I'll be streaming a CC1 All Levels run (speedrun?) tonight (I've wanted to do this for a while, so I'm not just doing this for practice for the race coming up ), so if you guys want, come over to http://www.twitch.tv/hornlitz and watch me. The run will take around 4.5-5 hours, so I'll need some company. Come and talk if you have a twitch account, and if you don't, then still watch!
The time of me posting this is 7:30 Mountain Time / 9:30 EST, so if you wanted to know if I was still doing this, just add about 5 hours to that, and if that time hasn't passed yet, I should still be up.
I may do this multiple times over the next while, I have no idea, but I'll post here again if I'll be doing this again! I may do CCLP2 and CCLP3 someday as well.
Well, todays run was ruined by my dad, but I also had a really bad time with block buster and spirals. Thanks to anyone who watched.
I changed my password yesterday, and for some reason, after that, I can never seem to stay logged in to the site, even though I check off the "Remember me" box. Every time I click on the link to "view new content" or go to the address to do so, I'm returned to the "Sorry, you don't have permission to do that!" screen and need to sign in again, even with an interval of five to ten minutes in between attempts. Any ideas on what might be causing this?
Hello everyone! I know it's been a long time since I put a new version of To100T on CCZone, but I've gotten back into level designing lately, and here are 30 new levels for you to play! As always, have fun and report any praise or criticisms (or bugs or busts) in this thread.
This version introduces, alongside many original levels, some levels that are sequels to levels in Pit of 100 Tiles. It also adds as a use for the Secret Hints, so be sure to pay attention to them. The levels have also been reordered. Finally, two of the levels I added contain song lyrics in the titles since the songs were stuck in my head and made me think of the level concepts
I would like to thank J.B. Lewis and Michael Warner for playtesting the new levels as I create them. Michael in particular found busts all over the place in Level 62....
"The Other 100 Tiles" is the sequel to my first levelset, "Pit of 100 Tiles". This features 100 levels, a few of which are in CCLP1. I submit all levels in this set for CCLP4 consideration. However, Level 50 relies on hints in other levels, so I don't want it to be in CCLP4 unless a similar idea is implemented there.
Some of these levels introduce new concepts I thought of, and some others are remakes of levels from some of my levelsets from before Pit of 100 Tiles, which were lost in computer failures. Still others feature highly unusual and experimental designs, and some revisit concepts from Pit of 100 Tiles in a more difficult way.
Some things to note about this set:
This is significantly harder than Pit of 100 Tiles, especially near the end. I recommend you play that set first along with either CCLP1 or CC1 before playing this set.
As you are playing, you might come across some "secret hints." Make sure to remember or write down what they say! They'll help you a lot in Level 50!
I would like to heartily thank Michael Warner, J. B. Lewis, Tyler Sontag, Ryan J., and Josh Lee for playtesting this set and providing feedback. Their efforts kept probably a dozen busts out of the final product. Also, thank you to Jeffrey Bardon for streaming the set and providing his feedback; in addition to being fun to watch, the stream helped me find a few minor issues and frustrating parts that I've now taken efforts to correct.
Confirmed solvable? Yes
What's New in Version 1.101
1.101 -- Added a thin wall to One Tank's Adventure to prevent an MS-only bust that skips the fireball cloning on the left side
My rather hurriedly designed entry for CCZone's color-themed April Create Competition and a level in the forthcoming JBLP2: "Color Coordination." This was a lot of fun to make!
Hello, Chipsters!
