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Lessinath
We should probably break this off into its own topic, but I can't remember how with this forum software.
I was really really trying to find a way to make it bad to get flippers / fire boots but I couldn't figure it out.
Quote:You tested your own land mine. It worked!
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Dave Varberg
Quote:We should probably break this off into its own topic, but I can't remember how with this forum software.
I was really really trying to find a way to make it bad to get flippers / fire boots but I couldn't figure it out.
Wow. Now you really got me thinking.....there must be a way.
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan
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Miika Toukola
Well you can't force anyone onto fire/water only if they have the right boots, so you need to make it matter that the item is missing from where it was instead of how Chip can move afterwards. So if you don't pick up the boots a monster might come by and deflect off of them, but if they were taken it would go somewhere else.
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Lessinath
Monster redirection is a good idea.
Quote:You tested your own land mine. It worked!
You mean bad in an absolute sense? There's always the trick of making it bad to take them too early (e.g. Magic Trick, LUNIT).
Quote:In Jr. High School, I would take a gummi bear, squeeze its ears into points so it looked like Yoda, and then I would say to it "Eat you, I will!". And of course then I would it eat.
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J.B. Lewis
If you're using a no-collision solution, CCLP3's Bolkonski does this.