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  Quick question
Posted by: Andante - 27-Apr-2017, 11:52 PM - Forum: General Discussion - Replies (3)

What is a .DAC file?

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  Why is this number unique?
Posted by: Andante - 25-Apr-2017, 10:50 PM - Forum: General - Replies (2)

This number can boast something that's unique among all numbers. What is it?

8549176320

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  Making level maps
Posted by: Andante - 24-Apr-2017, 7:36 PM - Forum: General Discussion - Replies (8)

I can't seem to find this great utility I used to use all the time for making maps.

It created an ascii representation of the levels in a set, with all the important info.

Below is an example. Please let me know which utility made this, and where I can get it again! Thanks.

---------------------------

ruleset ms

%%%
LEVEL 1
title Force Shield
passwd WDOR
chips 1
time 100

tiles
A chip north + ic chip
B ball north
C invisible wall
D fireball north
end

map
# # # # # # # # # # #
# #
# #
# > > > #
# ^ A ^ #
# ^ > ^ #
# #
# #
# #
# # # # # H # # # # #
# E E #
# B B #
# E B B E #
# # # # # # # # # #
# # # # # # # #
# #
# # # # # # # # # #
# # # # # #
# C E # # # # #
# # # # # D # #
# # # # # # # #
# #
# E #
# # # #
end

creatures 4 12 ; 6 12 ; 6 11 ; 4 11 ; 7 19

%%%
LEVEL 2
title Bombs Away
passwd PNVW
chips 1
time 100

tiles
A chip north
B toggle closed
C teeth west
D green button
F teeth north
end

map
# # # # # # # # # # # # # # # # # # # # # #
# A = > 6 6 B C #
# = $ = D B C #
# ^ = ^ = ^ B C #
# 6 6 6 6 6 B C #
# B C #
# B C #
# B C #
# B C #
# B C #
# B C #
# B C #
# B C #
# B # B B B B B B B B B B B B B B B B C #
# H # F F F F F F F F F F F F F F F F C #
# E # #
# # # # # # # # # # # # # # # # # # # # # #
end

creatures 19 4 ; 19 2 ; 19 11 ; 19 1 ; 19 3 ; 19 5 ; 19 6 ; 19 7 ; 19 8
creatures 19 9 ; 19 10 ; 19 12 ; 19 13 ; 19 14 ; 18 14 ; 17 14 ; 16 14
creatures 15 14 ; 14 14 ; 12 14 ; 13 14 ; 11 14 ; 10 14 ; 9 14 ; 8 14 ; 7 14
creatures 5 14 ; 6 14 ; 4 14 ; 3 14

%%%
LEVEL 3
title Run-a-muck
passwd TEZD
chips 7
time 500
hint You are almost done!

tiles
A brown button
B blue button
C ball west + blue button
D tank south
F ice boots
G glider south
I ball west
J trap
K tank north
L ball north
M ball south
N force boots
O blue block floor
P teeth south
Q fireball east
R water boots
S ball west + green button
T green button
U red button
V fireball south
W toggle closed
X block + force floor any
Y toggle open
Z block + fire boots
a glider west
b ball east + clone machine
c fireball west
d block south
end

map
# # # # # # # # # # # # # # # # # # # # # # # # # # A & # # # #
B C B # D D D # # # | F # [&& # G #
# # # # # # # |~ ~ I | # : : # #
"# J @ # | | | , , , : #"
# = = # # | _ _ | | # # # # #
# & & # # K K K K L # |M _ _| # N 6 []G :
# ^ ^ # = # # # # # # # # # # # |O O I # # # # # # H
"# , , # = # # # # # # # # # # # # # P |"
# : : # = = = = # # # # # # |
# : : # # # # # = = = = = = = = # : |
Q Q Q Q # # L L L L # : : R |
# # # # : |
# # # # # : # # # # # # M M M M M M # P |
_ _ _ _ # S J T # ^ # >]= = A # # # # # # : # # # # U
$ # # # # # ^ # # # # # # # # # # # # # # & #
$ # # V V V V V : # W #
I $ # M [6M X M [$M # # P W Y W
I $ # Z # # W Y W Y
I $ # a # # Y W Y W
I $ # # # # # # # # # # : # # # # # # # # # # # W Y W Y
# # # # # # # A [J # Y W Y :
b 6 6 6 E # # # c c c c # # # # ?
# : # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
#
# # # # # # # # # # # # # # [] [] [] [] [] [] []
# # d d d d d d d
# # # # # # # # # # # # # # [] [] [] [] [] [] []
# # U 6 6 6 6 6 = = = = d d d d d d d
# # U 6 6 6 6 6 = = = = # [] [] [] [] [] [] []
# # # # # # # # # # # # # d d d d d d d
# #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
end