The CCLP1 staff has been hard at work making preparations for the voting<span style="color:rgb(40,40,40);"> process, and now, we are pleased to share with you the aforementioned<span style="color:rgb(40,40,40);"> lists of levels that had been previously discussed here and on CCZone:
The whitelist: This is the list of levels that are pretty much guaranteed
a space on the CCLP1 ballot. You will see these levels in voting. There<span style="color:rgb(40,40,40);"> are nearly 50 designers represented here! Current count: 1,408 1,604. https://docs.google....k2NFd1TGc#gid=0
<span style="color:rgb(0,0,0);">
The blacklist: This is the list of levels that are currently marked for
elimination based on the criteria mentioned in my previous posts on<span style="color:rgb(40,40,40);"> pre-voting elimination. Current count: 2,796 2,622. https://docs.google....JfRjJQQWc#gid=0
<span style="color:rgb(0,0,0);">
The limbo list: This is the list of levels that have compatibility,
solvability, or bust issues (which are also detailed in the spreadsheet)<span style="color:rgb(40,40,40);"> and that would be whitelisted providing these issues are corrected before<span style="color:rgb(40,40,40);"> voting begins. We've tried to limit this list to the levels we believe would stand a chance in voting so that designers would not have to go through a bunch of unnecessary work. Current count: 91 32. https://docs.google....1TY2VqOWc#gid=0
<span style="color:rgb(0,0,0);">
The ineligible list: This is the list of levels that are ineligible by
default for various reasons (which are detailed in the spreadsheet). I<span style="color:rgb(40,40,40);"> understand there are some new levels from sets that have since been added<span style="color:rgb(40,40,40);"> on to long after the submission deadline passed (such as Rosa1) but aren't listed here yet, so just for the sake of avoiding any potential confusion, I will be sure to add these in the days to come. Current count: 178 219. https://docs.google....ktM2xVNUE#gid=0
<span style="color:rgb(0,0,0);">
A few things to consider for the next few weeks:
- These lists will not be set in stone until a yet-to-be-determined
deadline before voting. This date will hopefully be no later than the end<span style="color:rgb(40,40,40);"> of May, but it will depend on how quickly designers address the issues on<span style="color:rgb(40,40,40);"> the limbo list and how the black-to-whitelisting nominations proceed (more details on that below). Be sure to watch for a subsequent announcement on when this date will be. Update: this date is June 1 at 12:00 a.m. Pacific Time.
- As previously discussed, the community will have a part in determining
the final say on what makes it into voting. This means that if you want to<span style="color:rgb(40,40,40);"> nominate a level that's currently on the blacklist to be moved to the<span style="color:rgb(40,40,40);"> whitelist, you are more than welcome to do so. The only stipulation we'd like to place on this, just for the sake of curtailing potential abuse of this privilege, is that a level would be whitelisted only when it receives two nominations from community members other than its designer. Designers can, however, campaign for any level(s) to be whitelisted to the rest of the community and present their reasons for why they believe those level(s) is or are deserving. We do, however, encourage everyone to be mindful of what they nominate. We don't want the whitelist to be overloaded, and we do hope to maintain the standard of quality that the levels currently on the whitelist exhibit. If you wish to nominate a blacklisted level, please consider how appropriate it would be for CCLP1, how enjoyable it is to play, and how well-designed it is, particularly in light of what's already on the whitelist.
- As you'll notice, the levels are color-coded: there are "green," "red,"
and a small handful of "yellow" ones. "Green" levels are those that have<span style="color:rgb(40,40,40);"> no major compatibility, solvability, or bust issues that we've been able<span style="color:rgb(40,40,40);"> to find. "Red" levels have at least one of these issues, which are detailed in the "notes" column. Finally, "yellow" levels are the few that stumped or frustrated us so badly that we had to deem them far too difficult for CCLP1. If the future CCLP4 staff would like to try their hand at these, they are more than welcome to! The levels in the "ineligible" list are all colored grey by virtue of being ineligible for CCLP1 by default.
- We spent a lot of time reviewing these levels, but we could have easily
missed something. For instance, if a level contained so many invalid tiles<span style="color:rgb(40,40,40);"> that were so integral to the level concept such that it could never really<span style="color:rgb(40,40,40);"> be fixed for CCLP1, chances are that we didn't really dissect it much further past that. However, if you find any major issues, especially with a "green" level on the whitelist, please report it to me so I can move the level to the "limbo" list and contact its designer.
- Any blacklisted level that receives the necessary nominations but is
colored "red" will be moved to the "limbo" list until its issues are<span style="color:rgb(40,40,40);"> corrected.<span style="color:rgb(40,40,40);">
- I will do my best to keep up with the nominations, both here and on
CCZone, and update the spreadsheets accordingly. I'll also post an ongoing<span style="color:rgb(40,40,40);"> list of levels that have received the necessary nominations here on CCZone,<span style="color:rgb(40,40,40);"> since posts there can be edited.
- Have fun! While constructing these lists, we've done our best to be fair
to everyone who submitted levels while maintaining the standard necessary<span style="color:rgb(40,40,40);"> to ensure that CCLP1 voting - and ultimately the set - contains the cream<span style="color:rgb(40,40,40);"> of the crop that our community has to offer at a difficulty reasonable for beginners. If one of your levels that you were really hoping to see in voting didn't make it into the whitelist, don't panic! As mentioned above, you can always campaign for this level to be nominated.
- We've been taking your suggestions for how voting should proceed into
consideration, and we think we've got a recipe that will address most of<span style="color:rgb(40,40,40);"> the concerns everyone brought forward. Stay tuned for more info!<span style="color:rgb(40,40,40);"> Update: we're going to be releasing the levels in packs of 50 with random, non-ordinal names.
