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  trap delay
Posted by: mobius - 10-Dec-2013, 4:57 PM - Forum: Other - No Replies



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  I am the One Who Unlocks
Posted by: jblewis - 08-Dec-2013, 11:31 PM - Forum: Level Pack Previews - No Replies

Working preview of a potential early level for JBLP2.



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  your personal favorites for CCLP1
Posted by: mobius - 08-Dec-2013, 11:12 PM - Forum: CCLP Discussions - Replies (1)

I found making this list was harder than I though because I forget most of my favorites. Hopefully others will post theirs and remind me of those I played. Rolling eyes

So these are ones which I've played or remembered recently. (not my very top but levels I loved none the less)


Helper by Archie (mushroom)
Time suspension part 2 (rockdet)
Block Arranging ? (I don't actually remember this one but I wrote it down)
Overlap (rockdet)
Minigame (archie)
Cyrprus (Tyler)
Constant Vigilance ?
choose your own adventure (by ajmiam)
just Glide through this level
Blockade (archie)
Wormhole Blockage ?
Black heart transfer (archie)
Spumoni (Henry Potts)
Quinunx (Henry Potts)
Runaway Train (Tom)

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  "Essential" CCLP1 levels
Posted by: AdrenalinDragon - 06-Dec-2013, 8:52 PM - Forum: CCLP Discussions - Replies (1)

So, we're getting close to the end of CCLP1 voting, and now there's enough votes to spread the levels out. In this case, there are probably around 50 levels that could be included without even having to think about it, so like J.B said earlier, that's a good start for deciding the final list, right?

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  New TW Glitch?
Posted by: CamdenT - 06-Dec-2013, 4:56 PM - Forum: General Discussion - Replies (11)

I have discovered that pressing certain keys in Tile World 1 has some strange effects that can change the outcome of the level. After pressing any key to start the level, pressing the following keys will have these effects:

F2: decreases the "Chips Left" count by 1

F3: adds a red key to inventory

F4: adds a blue key to inventory

F5: adds a yellow key to inventory

F6: adds a green key to inventory

F7: adds skates to inventory

F8: adds suction boots to inventory

F9: adds fire boots to inventory

F10: adds fliipers to inventory

This could be a problem because it allows players to cheat, but this does not work in TW2.

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  Weird TW glitch.
Posted by: Michael - 04-Dec-2013, 12:56 AM - Forum: General Discussion - Replies (5)

Unsure if this has happened to anyone else, but: while watching 'replays' of levels I have solved in the past, TW2 likes to skip to the end of certain solutions.

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  1059PS1
Posted by: chipster1059 - 01-Dec-2013, 10:58 PM - Forum: Under Construction - Replies (1)

This is my first levelset. I have worked on it over the past few days. It contains ten levels. And it is for Puzzle Studio.

Levels 1 to 4 are lesson levels. Levels 5 to 8 are regular levels. Levels 9 and 10 are adapted from CC2 levels, which were designed by Chuck Sommerville.

You can download the levelset here:

http://cczone.invisionzone.com/index.php?/files/file/315-1059ps1/

Please leave feedback. Thanks for playing!

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  The Long Run Guess
Posted by: Chipwoodstock - 30-Nov-2013, 12:31 PM - Forum: Games and Trivia - Replies (848)

Rules: I'm thinking of a number. ANY number. It can be 50, to a trillion, and back to 10 (hint: its none of these). There is no limit other than no negative numbers. And you must guess it. However, there's a catch. Every 10 failed guesses, this number changes. I dare you to win this within 2013.

Statistics:

  • This game has been around for 1 day.
  • There have been 0 wins.


And now, go ahead.

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  Super Smash Bros. Chip?
Posted by: Chipwoodstock - 26-Nov-2013, 5:17 PM - Forum: General - No Replies

I've been playing Super Smash Bros. Brawl lately to practice for the new installment coming out soon, and just now did I think "What if Chip was in Smash Bros.?". I decided to make a moveset for him.

This might turn into more than a small what-if; I want to have movesets for every last Character and creature in CC. If you have any movesets for characters without them, you can post them. Heck, you can also share your personal movesets for what you think would fit for them too.

