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  JSON's CCLP5 Level Submissions
Posted by: JasonDREWlo - 27-Sep-2021, 5:31 PM - Forum: CC1 Level Packs - Replies (1)

The most recent version of my set will always be the last message I've sent in this thread.

Starting my thread off with 4 levels I'm submitting for CCLP5 consideration!

Constructive or positive feedback is always welcome.



Attached Files
.dat   drewset.dat (Size: 5.12 KB / Downloads: 228)
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  CCGaagle Level Pack
Posted by: Chip Chuckle - 16-Sep-2021, 3:13 AM - Forum: Under Construction - No Replies

Hello everyone.
I was so excited after find out the Chip's Challenge Level Designer program.
And I'm using it to create level pack for entertainment instead of hard puzzle.
I decide to finish when the package reach 100 levels. However currently it has 12 levels. And I'm waiting for more inspiration to create new level.

The Rule of this package:
- Each level have multiple finish points and can be win in many ways.
- The more cheating, the more absolute win.
- Collect winning way as much as you can.
- No complex mono matrix level.
- Have some interesting zone to replay just for fun.
- Contain hidden funny bug to discover.
- Able to manipulate the monsters to the hilarious point.
- No need to be played in level order.

List of level and password:
1 - Welcome Back, Kid   : YEAH
2 - Lesson -0.2              : ?!?!
3 - Episode 3                 : CHIP
4 - Level Boot               : TOOB
5 - Thè Tráp                 : 5NIGHTS
6 - Ping Pong Pion        : PPPP
7 - Abu Ali al-Zarqak      : ANZI
8 - Lesson 5.8?             : KBKB
9 - The Guardians          : FIRE
10 - DJ Party                : BUSTER
11 - Les Patineurs Valse : Émile
12 - Who Fast?             : ....

Revel In  
Thief Teeth Teeth Teeth Fail Laughing Fail Teeth Teeth Teeth Thief



Attached Files
.dat   CCGaagle_20210915.DAT (Size: 6.19 KB / Downloads: 230)
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  Jeremy Christman CCLP5 Submission
Posted by: Jeremy Christman - 13-Sep-2021, 12:10 PM - Forum: CC1 Level Packs - Replies (4)

Here is my submission for CCLP5.  I am willing to make any alterations to any of the levels here if needed.



Attached Files
.tws   Jeremy_CCLP5.dat-ms.dac.tws (Size: 71.23 KB / Downloads: 213)
.tws   Jeremy_CCLP5.dat-lynx.dac.tws (Size: 98.18 KB / Downloads: 202)
.dat   Jeremy_CCLP5.dat (Size: 23.82 KB / Downloads: 227)
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  Rules for streaming
Posted by: SuperChipster - 25-Aug-2021, 1:48 PM - Forum: General Discussion - Replies (3)

Hi, Everyone,

I am just getting into streaming on Twitch. I'm a huge fan of CC1 and CC2 and am considering streaming some CC content.

That leaves me in a slight situation, though. CHIPS.dat obviously has copyright associated with it. I would need to ask about the copyright permissions to use it in streams I'd imagine. But that's not really why I'm here asking.

The real reason I'm here asking is are there any rules about streaming or making YouTube content on any of the custom level sets I find here? Is it on a case by case basis, or is it generally considered fine to stream level sets I find posted here--even though they aren't mine?

Based on what I could find from past posts, this seems to be okay, but I can't find any official guidelines or anything for this. And I would prefer not to just assume.

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  Bowman's CCLP5 submissions
Posted by: Bowman - 18-Aug-2021, 12:32 PM - Forum: CC1 Level Packs - Replies (2)

Here is my submissions set for CCLP5 along with the TWS files for both MS and Lynx. Many minor and in some cases major tweaks were made to levels, including an entire remake of BRUTE FORCE.

Update on 8/24/21: Corrected the chip count on level 20 and made minor changes to level 27. The attached TWS files for both MS and Lynx still work.

Update on 9/2/21: Few more small edits on level 27. This will affect the TWS files so I updated them.

Update on 10/5/21: Added levels 1, 3, 4, 5, 9, 11, and 25. Made a minor aesthetic edit on level 24. Updated both TWS files.

