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  Bacorn CCLP4
Posted by: Bacorn - 28-Feb-2016, 6:03 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets


I'm uploading those 20 levels to be considered for CCLP4.

New in 1.1:

5 - PUSH - Removed extra yellow key

8 - KEY BOX - Changed some key and door colors

13 - USE - Removed tank

16 - COUNT THE STEPS - Buttons cannot be pressed with blocks

New in 1.2:

5 - PUSH - 2 extra chips now required

13 - USE - time limit increased to 600



Attached Files
.dat   BacornCCLP4.dat (Size: 12.66 KB / Downloads: 395)
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  Hello all
Posted by: BD54 - 26-Feb-2016, 9:16 AM - Forum: General - Replies (5)

I've been registered for quite some time and never got around to greeting everyone before.

My name is Rory, and I'm currently an undergraduate student of music composition.

The history I have with Chip's Challenge is rather funny, as I discovered the game by pure chance - I came across the title ever-so-occasionally in passing, not even knowing what kind of game it was, and one day finally decided to look it up. 5-6 years ago, I first found a copy of the Microsoft version that I was able to play on my 32-bit notebook at the time, but my bond was was still tenuous. However, over time, I tried the game on other systems, such as the Commodore 64, Commodore Amiga, and DOS and started to like it much, much more. Now, I primarily use Tile World 2, but have also enjoyed Chuck's Challenge 3D and Chip's Challenge 2 on steam.

I look forward to contributing and interacting some more here, especially once my studies wind down within the next few months!

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  Architect01
Posted by: The Architect - 23-Feb-2016, 5:51 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

Just a few levels I'd like to submit for CCLP4.



Attached Files
.ccl   Architect01.ccl (Size: 4 KB / Downloads: 338)
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  CCLP4-ChocophileBenj
Posted by: ChocophileBenj - 22-Feb-2016, 6:39 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets


These levels are designed to be homogenous. Except maybe Trial By Ice + Honeycomb Hustling. But if a single level of mine fits in the pack, then I'll be proud of myself enough.

The "Look before you leap" philosophy may apply to pretty much every level in the set.



What's New in Version 1.02
  • -Lynx's yellow key problem in SOTW fixed
  • -3 news levels (checked) :
  • --Block control
  • --To switch or not to switch
  • --The 456977th password



Attached Files
.dat   CCLP4 ChocophileBenj's official submission.dat (Size: 12.76 KB / Downloads: 376)
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  CCZ-TT-1603
Posted by: random 8 - 21-Feb-2016, 2:44 AM - Forum: Competition Level Packs - No Replies

File category: Archived


"Cycloids", the level for the March 2016 Time Trial competition.

See competition thread for details.



Attached Files Thumbnail(s)
   

.dat   CCZ-TT-1603.dat (Size: 1.26 KB / Downloads: 336)
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  March 2016 Time Trial
Posted by: random 8 - 21-Feb-2016, 2:44 AM - Forum: Competitions - Replies (6)

First Time Trial starts in late February and only has one level—this year is off to a pretty slow start. See what i did there? *cough*


Anyway, here's the level: http://cczone.invisionzone.com/index.php?/files/file/541-ccz-tt-1603/



Now, if you've already looked at the level before reading this, or your name is Jeffrey Bardon, you probably know that something is odd about the level: Chip is missing. That's because you get to place him on the map! You can place him anywhere you want, as long as it's not one of the places marked with an X in this image. You also can't place him where a creature or block is, and the level must remain Lynx-playable (specifically: he must be on the top layer, and if you wish to place him on a non-floor tile, that tile must be moved to the bottom layer).



Put in more simple terms, you cannot place Chip such that the level can be solved in less than a second, or such that the tank mechanism no longer works.



Technically technical technicalities, technically copied from technically Miika technically:


1) The person with the highest time wins! Ties will not be broken.


2) You may enter in either MS or Lynx, with the former being the primary rules. This means that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category.


3) Please send your solutions (either the tws file or avis), along with either your starting position stated in the email body or a .dat/.ccl showing your starting position, to my own email, ryanDOTrandom8ATyahooDOTcom. Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded.


4) The level isn't too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated.


5) This is part of the 2016 season of the Chip Cup. Winner will be awarded 15 points, second place 12 points, third place 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award.


6) Submission deadline is end of March, 2016 where you live. I will judge the submissions without warning during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in earlier rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it.


7) The designer of the level may enter the competition, but he chooses not to, so whatever.


8) The level may receive an update within the first week of its release. This will only be done if there is some significant problem with the first version of the level. Please contact me if you suspect something is off.


9) A participant may 'freeze' their scores at some point after submitting their own solutions. They will not be able to send in any more updates after this, but they may talk about the levels and their times with other people who have frozen their entry. I will update a public list of people who have frozen their scores.



-----



People who have frozen their scores:

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  5-Levels
Posted by: Chipster - 19-Feb-2016, 7:32 AM - Forum: CC1 Level Packs - Replies (1)

File category: CC1 Levelsets

Run!


What's New in Version dat
  • I created these levels just for fun until I joined then I went to share my creations.have fun and watch out!



Attached Files
.dat   5-Levels.dat (Size: 3.02 KB / Downloads: 374)
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  AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Posted by: Chipster - 19-Feb-2016, 7:26 AM - Forum: CC1 Level Packs - Replies (1)

File category: CC1 Levelsets

HARD


What's New in Version dat
  • hard



Attached Files
.dat   AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.dat (Size: 1,020 bytes / Downloads: 334)
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  ALPHAWERTY
Posted by: Chipster - 19-Feb-2016, 7:24 AM - Forum: CC1 Level Packs - Replies (1)

File category: CC1 Levelsets

Normal


What's New in Version dat
  • have fun



Attached Files
.dat   ALPHAWERTY.dat (Size: 1.81 KB / Downloads: 390)
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  Keyboard controls - anyone having problems adjusting to them?
Posted by: bonarae - 18-Feb-2016, 2:51 AM - Forum: Chip's Challenge 2 - Replies (1)

One of the first things I have noticed in both the Steam version of CC1 as well as CC2 is that the keyboard controls are vastly different from what we grew up with playing either MSCC/TW (i.e. the arrow keys.)

I seldom play CC these days but I have difficulty adjusting to the new-style keyboard controls (i.e. many other Steam games use the same pattern found in the Steam versions of CC.) Although we can adjust the controls to our taste, but why were the keyboard controls changed from the what the original versions had?

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