JoshuaBoneLP.dat
#1
Hey guys! I stumbled back into the CC community a few weeks ago after an 8 year hiatus. I've spent a few days revamping my old levelset, and the results are now available here and on the Yahoo Groups page. The file is JoshuaBoneLP.dat and it contains 48 levels, about 2/3 of which are from the old JoshB_LYNX.dat set. I've worked really hard on the new ones though, and I'd like to hear feedback and find out if any of them are busted. They should all work in MS and LYNX. The complete listing is:

01 Tumblers - changed ice to force floors and added a chip requirement. Should be fixed in MS mode.

-update- still minorly busted but I think it's ok. You're just not required to hold open all the traps in the bottom row.

02 Redoubled Effort - unchanged

03 Thieves And Teleports - unchanged

04 Nine Men's Morris - added toggle walls around the outside to make the last block less risky

05 Rivets - unchanged

06 Earthy Expression - new action level

07 Sliding Scale - new puzzle level

08 Scarecrow - unchanged

09 Tornado Alley - unchanged

10 Toggle Toggle - new puzzle level

11 Superfluous Autonomy - unchanged

12 Mineshaft - unchanged

13 Spiral - unchanged

14 Marooned - moved the teeth room up above the exit so the player can see the mechanism at the end

15 Melt - unchanged

16 Combination Lock - unchanged

17 My Friend - minor aesthetic changes, should not affect gameplay

18 Moving And Unmoving - new puzzle level

19 Shifting Shadows - unchanged

20 Riot Police - MAJOR changes, now need to keep the monsters from hitting clone buttons

21 Reverse Reading Order - new action level

22 Mud And Water - unchanged

23 Swarm - unchanged

24 Condo - unchanged

25 How To Get Around In Venice - unchanged

26 If I Ran The Zoo - new puzzle level

27 Pearl Diving - unchanged

28 Carried Away - upped the time limit by 100 seconds

29 Dimensional Friends - new puzzle level

30 Do As I Say - new puzzle level

31 Four the Love - unchanged

32 Boids - new action level

33 Glass House - new puzzle level

34 Blazes - unchanged

35 No End In Sight - removed useless room with bomb and red key from lower left corner

36 In The Limelight - unchanged

37 Construction Zone - fixed the bust by moving the chip socket over two spaces

38 Lichtenstein - added a 't' so it's spelled right now (update: no it's still wrong, haha!), not that the name ever meant a damn thing. Made some aesthetic changes, moved the toggle button over one space, and used JB's CCLP3 fixed version

39 Bolkonski - aesthetic changes, gameplay should be same

40 Escort - new puzzle level

41 Sardines - made the hint easier to get to

42 Jailbird - unchanged

43 Diabolical - unchanged

44 Warm Breeze - new action level

45 In the Line of Fire - new action/puzzle level

46 Bifurcations - new puzzle level

47 ParaDiaHyperbolical - new puzzle level
My CC1 custom levelset, JoshuaBoneLP.dat
My 'Walls of CC1' custom levelset for CC2, JBoneWOCC.zip, containing levels based on the first 28 levels of CC1.
My CC2 misfit levels, JBoneMisfits.zip, containing 4 levels that didn't fit anywhere else.
Designer totals:
15 levels in CCLP3
52 levels in CC2
Public Apology: I'm very, very sorry about HAUNTED CASTLE, ANTARCTICA, and the endings on VENICE and THINKTANK.
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#2
I've enjoyed this new update considerably! Love "Earthy Expression," "Toggle Toggle," and the update to "Nine Men's Morris" that allows the player to walk around outside - very CC1-esque. Slight smile Will comment more soon.
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