

Entropy, Problems in the Pacific, Lake Bu, Screwed, Partial Confusion, Castle Basement, Ice Blocked, Linked, and Industrial Zone.

Winner: Out for a Jog

Round 4 Elimination:

Conflagration, Of Bee and Chips, Beyond the Ice, Insidious, Escaping Chaos, Heuristic Algorithmic, Space Marine, Solitary Confinement, and Tour Up Hill.

Winner: Numeral Soup

Round 5 Elimination:

Abandoned Crates, Claustrophobic, Reflection, Brinks, Confronted Caveman, Clever Traps, Irrational Porportions, Blocked Barrier, and Pound the Alarm.

Winner: Questionable Ethics

First Encounter [5]

Ponder [5]

Thin Service [5]

Tourist Attraction [6] +1

Closed in [5]

Stalagmite [5]

Swig McJiger's Camp [5]

Pipe Dream [5]

Chambers [3] -2

Construct [5]

Print this item

  Proving you did all the levels in one set...
Posted by: Hash1 - 20-Nov-2013, 3:59 PM - Forum: Programs and Editors - Replies (3)

Hi.

What way/program is there to prove you did all the levels in a set besides recording it? If I'm not wrong, there is the .DOS, but I've never known how to use that. It's for the CC1 graduate award, and to be honest, I've never beaten the set 100% (some hard levels I'd skip). I'm thinking of giving it another go and this time with proof.

Print this item

  Hurt and Heal: JCCLP
Posted by: Flareon350 - 20-Nov-2013, 1:43 AM - Forum: Games and Trivia - Replies (680)

So here is a hurt and heal thread for my "best of" level set, JCCLP because we need more of this game going on! The rules for this thread are a bit different though., since there are some people who haven't played JCCLP, this game will go on for a while.

Each round (except for the last) will consist of 8 levels, all of which will start at 10 points, and you only must wait for at least two people to respond.

+1 for the level you want to heal, -2 for the level you want to hurt. A level will be eliminated from the round when it hits 0.

Copy and paste the latest post reply, then make your changes with +1 and -2 to your choices and numbers.

Rules - No double posting! Wait until at least two different people after you have responded minimum before you play again and post!

NOTE - If a level you want to give a -2 score to has only 1 remaining, the -2 vote must be shared with another level.

Round 1 Elimination (1-8)

Flow with the Traffic, Total Randomness, Lockster, Boot Basics, Start Off, Button Control, Recess Test


Winner: Trick Trap


Round 2 Elimination (9-16)

The Furnace, Strolling, Industrial Site, History in Action, Survival Skills, Tele-Swapper, Shifting Walls and Directions


Winner: Chip Grove City


Round 3 Elimination (17-24)

Traveler, Volleyball, Teeth Slide, Hydroxen, Obvious Blocks, Toggle Lock Factory, Compaction


Winner: Shades of Blue


Round 4 Elimination (25-32)

The Grass is Greener on the Other Side,
Bomb Arc, Mud Pit, The Gold Mine, Waterflies, Challenging Memory, Wishing Well


Winner: Out of Order


Round 5 Elimination (33-40)

Fireball Friend, Gameboy, Sixteen Characters, Frozen Labyrinth, Glider Boss, Buying Time, Squared in a Circle


Winner: Exit Garden


Round 6 Elimination (41-48)

Dirty Dozen, Synchronicity, Broiler Room Doom, Sardine Production, Contagious Cellar, Guidance for Dummies, Stone Age


Winner: Fiery Fogstorm


Round 7 Elimination (49-56)

Slow Melting, Pole Position, Boxcutters, Combinations, Next in Line, Rumble in the Blocks, Design Swap


Winner: Block World


Round 8 Elimination (57-64)

Choose Your Sokoban, Sea Shell Collecting, Button of Four, Land of the Blocks, Tropical Paradise, Heat Conductor, Jungle Rumble


Winner: Sixty-One Hours of Frost


Round 9 Elimination (65-72)

Fireball Territory, Chip Block Galaxy, Toggle Error
, Through the Corridors, <span style="font-family:helvetica, arial, sans-serif;">Player's Choice, <span style="font-family:helvetica, arial, sans-serif;">Directional Difference, Caved In



<span style="font-family:helvetica, arial, sans-serif;">Winner: The Mountain



Round 10 Elimination (73-80)

Cruise, Walker Box, Five of Diamonds, The Strangers, Biting Under the Skin, Shipwrecked, Extreme Course



Winner: Forced Circuit


Round 11 Elimination (81-88)

Ocean Currents, Puzzles Come in Small Packages, Going Underground, Ice Block Station, Force Your Way, Snowbound


Winner:

Round 1

Start Off [10]

Lockster [10]

Flow with the Traffic [8] -2

Boot Basics [10]

Recess Test [11] +1

Trick Trap [10]

Button Control [10]

Total Randomness [10]

Print this item

  Hurt and Heal: TS0
Posted by: quiznos00 - 20-Nov-2013, 12:04 AM - Forum: Games and Trivia - Replies (243)

Because I'm a total narcissist, here's a hurt and heal thread for my set, TS0. I modified the rules slightly so the game will go by more quickly, since obviously fewer people have played TS0 than CC1. All levels will start with 8 points rather than 10, and you only must wait for two people to respond.

+1 for the level you want to heal, -2 for the level you want to hurt. A level will be eliminated from the round when it hits 0.

Copy and paste the latest post reply, then make your changes with +1 and -2 to your choices and numbers.

Rules - No double posting! Wait until at least two different people after you have responded minimum before you play again and post!

NOTE - If a level you want to give a -2 score to has only 1 remaining, the -2 vote must be shared with another level.

Kinetic Aesthetic [8]

Cyprus [8]

Tree of Life [6] -2

Different Barriers [8]

The Sewers [8]

It Only Gets Worse [8]

Spring [8]

Dig for Fire [8]

You Can Lead a Horse to Water [8]

Excommunicated [9] +1

Print this item

  Ice block patch
Posted by: chipster1059 - 12-Nov-2013, 2:28 PM - Forum: Programs and Editors - Replies (3)

Hello,

I have a few questions about the ice block patch. Does it work in Tile World? Does it work with the Lynx ruleset? Is it supported by any level editors?

Thanks in advance!

Print this item