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  What if it were possible to subtract colours from each other?
Posted by: BitBuster - 20-May-2012, 2:35 PM - Forum: General - Replies (7)

You know, in the context of, say, paints. How would this work? I mean, it's not exactly inconceivable, just outside of our general scope of what we think substances such as paints are. I suppose you could water orange down with yellow until it became more yellow than orange, but I'm talking about actually extracting the red from it.

What if the solution involved tampering with the properties of light, rather than the paint itself? That would raise a whole philosophical issue regarding the issue of colour...right? I dunno. Science ain't my bag.

Screw it. Pale blue is the best colour ever. Bar none. Primary colours rule!

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  When you get a pair of glasses, do you ask for that non-reflective coating stuff?
Posted by: BitBuster - 20-May-2012, 2:32 PM - Forum: General - Replies (8)

I don't. I don't think it really adds any measurable benefit. And yes, I drive a lot at night (or at least I used to).

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  Do you live in a building made of bricks?
Posted by: BitBuster - 20-May-2012, 2:31 PM - Forum: General - Replies (20)

It seems as if the fashion is currently drifting towards concrete and plastic-like walls, but then, I'm no expert on residential zoning.

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  Comic
Posted by: geodave - 20-May-2012, 1:30 PM - Forum: Comics and Memes - Replies (1)

Be honest -- this is you.



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  Moments of Insanity
Posted by: ChipHome5 - 19-May-2012, 11:21 AM - Forum: Level Discussion - Replies (3)

I'm back to CC after over a month in which school and family took all my free time...

I want to propose a challenge, which may also help me to prove that the most insane level I've ever created can be actually solved.

Over a year ago I created a level called "MOMENTS OF INSANITY" with the intention of creating one of the hardest insane levels ever.

After a few days I created this level school started and somehow I stopped playing CC and considering this level for months, with the result of forgetting the intended solution. I'm pretty sure this level can be solved, though.

That's why I'm asking you to try to solve it and post every consideration or video here, so that I can improve this level and release the final version a.s.a.p.. Anyone who directly solves this level can be really considered a CC master!

You can get the latest version of "MOMENTS OF INSANITY" here: http://cczone.invisionzone.com/index.php?/files/file/117-moments-of-insanity/.

Thank you in advance! Have fun playing this level! Slight smile

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  Moments of Insanity
Posted by: ChipHome5 - 19-May-2012, 11:14 AM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

Here's the most insane level I've ever created. Since over a year has passed since I created it I've completely forgotten the solution (just like an idiot I somehow stopped playing and considering this level for a lot of time) but I'm pretty sure it can be solved...


What's New in Version 1.0
  • v1.0 --> First version released. Still not fully tested.



Attached Files
.dat   MOMENTS_OF_INSANITY.dat (Size: 1.4 KB / Downloads: 391)
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  Final Destination
Posted by: Michael - 18-May-2012, 7:36 PM - Forum: Tile World Save Files - No Replies

File category: TWS Files

This TWS file proves that i solved FD-V2. I am expecting the award when it gets approved. Slight smile



Attached Files
.tws   TomP-FDV2-MS.dac.tws (Size: 1.08 KB / Downloads: 206)
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  Compiling Tile World 2.0 on Fedora x86
Posted by: HalosGhost - 18-May-2012, 2:16 PM - Forum: Programs and Editors - Replies (7)

Hey everyone! I've been playing the original levelset (cc-ms) for a while now on 1.3.0. It's been a great nostalgia trip and I've loved it. I recently (I know, I know; I'm out of the loop) heard that Tworld 2.0 had been released and instantly went to compile it.

I originally had issues that g++ and qmake weren't installed (using not my primary machine right now), but that was easily fixed. However, now I run into an issue where the following error output is posted ending with make erroring out, so the build never finishes.

Code:
../generic/in.c: In function ‘const tablespec* keyboardhelp(int)’:
../generic/in.c:570:5: warning: deprecated conversion from string constant to ‘char*’ [-Wwrite-strings]
Compiling _sdlsfx.c...
cc -Wall -I. -DNDEBUG '-DROOTDIR="/usr/local/share/tworld"' -D__TWPLUSPLUS -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT   -c -o _sdlsfx.o _sdlsfx.c
Compiling oshwbind.cpp...
g++ -Wall -I. -DNDEBUG '-DROOTDIR="/usr/local/share/tworld"' -D__TWPLUSPLUS -I/usr/include -I/usr/include/QtCore -I/usr/include/QtGui -I/usr/include/QtXml   -c -o oshwbind.o oshwbind.cpp
oshwbind.cpp: In function ‘void TW_DebugSurface(TW_Surface*, const char*)’:
oshwbind.cpp:333:57: error: invalid conversion from ‘const Qt_Surface*’ to ‘Qt_Surface*’ [-fpermissive]
make[1]: *** [oshwbind.o] Error 1
make[1]: Leaving directory `/home/Perichor/Downloads/tworld-2.0.0/oshw-qt'
make: *** [liboshw-qt.a] Error 2

The second line, "warning: deprecated conversion..." is posted around 25 times without change. Having read a few threads about this, it would seem one of the fixes I need is to add -fpermissive to g++, but I am unfamiliar with how to do that. I am also unfamiliar with what to do to fix the other errors.

Any and all help is appreciated!

All the best,

-HG

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  Dirty Interpretations of CC Levels
Posted by: IceyLava108 - 17-May-2012, 4:21 PM - Forum: General Discussion - Replies (26)

Quote:Oh my. We need a "dirty interpretations of CC levels" thread.


BitBuster suggested I start this thread. Slight smile

Anyways, this was discovered in the CCZone level up thread when I mentioned the fact that "pink balls" and level 69 don't go together... because, you know.. ugh.

Post your findings of these in here! Slight smile

Bounce City should have just been level 68. Just NO.

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  BlazingApollo's levels for CCLP1
Posted by: BlazingApollo - 15-May-2012, 12:07 AM - Forum: CCLP Discussions - Replies (23)

Ahem, first, hello to all members in CC Zone! My name is BlazingApollo. New here. I have played Chip Challenge since I was... um... can't really remember when, but I'm pretty sure I have played Chip Challenge for a long time. Anyway, I'm a fan of this kind of game. And I see there will be a CCLP1 which is made of levels created by the fans. So, can I try putting some of my levels in it?



Le link: http://cczone.invisi...bmissionlevels/

Can't put the screenshot in here, too big.



Only ten levels so far, though. But you know what they say? All toaster toast toast Quality over quantity. I'll upload more levels if you think they're good. I'm also planning to make a levelset which contains 45 levels. I have created around 20 levels so far, and upload 10 of them in here. So, this is also a demo.



What are you waiting now? Download it and have a taste of my levels!

Comments and suggestions are highly appreciated!



Regards,

Handsome-guy-named-BlazingApollo

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