traps 7 20 -> 3 3 ; 26 0 -> 15 20 ; 16 13 -> 8 13

cloners 3 28 -> 0 21 ; 31 13 -> 13 13

creatures 8 10 ; 10 10 ; 12 10 ; 14 10 ; 14 18 ; 8 16 ; 10 16 ; 12 16
creatures 14 16 ; 19 12 ; 18 12 ; 20 12 ; 22 12 ; 23 12 ; 24 12 ; 27 7
creatures 28 12 ; 7 5 ; 8 1 ; 9 5 ; 10 1 ; 11 5 ; 12 1 ; 13 5 ; 1 1 ; 24 6
creatures 21 2 ; 19 5 ; 7 13 ; 0 16 ; 0 17 ; 0 18 ; 0 19 ; 5 10 ; 0 10
creatures 2 10 ; 3 10 ; 29 1 ; 29 5 ; 17 15 ; 19 15 ; 21 15 ; 23 15 ; 25 15
creatures 26 21 ; 23 21 ; 20 21 ; 17 21 ; 15 5 ; 28 16

%%%

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  The Other 100 Tiles Developer's Commentary, Part 1 (Intro, Levels 1-10)
Posted by: ajmiam - 23-Apr-2017, 6:27 PM - Forum: Blog Station - No Replies

Hello, everyone, and thanks for taking some time to read the commentary for my second levelset, The Other 100 Tiles! (To100T for short.) I had fun reminiscing and typing up the history of Pit of 100 Tiles, and am looking forward to doing the same here.

Set History & Design Philosophy


[Click to Show Content]


Now, on to the levels themselves!

Level 1

"A (Slightly) More Complicated Maze"


[Click to Show Content]


Level 2

"Gravity Falls"


[Click to Show Content]


Level 3

"Mortarfied"


[Click to Show Content]


Level 4

"Pluto"

(CCLP1 Level 87!)



[Click to Show Content]


Level 5

"Hammered Into Place"


[Click to Show Content]


Level 6

"Tool Shed"


[Click to Show Content]


Level 7

"Encased in Carbonite"


[Click to Show Content]


Level 9

"The Very Hungry Caterpillar"

(CCLP1 Level 123!)



[Click to Show Content]


Level 10

"Swapgates"


[Click to Show Content]

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  CCLP4 Podcast #2: Top 10 Levels Only We Seem to Like!
Posted by: Flareon350 - 21-Apr-2017, 11:27 AM - Forum: Announcements - No Replies

With voting soon coming to a close, J.B. Lewis, Andrew Menzies, and I talk about the top 10 levels only we seem to like from the voting pool in this roughly 2 hour podcast! It can be viewed/listened here:




Feel free to comment below your thoughts and discuss any levels only you seem to like! And once again, please continue voting, it really does help! There's only 9 days left! Slight smile Hope you enjoy!

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  CCLP3 Lynx and Rockdet award
Posted by: Flareon350 - 20-Apr-2017, 8:32 PM - Forum: Awards - Replies (1)

Rockdet award claim:

LPed CCLP1 (Lynx), CCLP2, and CCLP3 (Lynx) (all on my YouTube channel)

Also first time completing CCLP3 in the Lynx ruleset. Slight smile

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  Pepper-Wood's Scores
Posted by: Pepper-Wood - 09-Apr-2017, 2:10 PM - Forum: High Scores - No Replies

Please use "Kathryn DiPippo" as my display name.