Update on 12/21/21: Made some small changes to level 27. Updated TWS

Update on 1/12/22: Made a significant addition to level 19. Increased time limit. Updated TWS

Update on 1/14/22: Made minor changes to levels 22 and 31. Updated TWS
Chip Win



Attached Files
.tws   BowmanCCLP5.dat-ms.dac.tws (Size: 19.12 KB / Downloads: 216)
.tws   BowmanCCLP5.dat-lynx.dac.tws (Size: 19.91 KB / Downloads: 213)
.dat   BowmanCCLP5.dat (Size: 29.79 KB / Downloads: 230)
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  trynan_'s scores
Posted by: trynan_ - 25-Jul-2021, 11:44 PM - Forum: High Scores - Replies (3)

Here are all of my CC1 (ms) times! Most are from a few months ago when I played a bunch. Also, maybe goes without saying, but I didn't come up with a lot of the routes I used on the levels that I went for good times on. Let me know if I need to add anything!
Green = bold.
Blue = I grinded it, or at least played it more than once, but didn't go for bold.
Plain black = beat it once, never played it again (or otherwise unoptimized).

#1 (LESSON 1): 83
#2 (LESSON 2): 90
#3 (LESSON 3): 89
#4 (LESSON 4): 116
#5 (LESSON 5): 85
#6 (LESSON 6): 94
#7 (LESSON 7): 139
#8 (LESSON 8): 96
#9 (NUTS AND BOLTS): 306
#10 (BRUSHFIRE): 51
#11 (TRINITY): 211
#12 (HUNT): 270
#13 (SOUTHPOLE): [982]
#14 (TELEBLOCK): 204
#15 (ELEMENTARY): 89
#16 (CELLBLOCKED): [971]
#17 (NICE DAY): 83
#18 (CASTLE MOAT): 553
#19 (DIGGER): 171
#20 (TOSSED SALAD): 340
#21 (ICEBERG): 119
#22 (FORCED ENTRY): 291
#23 (BLOBNET): 393
#24 (OORTO GELD): 430
#25 (BLINK): 435
#26 (CHCHCHIPS): 254
#27 (GO WITH THE FLOW): 147
#28 (PING PONG): 239
#29 (ARCTICFLOW): 300
#30 (MISHMESH): 299
#31 (KNOT): 6
#32 (SCAVENGER HUNT): 349
#33 (ON THE ROCKS): [160]
#34 (CYPHER): 297
#35 (LEMMINGS): 577
#36 (LADDER): 232
#37 (SEEING STARS): 513
#38 (SAMPLER): 462
#39 (GLUT): 17
#40 (FLOORGASBORG): 195
#41 (I.C. YOU): 154
#42 (BEWARE OF BUG): 187
#43 (LOCK BLOCK): 126
#44 (REFRACTION): 146
#45 (MONSTER LAB): 292
#46 (THREE DOORS): 222
#47 (PIER SEVEN): 221
#48 (MUGGER SQUARE): 259
#49 (PROBLEMS): 162
#50 (DIGDIRT): 318
#51 (I SLIDE): 655
#52 (THE LAST LAUGH): 382
#53 (TRAFFIC COP): 478
#54 (GRAIL): 289
#55 (POTPOURRI): 70