Oh, and you can mention if a creature would be an item, or assist trophy character, and what they'd do. Pink Balls, Walkers, and Teeth come to mind for the more item and assist-trophy related Smash Bros things.

So, let's see what I can come up with.



~~~Chip~~~

~~Attacks~~

Neutral B: Computer Chip

Chip tosses a computer chip. Like Lucario, he can charge this. However, you cannot deal damage from others touching it while you charge it. The more you charge, the more damage the defender takes. The attack is actually based on his health. The lower the % is, the more damage this will deal. This caps out at 100%. The base HP random, from 4-6%, but for every 2%, 1% is added to the damage.

Up+B: Glider

Chip rides a glider going at fast speed. This works a bit like Meta Knight's Up+B, except for one thing. This doesn't swirl around at launch, and Chip takes base 2-5% HP recoil due to an explosion at the start. This can be stopped at manual by pressing a button to attack, or will automatically end after 4 seconds. Any players in the way will get hit, and the explosion will knock back immensely. However, this needs to charge like the wario waft. The speed depends on the time, and this maxes out at 1 minute.

Down+B: Squishing Block

Chip throws a block down. This block can be pushed around, and picked up. This works like a crate, so after breaking it, it will give a few items. These commonly give capsules, and assist trophies, though any item can appear. Any players who get crushed have the effect of a pitfall. This also will work like a moving crate, should this be damaged from the side and the damage it would deal is over 20%.

Side+B: Skates

Chip puts on skates. This move actually has a lot to it, so please bear with me here. This makes chip move faster then running, but there is a catch. The first is that this works like an equip; to toggle the skates, you must use this when you do not have the skates. When you wish to take them off, you must use this when you have these equipped. The second involve attacking and movements. First off, with these equipped, you cannot jump. Second of all, you cannot use any other attacks. However, this has a great attack. Pressing neutral B when these are equipped allows you to spin. This seems dumb, but this can be used to rack up combos like Meta Knight's neutral B. When equipped, a space on Chip's HUD space will have a Skate Icon. Once you have unequipped the skates, the skates actually become a throw item. Once they hit something, they go away.

Final Smash: The Exit

Chip enters the exit, and can attack other players safely. For 10 seconds, he is invincible, but cannot move around. The exit is placed where he is currently at before he initated the final smash. Using Neutral+B allows you to throw chips. These home to the closest character. Again, you can charge the chips there.

~~Battle-Related Attributes~~

~KO Sounds~

  • Sound 1: "Bummer"
  • Sound 2: "Mmpf!"
~Taunts~
  • Neutral: Chip does the cheerful dance seen when you beat the last level(s) in MSCC.
  • Side: Chip tosses the various boots. Hilariously enough, the boots dropped can be used, like snakes taunts. They work just like the dropped skates
  • Up: Looks to the background, and picks up a chip.
  • Down: He kicks the ground, and accidentally pads down dirt, temporarily changing the texture of the floor to the floor of MSCC. This wears off with a fade effect, and goes away in 3 seconds and finishes fading in 2 seconds after the 3 seconds.
~Resetti's Speeches~
  • Impersonation: "BUMMER. BUMMER. BUMMER."
  • Chip Gets K.O.ed: "What? Nobody noticed that nobody got KOed? I expected as much! I doubt ANYBODY knows he existed!"
  • Chip K.O.es a player: "I have never felt so bad for somebody in my life. [player K.O.ed by chip] getting knocked out by a nobody. This is very confusing AND sad."
  • Chip Damages Resetti: "HEY! Get back in your PC!"
  • Any time: "I seriously do not understand, though. Why is that nobody battling?"
  • Any time: "HEY, YOU NOBUBBY! IT'S NOT IMPOSSIBLE TO KNOW! DON'T RESET! You reset every last level! Take that death from those scary frogs, you Control Key and R key mix spammer!
  • Leaving when Chip is in last place: "Oh, and one last thing... Why are you playing as a nobody? You're failing!"
  • Leaving: "Oh, and one last thing... How about you work on those puzzles? You're not a member of that "Bit Breaker" thing yet."

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  Forged Iron Levelset
Posted by: Lessinath - 26-Nov-2013, 3:03 AM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

This is intended to be a relatively easy, fun and short level set.



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.ccl   Forged Iron.ccl (Size: 8.19 KB / Downloads: 361)
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