Here's my first (technically second since I accidentally deleted my first >_>) level set for Chip's Challenge, containing 38 levels.
I've asked for it to be considered for CCLP1 consideration, so the first 10 levels are some simple lesson levels, but the remaining 28 vary in style and difficulty. I've tried to include as many varied themes as possible to appeal to a wider audience, but I'll let the community give the verdict! As a warning, level 27 (SAFARI) is incredibly frustrating, since you have to snatch a lot of chips away from bugs and paramecia, and level 32 (OVERLOAD) is basically Jumping Swarm on acid, so it may not exactly be a fan favourite, but so far I've decided to leave them in for amusement...
Enjoy!
jbdude
What's New in Version 1.2.2
1.0.1 - Level 18 (ISLANDS) is now definitively 100% solveable. I was convinced I'd solved it in the original version, but while testing my memory eluded me and after an hour of running out of blocks, I decided to simply alter the level a little bit.
1.1.0 - Level 5 had yet ANOTHER random lower-layer wall tile making it Lynx-incompatible, which has now been resolved. Level 15 has had a monster order fix making it Lynx-friendly. 3 more levels have been added to the end of the set, bringing the total up to 33.
1.2.0 - Hints fixed in levels 1 and 12, levels 22 and 25 are now more equal in difficulty between MS and Lynx, level 32 has been made slightly less ridiculous, plus 5 new levels added, total now 38.
1.2.1 - Level 19 (NET) has been fixed to overcome an issue with toggle doors and blocked teleports in Lynx, monster order has been modified in level 22 (CHASE) to prevent a possible C/B glitch, and minor cosmetic changes have been made to level 11 (THE ADVENTURE).
1.2.2 - Fixed a minor bust in Level 20 (WALK THE LINE) whereby a double-press of a toggle button allowed the level to be completed without any interference from the fireballs.
These are levels for inclusion in CCLP1, though I know some are not the greatest and some are better suited for CCLP4, I'm leaving it up to the staff/voters to decide which ones. I also just added two of my newer levels to it, and fixed the inaccessible blue key in lynx mode for level twelve.
Hi, in trying to remember what I submitted for CCLP1, I looked the set over and discovered that I forgot to make the blue key in level 12 accessible in lynx. I have since done so, added two of my newer levels to the set, and updated it in the yahoo group. I am also going to upload it to CC Zone as well. Thanks!
Not sure if the CCLP1 staff has seen this yet, but Steven Jones (creator of Egyptian Motif.ccl) has a second set recently updated at the Yahoo group called "Two_For_the_Road_LYNX.ccl" that he wants considered for CCLP1 and CCLP4...
Jimmy's new site (at prolly.ca) seems to have gone down, but in case anyone still wants to access it - there appears to be a new Geocities archive site that has a bunch of old Geocities sites... Here's the link to Jimmy's site archive:
...I was a Communications major, and I'm as liberal as you can get when it comes to social things, so let's just say that I don't favour censorship in any manner whatsoever, particularly when it's as indirect (and therefore insidious) as the MPAA system.
The whole "protect the children" doctrine is absolutely ridiculous. You can't solve social problems by denying that they exist. That's just silly.