CCLP1 MS

#1 147
#2 165
#3 165
#4 144
#5 198
#6 159
#7 169
#8 195
#9 192
#10 234
#11 167
#12 247
#13 192
#14 151
#15 202
#16 196
#17 971
#18 205
#19 254
#20 250
#21 127
#22 292
#23 200
#24 178
#25 122
#26 58
#27 229
#28 176
#29 236
#30 71

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  CC2 Custom Set Review - "Rising" (v1.0)
Posted by: Joshua Bone - 08-Apr-2017, 5:01 PM - Forum: Blog Station - Replies (1)

[img]<fileStore.core_Attachment>/monthly_2017_10/blog-0069714001491691991.thumb.png.24b5ed3ec0f7c91407af425f71f0b785.png[/img]I took a break today from my ongoing Let's Play of the very enjoyable but lengthy 'Flareon1', and decided to take a peek at the latest file from H2O, posted yesterday. The levelset is called 'Rising' and features 8 levels. Playing through the set took me about an hour and 20 minutes.

The video of my playthrough can be found here:





01 RISING

The set begins with this massive untimed 99x99 bonus level which is unique in that it contains all of the other levels in the set. I call it a bonus level because the solution is trivial - just walk in a westerly direction and find the unguarded exit. However, there are bonuses everywhere and I'm sure finding an optimal route would be a challenge. I really like the pixel art (the trees and the path) at lower right, and it is interesting to be able to get a preview of the levels to come. However, I think it would be more interesting if there was at least a little bit of challenge in the level, and it was also pretty confusing on first play because I didn't know that all these rooms were previews of coming levels. I didn't 'get' it at first, but once I figured it out later it was a cool moment.

02 RED INK

A nice little puzzle, fun to solve, feels like it's over too quickly though!

03 HOT WATER

Also a cool concept, dodging the yellow tanks is easy but interesting. Again, the level is over so quickly! I could see combining this + RED INK + maybe a compressed version of GREEN THUMB all into one level. (I guess after my review of Explorer's Delight I must sound like Goldilocks-- "These levels are too long... these levels are too short..." Sorry.)

04 GREEN THUMB

The central puzzle is awesome, and very fun to figure out. I'm less of a fan of the level's layout, but it works.

05 OFF THE TRACK

I enjoyed this one. Short enough it's not terribly frustrating, pleasing to the eye, and a unique gameplay concept.

06 CUT TEETH

Wonderful level with an unique, engaging theme. The length is perfect, just enough to be quite challenging, but not so much that it's a chore to restart the level after a mistake. Felt very satisfying to solve.

07 CUT THE ICE

My favorite of the set. I like the use of the one-way teleport mechanism to create three separate, similarly themed teamwork puzzles. The top left puzzle did feel somewhat trivial compared to the other two (which were excellent!). I might consider starting Chip and Melinda off within sight of each other to emphasize that this is a teamwork level. The teleport mechanism plays pretty well! There are ways to drastically simplify the circuitry, but since it's not visible during play maybe it's irrelevant.

08 DIRT FILE

A lengthy maze level using blue tanks, green toggles, and... a three-way toggle mechanism! This was actually the most frustrating level in the set for me, mostly because I didn't quite understand that each of the pink buttons was actually controlling the state of all the pink walls, i.e. I thought that each pink button was only responsible for the pink walls in the immediate vicinity, and so it would confuse me to find a door open where I thought I'd left it closed, and vice versa. A hint might help. But overall it's a quality level and satisfying to solve.



Attached Files
.png   blog-0069714001491691991.png (Size: 4.97 MB / Downloads: 261)
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  Rising
Posted by: H2O - 07-Apr-2017, 6:05 PM - Forum: Level Discussion - No Replies

This is the feedback thread for the level set Rising.


[Image: lDNKG9N.png]


The levels are:
01 RISING
02 RED INK
03 HOT WATER
04 GREEN THUMB
05 OFF THE TRACK
06 CUT TEETH
07 CUT THE ICE
08 DIRT FILE


Any feedback or review would be appreciated.

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  Rising
Posted by: H2O - 07-Apr-2017, 6:04 PM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets

This set consists of eight short levels for Chip's Challenge 2.

If you enjoy playing them, congratulations, you have good taste Thumbs up

[Image: lDNKG9N.png]


Confirmed solvable? Yes


What's New in Version 1.0.1
  • Hint in level 8 added.

  • Level 2 is slightly more difficult now.



Attached Files Thumbnail(s)
   

.zip   rising.zip (Size: 13.57 KB / Downloads: 302)
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