30 levels. The first is a somewhat expanded version of "Infiltration" from EricS1.dat. The 25th is based on the wall pattern from CCLP2#135 by Tyrethali Ansrath.
I hereby waive all rights to this work, in accordance with the "Creative Commons Zero 1.0 Universal" waiver. For more information, see
The CCLP3 download package has been re-released. This version updates the links section, fixes some level designer credits, and corrects CC's current copyright holder. Changes were only made to the documentation and CCLP3.ccx file - no levels were modified with this update. The revised package can be downloaded from my site and the Yahoo group, and should be at CC Zone shortly.
Originally, I said 100 levels. OK, well, seriously. I doubt that would happen in one month and one day. Come on.
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My CCLP1 set consists of a total 28/29 (and counting!) solvable levels (one dummy level, although not needed.) There are 24 'linked' levels, meaning 24 of these levels are related to the original CC1 levels (1-24). Some are easier than the original, some harder, and some you could say medium.
If you want more info on the levelset history, contents, or levels, you're looking for the zanecclp1.txt located in the .zip. Anyways, two of these levels are actually upcoming in ZaneK1 and ZaneK2 (coming soon...!) so I hope you enjoy those as well.
My personal favorite level I created would be "The Laboratory", as it involves Chip moving through a lab the whole time. Consider it as a gift. I would personally make this an 80/90s level in a 149-level set, but that is just my opinion.
Anyways, I'm gonna stop talking so you guys can enjoy this set. The last level is not needed, it's just another dummy level to prevent that dumb terminator glitch. Eh.
Feedback is appreciated. Thanks for playing everyone!
Having noticed the submission deadline for CCLP1 levels is only about a month a way I though I better get on round to uploading my set, so here it is, JRB_CCLP1:
The set is also uploaded on the Yahoo group, under the same name.
It contains 30 levels, some easy, some a bit more challenging, with a little bit of everything from block pushing to monster dodging. Comments and suggestions for improvements are of course appreciated (:
Here's my first (technically second since I accidentally deleted my first >_>) level set for Chip's Challenge, containing 38 levels.
I've asked for it to be considered for CCLP1 consideration, so the first 10 levels are some simple lesson levels, but the remaining 28 vary in style and difficulty. I've tried to include as many varied themes as possible to appeal to a wider audience, but I'll let the community give the verdict! As a warning, level 27 (SAFARI) is incredibly frustrating, since you have to snatch a lot of chips away from bugs and paramecia, and level 32 (OVERLOAD) is basically Jumping Swarm on acid, so it may not exactly be a fan favourite, but so far I've decided to leave them in for amusement...
Enjoy!
jbdude
What's New in Version 1.2.2
1.0.1 - Level 18 (ISLANDS) is now definitively 100% solveable. I was convinced I'd solved it in the original version, but while testing my memory eluded me and after an hour of running out of blocks, I decided to simply alter the level a little bit.
1.1.0 - Level 5 had yet ANOTHER random lower-layer wall tile making it Lynx-incompatible, which has now been resolved. Level 15 has had a monster order fix making it Lynx-friendly. 3 more levels have been added to the end of the set, bringing the total up to 33.
1.2.0 - Hints fixed in levels 1 and 12, levels 22 and 25 are now more equal in difficulty between MS and Lynx, level 32 has been made slightly less ridiculous, plus 5 new levels added, total now 38.
1.2.1 - Level 19 (NET) has been fixed to overcome an issue with toggle doors and blocked teleports in Lynx, monster order has been modified in level 22 (CHASE) to prevent a possible C/B glitch, and minor cosmetic changes have been made to level 11 (THE ADVENTURE).
1.2.2 - Fixed a minor bust in Level 20 (WALK THE LINE) whereby a double-press of a toggle button allowed the level to be completed without any interference from the fireballs.
These are levels for inclusion in CCLP1, though I know some are not the greatest and some are better suited for CCLP4, I'm leaving it up to the staff/voters to decide which ones. I also just added two of my newer levels to it, and fixed the inaccessible blue key in lynx mode for level twelve.