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Zane's official set scores |
Posted by: IceyLava108 - 07-Mar-2017, 7:37 PM - Forum: High Scores
- Replies (48)
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All times in MS unless noted otherwise.
I lost my TWS files but have regained interest in optimizing; primarily focusing on re-doing CC1.
CC1
(#1) LESSON 1: 83
(#2) LESSON 2: 90
(#3) LESSON 3: 89
(#4) LESSON 4: 116
(#5) LESSON 5: 85
(#6) LESSON 6: 94
(#7) LESSON 7: 139
(#8) LESSON 8: 96
(#9) NUTS AND BOLTS: 306
(#10) BRUSHFIRE: 51
(#11) TRINITY: 211
(#12) HUNT: 270
(#13) SOUTHPOLE: [982]
(#14) TELEBLOCK: 204
(#15) ELEMENTARY: 89
(#16) CELLBLOCKED: [971]
(#17) NICE DAY: 83
(#18) CASTLE MOAT: 553
(#19) DIGGER: 171
(#20) TOSSED SALAD: 340
(#21) ICEBERG: 119
(#22) FORCED ENTRY: 293
(#23) BLOBNET: 424
(#24) OORTO GELD: 425
(#25) BLINK: 435
(#26) CHCHCHIPS: 254
(#27) GO WITH THE FLOW: 147
(#28) PING PONG: 239
(#29) ARCTICFLOW: 302
(#30) MISHMESH: 454
(#31) KNOT: 6
(#32) SCAVENGER HUNT: 379
(#34) CYPHER: 297
(#35) LEMMINGS: 577
(#36) LADDER: 232
(#37) SEEING STARS: 597
(#39) GLUT: 17
(#40) FLOORGASBORG: 195
(#42) BEWARE OF BUG: 187
(#43) LOCK BLOCK: 126
(#44) REFRACTION: 146
(#46) THREE DOORS: 222
(#47) PIER SEVEN: 231
(#48) MUGGER SQUARE: 277
(#49) PROBLEMS: 162
(#50) DIGDIRT: 318
(#51) I SLIDE: 655
(#52) THE LAST LAUGH: 382
(#53) TRAFFIC COP: 478
(#54) GRAIL: 326
(#55) POTPOURRI: 70
(#56) DEEPFREEZE: 162
(#57) STRANGE MAZE: 229
(#58) LOOP AROUND: 550
(#59) HIDDEN DANGER: 368
(#60) SCOUNDREL: 288
(#62) SLO MO: 282
(#63) BLOCK FACTORY: 477
(#66) VICTIM: 292
(#69) BOUNCE CITY: 229
(#70) NIGHTMARE: 136
(#71) CORRIDOR: 355
(#74) PLAYTIME: 359
(#75) STEAM: 479
(#77) INVINCIBLE CHAMPION: 481
(#80) VANISHING ACT: 733
(#82) SOCIALIST ACTION: 969
(#84) WARS: 580
(#86) SUICIDE: 381
(#90) PLAYHOUSE: 318
(#91) JUMPING SWARM: 367
(#92) VORTEX: 444
(#95) FOUR SQUARE: 335
(#96) PARANOIA: 320
(#97) METASTABLE TO CHAOS: 290
(#102) ICEHOUSE: 177
(#104) JAILER: 235
(#109) TORTURECHAMBER: 133
(#111) TIME LAPSE: [963]
(#112) FORTUNE FAVORS THE: [985]
(#113) OPEN QUESTION: 462
(#114) DECEPTION: 172
(#117) THE MARSH: [942]
(#118) MISS DIRECTION: 260
(#120) ALPHABET SOUP: [946]
(#121) PERFECT MATCH: [968]
(#122) TOTALLY FAIR: 272
(#123) THE PRISONER: 272
(#124) FIRETRAP: 666
(#126) BLOCK N ROLL: 426
(#128) ALL FULL: 315
(#129) LOBSTER TRAP: 286
(#131) TOTALLY UNFAIR: 26
(#135) TRUST ME: 293
(#137) GOLDKEY: 392
(#142) PENTAGRAM: [968]
(#145) Thanks to...: [991]
(#149) SPECIAL: 955
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March 2017 Time Trial + Mini Time Trial |
Posted by: M11k4 - 06-Mar-2017, 10:02 AM - Forum: Competitions
- Replies (14)
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As it's the last month of CCLP4 voting, the levels this month aren't very heavy to optimize.
http://cczone.invisionzone.com/index.php?/files/file/612-%7B?%7D/
Enjoy!
-Miika
EDIT: A new Mini Time Trial is announced a few posts down in this thread!
Technicalities and details:
[Click to Show Content]
- The person with the highest combined remaining time on the two levels wins! There may be a tie in overall score.
- This competition is primarily meant for MS rules. You may send in a Lynx solution too and it will be judged in the same category, but if a Lynx solution exceeds the highest MS solution, they will be considered equal.
- Please send your solutions (either the tws file or avis) to my own email valeosote at hotmail dot com. I will strive to respond to your message by a confirmation that your score has been recorded.
- The levels aren't too hard to solve. In fact, they are pretty easy this time. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving both will obviously place higher.
- Submission deadline is April 3rd, 2017 where you live. I will judge the submissions without warning during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it.
- This is part of the 2017 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award.
- The designer of the levels and any others who have seen the levels in advance, may enter the competition. Please be fair and do not abuse this rule; it is meant to maximize the fun, not provide an advantage.
- The levels may receive an update within the first week of their release. This will only be done if there is some significant problem with the first versions of the levels. Please contact me if you suspect something is off.
- Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released.
- As an exception to the above rule, a participant may 'freeze' their scores at some point after submitting their own solutions. They will not be able to submit any more updates after this, but they may talk about the levels and their times with other people who have frozen their entry. I may update a public list of people who have frozen their score.
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Tile World total times? |
Posted by: bobdabaron - 26-Feb-2017, 9:28 PM - Forum: General Discussion
- Replies (4)
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My guess is the answer is no, but is there any already-scripted-in-TW way to find out how much total time was spent playing a levelset? Not in terms of actual time the program was open, but total time used in solutions - you can view scores for a level, and level-by-level you can see how much time was remaining in your quickest solution. It would be cool to see "how much time was used" on that level, and more interestingly, "how much time was used in that whole levelset" without having to do a boatload of maths.
I would probably be frightened to learn how much time I dropped on all the levelsets I've gone through thus far.
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