01-Feb-2013, 4:23 AM
(This post was last modified: 01-Feb-2013, 11:11 PM by Joshua Bone.)
Hey guys! I stumbled back into the CC community a few weeks ago after an 8 year hiatus. I've spent a few days revamping my old levelset, and the results are now available here and on the Yahoo Groups page. The file is JoshuaBoneLP.dat and it contains 48 levels, about 2/3 of which are from the old JoshB_LYNX.dat set. I've worked really hard on the new ones though, and I'd like to hear feedback and find out if any of them are busted. They should all work in MS and LYNX. The complete listing is:
01 Tumblers - changed ice to force floors and added a chip requirement. Should be fixed in MS mode.
-update- still minorly busted but I think it's ok. You're just not required to hold open all the traps in the bottom row.
02 Redoubled Effort - unchanged
03 Thieves And Teleports - unchanged
04 Nine Men's Morris - added toggle walls around the outside to make the last block less risky
05 Rivets - unchanged
06 Earthy Expression - new action level
07 Sliding Scale - new puzzle level
08 Scarecrow - unchanged
09 Tornado Alley - unchanged
10 Toggle Toggle - new puzzle level
11 Superfluous Autonomy - unchanged
12 Mineshaft - unchanged
13 Spiral - unchanged
14 Marooned - moved the teeth room up above the exit so the player can see the mechanism at the end
15 Melt - unchanged
16 Combination Lock - unchanged
17 My Friend - minor aesthetic changes, should not affect gameplay
18 Moving And Unmoving - new puzzle level
19 Shifting Shadows - unchanged
20 Riot Police - MAJOR changes, now need to keep the monsters from hitting clone buttons
21 Reverse Reading Order - new action level
22 Mud And Water - unchanged
23 Swarm - unchanged
24 Condo - unchanged
25 How To Get Around In Venice - unchanged
26 If I Ran The Zoo - new puzzle level
27 Pearl Diving - unchanged
28 Carried Away - upped the time limit by 100 seconds
29 Dimensional Friends - new puzzle level
30 Do As I Say - new puzzle level
31 Four the Love - unchanged
32 Boids - new action level
33 Glass House - new puzzle level
34 Blazes - unchanged
35 No End In Sight - removed useless room with bomb and red key from lower left corner
36 In The Limelight - unchanged
37 Construction Zone - fixed the bust by moving the chip socket over two spaces
38 Lichtenstein - added a 't' so it's spelled right now (update: no it's still wrong, haha!), not that the name ever meant a damn thing. Made some aesthetic changes, moved the toggle button over one space, and used JB's CCLP3 fixed version
39 Bolkonski - aesthetic changes, gameplay should be same
40 Escort - new puzzle level
41 Sardines - made the hint easier to get to
42 Jailbird - unchanged
43 Diabolical - unchanged
44 Warm Breeze - new action level
45 In the Line of Fire - new action/puzzle level
46 Bifurcations - new puzzle level
47 ParaDiaHyperbolical - new puzzle level
01 Tumblers - changed ice to force floors and added a chip requirement. Should be fixed in MS mode.
-update- still minorly busted but I think it's ok. You're just not required to hold open all the traps in the bottom row.
02 Redoubled Effort - unchanged
03 Thieves And Teleports - unchanged
04 Nine Men's Morris - added toggle walls around the outside to make the last block less risky
05 Rivets - unchanged
06 Earthy Expression - new action level
07 Sliding Scale - new puzzle level
08 Scarecrow - unchanged
09 Tornado Alley - unchanged
10 Toggle Toggle - new puzzle level
11 Superfluous Autonomy - unchanged
12 Mineshaft - unchanged
13 Spiral - unchanged
14 Marooned - moved the teeth room up above the exit so the player can see the mechanism at the end
15 Melt - unchanged
16 Combination Lock - unchanged
17 My Friend - minor aesthetic changes, should not affect gameplay
18 Moving And Unmoving - new puzzle level
19 Shifting Shadows - unchanged
20 Riot Police - MAJOR changes, now need to keep the monsters from hitting clone buttons
21 Reverse Reading Order - new action level
22 Mud And Water - unchanged
23 Swarm - unchanged
24 Condo - unchanged
25 How To Get Around In Venice - unchanged
26 If I Ran The Zoo - new puzzle level
27 Pearl Diving - unchanged
28 Carried Away - upped the time limit by 100 seconds
29 Dimensional Friends - new puzzle level
30 Do As I Say - new puzzle level
31 Four the Love - unchanged
32 Boids - new action level
33 Glass House - new puzzle level
34 Blazes - unchanged
35 No End In Sight - removed useless room with bomb and red key from lower left corner
36 In The Limelight - unchanged
37 Construction Zone - fixed the bust by moving the chip socket over two spaces
38 Lichtenstein - added a 't' so it's spelled right now (update: no it's still wrong, haha!), not that the name ever meant a damn thing. Made some aesthetic changes, moved the toggle button over one space, and used JB's CCLP3 fixed version
39 Bolkonski - aesthetic changes, gameplay should be same
40 Escort - new puzzle level
41 Sardines - made the hint easier to get to
42 Jailbird - unchanged
43 Diabolical - unchanged
44 Warm Breeze - new action level
45 In the Line of Fire - new action/puzzle level
46 Bifurcations - new puzzle level
47 ParaDiaHyperbolical - new puzzle level
My CC1 custom levelset, JoshuaBoneLP.dat
My 'Walls of CC1' custom levelset for CC2, JBoneWOCC.zip, containing levels based on the first 28 levels of CC1.
My CC2 misfit levels, JBoneMisfits.zip, containing 4 levels that didn't fit anywhere else.
Designer totals:
15 levels in CCLP3
52 levels in CC2
Public Apology: I'm very, very sorry about HAUNTED CASTLE, ANTARCTICA, and the endings on VENICE and THINKTANK.
My 'Walls of CC1' custom levelset for CC2, JBoneWOCC.zip, containing levels based on the first 28 levels of CC1.
My CC2 misfit levels, JBoneMisfits.zip, containing 4 levels that didn't fit anywhere else.
Designer totals:
15 levels in CCLP3
52 levels in CC2
Public Apology: I'm very, very sorry about HAUNTED CASTLE, ANTARCTICA, and the endings on VENICE and THINKTANK.