That's all for now!
- J.B.
Nominated levels:
11levels #5 - REFLECTION - 1 nomination
ajmiam-pit-of-100-tiles* #77 - x times 2 to the n - 1 nomination
AndrewR1 #6 - Forcing - 2 nominations
AndrewR1 #16 - Circling II - 2 nominations
AndrewR1 #17 - Icing - 2 nominations
AndrewR1 #21 - Reflecting - 3 nominations
AndrewR1 #22 - Reflecting II - 2 nominations
AndrewR1 #24 - Puzzling - 2 nominations
AndrewR1 #25 - Cornering II - 2 nominations
AndrewR1 #27 - Timing II - 3 nominations
AndrewR1 #28 - Bearing II - 3 nominations
ArchieP1 #59 - PUSH TO ACTIVATE - 2 nominations
ArchieP1 #61 - BEST SERVED COLD - 1 nomination
ArchieP1 #77 - BUG COLLECTING - 1 nomination
ArchieP1 #86 - EXERT FORCE - 1 nomination
ArchieP1 #92 - GRAVITY - 1 nomination
ArchieP1 #99 - FLOCK OF BLOCK - 2 nominations
ArchieP1 #104 - TEMPLE OF NO KEY - 1 nomination
ArchieP1 #117 - AGAIN AND AGAIN - 2 nominations
BHLS1Lynx #62 - Toggled 3 - 1 nomination
BHLS1Lynx #92 - Security Maze - 1 nomination
BHLS1Lynx #138 - There and Back Again - 1 nomination
bigoto7 #7 - Powerin' Up - 1 nomination
bigoto7 #70 - Electromagnetic Elevator - 2 nominations
bigoto7 #82 - Toggletank Factory - 3 nominations
bigoto7 #97 - Wiener Schnitzel - 1 nomination
BillR1 #14 - One at a Time - 1 nomination
BillR1 #20 - Gravel Is Your Friend - 1 nomination
Bowman1 #6 - SEARCH - 1 nomination Bowman1 #10 - ODD WORLD - 2 nominations
Bowman1 #18 - ICELAND - 1 nomination
CamdenCCLP1 #3 - Review 3 - 1 nomination
CamdenCCLP1 #16 - Minor Setback - 1 nomination
CamdenCCLP1 #34 - Combo - 1 nomination
CamdenCCLP1 #108 - Hard Work - 1 nomination
CamdenCCLP1 #122 - Teleportation - 1 nomination
CCLP1_Lessons #14 - Intro: Roaming at Random - 3 nominations
CCLP1Submissions-KTNUSA #16 - BEACH BUMS - 1 nomination
CCLP1Submissions-KTNUSA #29 - FINAL DESTINATION - 1 nomination
CCLP1Submissions-KTNUSA #28 - MAN VS. MACHINE - 1 nomination
CCTLFC1-lynx #40 - THE MISSION FOR FLIPPERS - 1 nomination
CCTLFC1-lynx #74 - THE ELEMECCA - 1 nomination
geodave3 #42 - Partners - 1 nomination
geodave3 #54 - The Enemy of My Enemy - 1 nomination
geodave3 #76 - Less Travelled By - 1 nomination geodave3 #113 -
Ðanx - 1 nomination
geodave3 #130 - Blast! - 1 nomination
grant2012 #7 - AQUARIUS - 1 nomination
HOUSE OF SEVEN #1 - ENTRANCE HALL - 1 nomination
HOUSE OF SEVEN #3 - KITCHE
N - 1 nomination
Ida3 #28 - 4 Bedroom Plus Basement - 1 nomination
Ida3 #34 - May the Force be With You - 2 nominations
Ida3 #44 - Mini Challenges II - 1 nomination
Ida4 #1 - Chip, the Great Adventurer - 1 nomination
WIZARDS OF CHIPS (MY THIRD LEVEL PACK) #2 - TEST2 - 1 nomination
Zane-CCLP1 #6 - Walking in a Dark Room - 1 nomination
Zane-CCLP1 #18 - Castle Cat - 1 nomination
Zane-CCLP1 #24 - Even if the Sky is Falling Down - 1 nomination
I recently downloaded the DOS version of CC - It's a nice port... How come this version is not discussed as often as the others? It has the niceties of both MS and Lynx (though it's mostly Lynx, but without explosion of splash delay ). I haven't even started playing them seriously - anybody else interested?