#56 (DEEPFREEZE): 106
#57 (STRANGE MAZE): 229
#58 (LOOP AROUND): 550
#59 (HIDDEN DANGER): 368
#60 (SCOUNDREL): 288
#61 (RINK): [28]
#62 (SLO MO): 282
#63 (BLOCK FACTORY): 477
#64 (SPOOKS): 548
#65 (AMSTERDAM): 357
#66 (VICTIM): 292
#67 (CHIPMINE): 363
#68 (EENY MINY MOE): 399
#69 (BOUNCE CITY): 229
#70 (NIGHTMARE): 136
#71 (CORRIDOR): 266
#72 (REVERSE ALLEY): [949]
#73 (MORTON): 291
#74 (PLAYTIME): 359
#75 (STEAM): 479
#76 (FOUR PLEX): 416
#77 (INVINCIBLE CHAMPION): 481
#78 (FORCE SQUARE): 474
#79 (DRAWN AND QUARTERED): 220
#80 (VANISHING ACT): 733
#81 (WRITERS BLOCK): [305]
#82 (SOCIALIST ACTION): 969
#83 (UP THE BLOCK): 298
#84 (WARS): 580
#85 (TELENET): 154
#86 (SUICIDE): 381
#87 (CITYBLOCK): [279]
#88 (SPIRALS): 317
#89 (BLOCK BUSTER): 276
#90 (PLAYHOUSE): 318
#91 (JUMPING SWARM): 367
#92 (VORTEX): 444
#93 (ROADSIGN): 429
#94 (NOW YOU SEE IT): [609]
#95 (FOUR SQUARE): 335
#96 (PARANOIA): 320
#97 (METASTABLE TO CHAOS): 290
#98 (SHRINKING): 338
#99 (CATACOMBS): 340
#100 (COLONY): [879]
#101 (APARTMENT): 240
#102 (ICEHOUSE): 177
#103 (MEMORY): 488
#104 (JAILER): 235
#105 (SHORT CIRCUIT): 255
#106 (KABLAM): [548]
#107 (BALLS O FIRE): 260
#108 (BLOCK OUT): 148
#109 (TORTURECHAMBER): 133
#110 (CHILLER): 276
#111 (TIME LAPSE): [931]
#112 (FORTUNE FAVOURS THE): [984]
#113 (OPEN QUESTION): 392
#114 (DECEPTION): 153
#115 (OVERSEA DELIVERY): [805]
#116 (BLOCK BUSTER II): 621
#117 (THE MARSH): [904]
#118 (MISS DIRECTION): 245
#119 (SLIDE STEP): 135
#120 (ALPHABET SOUP): [885]
#121 (PERFECT MATCH): [862]
#122 (TOTALLY FAIR): 272
#123 (THE PRISONER): 222
#124 (FIRETRAP): 604
#125 (MIXED NUTS): [680]
#126 (BLOCK N ROLL): 310
#127 (SKELZIE): 355
#128 (ALL FULL): 281
#129 (LOBSTER TRAP): 286
#130 (ICE CUBE): [718]
#131 (TOTALLY UNFAIR): 26
#132 (MIX UP): 310
#133 (BLOBDANCE): [795]
#134 (PAIN): [-6]
#135 (TRUST ME): 293
#136 (DOUBLEMAZE): [-1540]
#137 (GOLDKEY): 299
#138 (PARTIAL POST): 97
#139 (YORKHOUSE): [893]
#140 (ICEDEATH): 263
#141 (UNDERGROUND): [952]
#142 (PENTAGRAM): [963]
#143 (STRIPES?): [-308]
#144 (FIREFLIES): [790]
#145 (Thanks to...): [981]
#146 (CAKE WALK): 534
#147 (FORCE FIELD): [-204]
#148 (MIND BLOCK): [429]
#149 (SPECIAL): 955


