28-Aug-2013, 8:15 PM
This is the official discussion thread for CCLP1 voting's final pack - the Entertainment Pack. Feel free to share your thoughts, opinions, and comments on the levels here!
Entertainment Pack - Discussion
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28-Aug-2013, 8:15 PM
This is the official discussion thread for CCLP1 voting's final pack - the Entertainment Pack. Feel free to share your thoughts, opinions, and comments on the levels here!
31-Aug-2013, 8:36 PM
I enjoyed let the game begin until the very end with two blobs and an appearing wall. Without out this I think the level is pretty good and not too difficult.
Bummbua Banubauabgv is a an interesting puzzle and concept, and tough! I haven't solved it yet and please, someone let me know if it requires some really odd trick or something out of the ordinary. I'm curious where the title comes from. I really loved minigame, well designed and I love puzzles like this. -I don’t quite understand how to trigger the teeth however, or what the point of that is.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels "Not knowing how near the truth is, we seek it far away." -Hakwin Rinzai "Yeah, well, that's just, like, your opinion, man" -'The Dude' Lebowski
01-Sep-2013, 7:46 AM
Quote:I enjoyed let the game begin until the very end with two blobs and an appearing wall. Without out this I think the level is pretty good and not too difficult. That's odd. I thought I've removed them and just placed the exit right away after that. Quote:I really loved minigame, well designed and I love puzzles like this. The teeth and the gliders, when the level mechanism went error, they will force the player to restart the level. And I agree with your point that it is an awesome puzzle level.
yeah I thought that's what it was for but I can't see how the mechanism get messed up at all. I'm probably just missing something obvious.
oh yeah; who made mini game?
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels "Not knowing how near the truth is, we seek it far away." -Hakwin Rinzai "Yeah, well, that's just, like, your opinion, man" -'The Dude' Lebowski
05-Sep-2013, 8:42 PM
Archie Pusaka.
07-Nov-2013, 3:58 PM
Level 18 is impossible in Lynx. This is the only bust I have encountered so far.
CC is awesome!
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2 CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4 My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net Good posts don't cost too much, yet many go unwritten.
07-Nov-2013, 4:08 PM
Quote:Level 18 is impossible in Lynx. This is the only bust I have encountered so far.That's funny. I just played through it then without any issues.
08-Nov-2013, 1:29 AM
Sorry about that. I must have done something wrong.
CC is awesome!
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2 CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4 My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net Good posts don't cost too much, yet many go unwritten.
08-Nov-2013, 12:58 PM
Quote:Level 18 is impossible in Lynx. This is the only bust I have encountered so far. Where did you get stuck? Also, for future reference, a "bust" usually means an unintended solution.
08-Nov-2013, 3:15 PM
Quote:Where did you get stuck?The tip said to push a blue button when there is a tank on another blue button. When I tried this with the MS ruleset, one tank went on the force floors. When I tried it with the Lynx ruleset, the same tank just reversed back to its original position.
CC is awesome!
CC2 sets (still being updated): C1059-CC2 --- Walls of CC2 CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4 My Youtube channel --- Fiver's Honeycomb --- Fanfiction.net Good posts don't cost too much, yet many go unwritten. |
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