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    Thread: CCLP4 Voting Has Begun!
Post: CCLP4 Voting Has Begun!

Created a new account, and with this it seems to work :slight_smile:
_H_ Announcements 14 13,073 15-Jul-2016, 11:28 AM
    Thread: CCLP4 Voting Has Begun!
Post: CCLP4 Voting Has Begun!

Yes, and the login worked fine last week :slight_smile: however not anymore today :slight_frown: And a completely different question, is there some structure to the four different packs, e.g. levels...
_H_ Announcements 14 13,073 15-Jul-2016, 6:38 AM
    Thread: CCLP4 Voting Has Begun!
Post: CCLP4 Voting Has Begun!

No voting seems to be possible - just get a unknown login error :flushed:
_H_ Announcements 14 13,073 15-Jul-2016, 5:22 AM
    Thread: Chip's Challenge Level Splicer
Post: Chip's Challenge Level Splicer

Just had a quick look at the code, the syntax should be Code: -- file[tab]number -- but the program has several flaws, it doesn't change the level numbers (so the output will not be correct), for ...
_H_ Programs and Editors 4 4,443 14-Jul-2016, 6:42 AM
    Thread: June 2016 Create Comp - CC2 Tutorials! (First ever CC2 create!)
Post: June 2016 Create Comp - CC2 Tutorials! (First ever...

Firstly, thanks for your elaborate answers. Secondly, yes I was a bit disappointed about the video, and not just for my levels, as in some of your let's plays you seem to have so much more motivation...
_H_ Competitions 26 18,429 13-Jul-2016, 5:33 AM
    Thread: June 2016 Create Comp - CC2 Tutorials! (First ever CC2 create!)
Post: June 2016 Create Comp - CC2 Tutorials! (First ever...

Quote: -- And H: judging these competitions always always always comes down to the personal opinion of the person judging: different people will like different levels more than others. -- For sure, ...
_H_ Competitions 26 18,429 13-Jul-2016, 3:39 AM
    Thread: June 2016 Create Comp - CC2 Tutorials! (First ever CC2 create!)
Post: June 2016 Create Comp - CC2 Tutorials! (First ever...

Quote: -- If you don't agree with the rankings then I apologize but I do feel like I was fair, even to you and your level, Phantoms. -- No reason to apologize, at least not to me, since I don't care...
_H_ Competitions 26 18,429 12-Jul-2016, 1:07 PM
    Thread: June 2016 Create Comp - CC2 Tutorials! (First ever CC2 create!)
Post: June 2016 Create Comp - CC2 Tutorials! (First ever...

Your description of the starting post is definitely very clear that you expected lesson style levels, especially because your example Block Tug shows this clearly, and describes every step you have to...
_H_ Competitions 26 18,429 12-Jul-2016, 10:04 AM
    Thread: Count to 2,000
Post: Count to 2,000

92+93+94+95+96+97+98+99
_H_ Games and Trivia 1,044 587,710 07-Jul-2016, 5:00 AM
    Thread: Count to 2,000
Post: Count to 2,000

8+9+10+11+12+13+14+15+16+17+18+19+20+21+22+23+24+25+26+27+28+29+30+31+32+33+34+35+36+37+38+39
_H_ Games and Trivia 1,044 587,710 29-Jun-2016, 4:40 PM
    Thread: Feedback thread gm5
Post: Feedback thread gm5

http://i.imgur.com/wZ0Saq3.png (https://cczone.invisionzone.com/index.php?/files/file/478-gm5/) NEW LEVELS - against all probability new stunning levels were added :sunglasses: UPDATES - aro...
_H_ Level Discussion 32 21,659 29-Jun-2016, 5:06 AM
    Thread: Count to 2,000
Post: Count to 2,000

________ 22 √1042+1532
_H_ Games and Trivia 1,044 587,710 25-Jun-2016, 4:35 PM
    Thread: Count to 2,000
Post: Count to 2,000

Code: -- _|_|_|_| _|_|_| _| _| _| _|_| _| _|_| _| _| _| _| _| _|_|_| _| --
_H_ Games and Trivia 1,044 587,710 13-Jun-2016, 11:14 PM
    Thread: How to use logic gates?
Post: How to use logic gates?

Quote: -- is it possible to set up "IF statements" with wires? -- Almost all useful logic circuits are conditional on their input, so yes as you can see most circuit as a conditional expression. :sl...
_H_ Chip's Challenge 2 13 10,636 24-May-2016, 5:55 PM
    Thread: How to use logic gates?
Post: How to use logic gates?

I'll try to give you a short overview over the elements and their mechanics :slight_smile: The logic gates are AND, NAND (not and), OR and XOR (exclusive or) will give you based on their inputs on t...
_H_ Chip's Challenge 2 13 10,636 23-May-2016, 4:42 PM
    Thread: cloning chip glitch
Post: cloning chip glitch

To complete a level, you have to exit with as many players as are initially in the level, this includes characters on clone machines. To have a playable Chip or Melinda, you need to clone once. To fin...
_H_ Chip's Challenge 2 4 4,531 29-Apr-2016, 8:01 AM
    Thread: Count to 2,000
Post: Count to 2,000

93-13 = 63+83 = 123-103
_H_ Games and Trivia 1,044 587,710 25-Apr-2016, 4:49 PM
    Thread: Post Your Ctrl-V
Post: Post Your Ctrl-V

In my opinion every set needs some kind blob level, I mean no matter, it doesn't matter, OK I failed, it doesn't matter how much blobs are hated, every set has to showcase blobs in some way. And me pe...
_H_ Games and Trivia 773 441,095 15-Apr-2016, 4:44 PM
    Thread: "The Other 100 Tiles" by ajmiam
Post: "The Other 100 Tiles" by ajmiam

Today I thought, let's play some To100T in cc2 :slight_smile: To get a feeling for the set, I chose to play some levels at random at first... For most I had a lot of fun, but e.g. SWIP-SWAP seems at...
_H_ Level Discussion 12 9,437 15-Apr-2016, 6:10 AM
    Thread: Feedback thread gm5
Post: Feedback thread gm5

Thank you for your feedback :slight_smile: The question I answered via private message since it might end up to be a bit off-topic. BLUE SKY AND FIRE right now is indeed just a really short concept ...
_H_ Level Discussion 32 21,659 14-Apr-2016, 6:56 AM