Total score (according to tileworld2): 5,947,000

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  Did steam fix cc1?
Posted by: geodave - 24-Jun-2021, 11:41 AM - Forum: Blog Station - No Replies

There's been a long debate about whether lynx or ms (and their various platforms) are better.  Now we have a new platform (steam) and a THIRD version of cc1 behavior.  Here's what I think about the differences:

  • Animation.  All ms-versions have step-animation, which I HATE.  This is the main reason I've always been TW-lynx-leaning.  Certainly others like step-animation (mainly because of its optimization possibilities) but seriously, it only exists because Windows 3 was lame.  To help make my point -- steam has real animation.
  • Keys.  Ms-style keys are all the same.  Where's the fun in that?  Also, since the original Epyx version had differing keys, it makes sense.  Just get that blue JAILER key early!
  • Block-slapping and block-flicking.  I am a fan of neither of these.  I know that block-slapping is an original thing (LESSON 4 and SPECIAL) but you don't really need it.  And flicking is just a stupid mistake in the ms code that somehow made a CCLP2 level unwinnable without it.  I'd be happy if steam didn't have either (but it emulates lynx.)
  • Dying in fire.  I've always thought it was stupid that only bugs and walkers don't die in fire.  The lynx way makes much more sense.  (Steam matches lynx.)
  • Player graphics.  This is one where TW got it wrong.  Agreed, they couldn't use existing graphics, but chip is so dark I can barely make out any features.  Also CC is supposed to be a friendly game, not D&D.  Thankfully, steam fixed this nicely.
  • Random Force Floors.  Honestly, I like the way ms did this -- actually random.  The rotating floor idea is more annoying than helpful.
  • Explosion Delay.  Too long in lynx, but steam has shortened it.  I like the steam version.
  • Splash Delay.  I dislike splash delay and would prefer the ms model.  At least it's shorter in steam.
  • Boosting.  Boosting is like JOSHUA in War Games.  It's a back door that shouldn't exist.
  • Glitches.  There are glitches in all the versions, but ms has the most "what the ??" glitches and I don't think they add anything to the game.  And I'm tired of adding a ball on a force floor so my teeth will clone in the correct direction.
  • Game interface.  Tileworld did a really good job with the interface (in all the versions.)  The steam interface doesn't seem to be as flexible and I can't seem to get the size I want.
  • Walkers.  SPIRALS was never meant to be so difficult. Lynx/steam is clearly the winner here.
  • Blobs.  I like the graphics of lynx where it moves between tiles, but frankly I stink at BLOBDANCE in any version.
  • Death collisions.  In ms I can see what I ran into.  In lynx/steam it looks like I (and the creature) never actually made it to each other.  Pretty annoying.
  • Graphics.  I admit to some nostalgia here.  I like the pink rolling lynx ball over the purple bouncing ball (although I get it -- bowling ball was coming.)  I like ms-style gliders.  I like steam-style doors.  So basically I'm all over the place.
  • In general -- I still play in Lynx most of the time.  I see that the CCLPs are being converted to steam, and I will play them.

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  CCLP2 for Steam
Posted by: Aetherstorm Roc - 08-Jun-2021, 9:25 AM - Forum: CCLP Discussions - No Replies

This summer I want to create a port of CCLP2 under the steam ruleset. My intent is to stay as true to the MS version as possible as this is how the levels were designed originally, and if this is not possible follow the best practices laid out in CCLXP2.

I've made a poll to gauge opinion on some of the details of this project and it should take less than a minute to complete.
It can be found here: https://forms.gle/ef7wx3bQBJFHdLvv5

If you have specific questions or would like to help please DM me here or on the Discord server.

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  CGA Tileset
Posted by: MilkyWayWishes - 30-May-2021, 11:31 PM - Forum: Tilesets - No Replies

Have you ever wondered what Chip's Challenge would look like if it was developed during IBM's Color Graphics Adapter era? No? Damn.

Well wondering or not, it is now a reality. I have created a tileset that adheres to the principles of CGA's Medium Resolution (320 × 200 pixels) mode, each tile is 22 × 22 pixels in size so that the 9 × 9 tile grid takes up an area of 198 square pixels. Each tile also uses a maximum of 4 colours of one of the more common palettes so as to be faithful to the medium.

Of course due to TW shenanigans I've had to upscale the tileset provided by 2 (TW requires tile sizes to be divisible by 4 for... some reason), however if you have the need for the original tiles as they would appear you can simply nearest neighbor downscale by a factor of 2.

Preview of LESSON 1:
[Image: attachment.php?aid=1842]

Download Here:
.bmp   CCCGA.bmp (Size: 107.32 KB / Downloads: 378)

Slightly modified version where the RFF tile "spirals" (not my preferred version but some people like it so here it is):
.bmp   CCCGA spiral RFF.bmp (Size: 107.32 KB / Downloads: 318)

Also big big thanks to magical and Bacorn for helping me with the process of designing and adjusting this tileset, it wouldn't exist without them.



Attached Files
.png   cgaPreview DO NOT DOWNLOAD.png (Size: 4.58 KB / Downloads: 768)
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  Chip's Kaizo Challenege
Posted by: g00d3rz - 30-May-2021, 6:13 PM - Forum: CC1 Level Packs - No Replies

I've created my own title screen and used the original SPECIAL stage from CC1 and for the following seven stages made remixes of that one stage and added a credits screen and called it "Chip's Kaizo Challenge".

Below is a screenshot of the title screen as well as a link to download my design. (As well as a text file with a guide on completing this map set).

Enjoy :-)

g00d3rz



Attached Files
.dat   Kaizo.dat (Size: 8.38 KB / Downloads: 250)
.png   Title.png (Size: 16.09 KB / Downloads: 254)
.txt   cheat.txt (Size: 2.61 KB / Downloads: 240)
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