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  CGA Tileset
Posted by: MilkyWayWishes - 30-May-2021, 11:31 PM - Forum: Tilesets - No Replies

Have you ever wondered what Chip's Challenge would look like if it was developed during IBM's Color Graphics Adapter era? No? Damn.

Well wondering or not, it is now a reality. I have created a tileset that adheres to the principles of CGA's Medium Resolution (320 × 200 pixels) mode, each tile is 22 × 22 pixels in size so that the 9 × 9 tile grid takes up an area of 198 square pixels. Each tile also uses a maximum of 4 colours of one of the more common palettes so as to be faithful to the medium.

Of course due to TW shenanigans I've had to upscale the tileset provided by 2 (TW requires tile sizes to be divisible by 4 for... some reason), however if you have the need for the original tiles as they would appear you can simply nearest neighbor downscale by a factor of 2.

Preview of LESSON 1:
[Image: attachment.php?aid=1842]

Download Here:
.bmp   CCCGA.bmp (Size: 107.32 KB / Downloads: 345)

Slightly modified version where the RFF tile "spirals" (not my preferred version but some people like it so here it is):
.bmp   CCCGA spiral RFF.bmp (Size: 107.32 KB / Downloads: 285)

Also big big thanks to magical and Bacorn for helping me with the process of designing and adjusting this tileset, it wouldn't exist without them.



Attached Files
.png   cgaPreview DO NOT DOWNLOAD.png (Size: 4.58 KB / Downloads: 706)
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  Chip's Kaizo Challenege
Posted by: g00d3rz - 30-May-2021, 6:13 PM - Forum: CC1 Level Packs - No Replies

I've created my own title screen and used the original SPECIAL stage from CC1 and for the following seven stages made remixes of that one stage and added a credits screen and called it "Chip's Kaizo Challenge".

Below is a screenshot of the title screen as well as a link to download my design. (As well as a text file with a guide on completing this map set).

Enjoy :-)

g00d3rz



Attached Files
.dat   Kaizo.dat (Size: 8.38 KB / Downloads: 222)
.png   Title.png (Size: 16.09 KB / Downloads: 217)
.txt   cheat.txt (Size: 2.61 KB / Downloads: 207)
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  G lander's scores
Posted by: G lander - 16-May-2021, 12:05 PM - Forum: High Scores - Replies (24)

I am not good at CC2, but here you go

Chip's Challenge 2
1: 1102 | 0 (LESSON 1)
2: 1000 | 0 (ALL ICE)
3: 1500 | 0 (KEY MANIA)
4: 2070 | 7 (ALL SHOOK UP)
5: 4430 | 193 (DOWN AND OUT)
6: 4359 | 132 (DOOR WAYS)
7: 7020 | 149 (TURTLE BLOCKS)
8: 5120 | 112 (SWIVELS)
9: 4500 | 0 (LESSON 2)
10: 5910 | 91 (ALONE)
11: 5740 | 7 (TUMBLERS)
12: 7200 | 120 (FORCE PERIMETER)
13: 7330 | 83 (SEVEN UP)
14: 7030 | 3 (RUN-AROUND)
15: 7980 | 48 (WATCH YOUR STEP)
17: 9680 | 118 (FROZEN)
19: 9500 | 0 (LESSON 3)
20: 10530 | 53 (COBBLER)
21: 11500 | 100 (EIGHT WAYS)
22: 12350 | 135 (MIND GAME)
23: 15130 | 263 (TRICKED YA!)
24: 13640 | 72 (JAY WALKER)
25: 16570 | 177 (TRIATHLON)
26: 14470 | 135 (CHAMBER BOMB)
27: 14180 | 68 (CLIMBING)
28: 14990 | 99 (SAPPER DO)
29: 14500 | 0 (LESSON 4)
30: 15780 | 78 (INLAY)
31: 16280 | 78 (ICE DANCING)
32: 16790 | 79 (REVELATIONS)
33: 18130 | 163 (IDENTITY CRISIS)
34: 17940 | 94 (GLOBS)
35: 17790 | 29 (CHIPS?)
36: 18570 | 57 (SPRING MINES)
37: 19330 | 83 (HOTKEYS)
38: 19860 | 86 (QUICK TIME)
39: 19550 | 5 (QUICK TIME II)
40: 20140 | 14 (QUICK TIME III)
41: 21260 | 76 (FREEZE FRAME)
42: 21040 | 4 (YOU MUST BE JOKING)
43: 21900 | 40 (RETICULATING SPLINES)
44: 23900 | 80 (SILO BOMBER)
45: 22820 | 32 (MIDDLE SCHOOL)
47: 24230 | 73 (DESERT OASIS)
48: 24390 | 39 (TRIAL OF ELEMENTS)
50: 25000 | 0 (LESSON 5)
52: 31630 | 141 (CONFUSION)
53: 26590 | 9 (QUICKCHIP)
54: 28360 | 36 (SAUCE FOR THE GOOSE)
56: 29090 | 109 (QUICK THINKING)
57: 32340 | 384 (MONTY HAUL)
58: 37400 | 40 (GOLD RUSH)
59: 32660 | 316 (TRIAL AND ERROR?)
60: 30050 | 0 (LESSON 6)
61: 31390 | 89 (FEEDING TIME)
62: 31090 | 9 (GRAB BAG)
63: 32640 | 114 (DISCIPLE)
64: 32770 | 37 (PRACTICE)
65: 33980 | 148 (CHIP HIMSELF)
66: 33080 | 8 (ELECTRIC TRAP)
67: 35500 | 200 (GHOST TRAP)
68: 36120 | 212 (LIGHTS OUT)
69: 36770 | 227 (LOOKALIKE)
70: 35420 | 42 (RAIL BOWLING)
71: 35500 | 0 (LESSON 7)
72: 37720 | 152 (ON AND OFF)
73: 36860 | 36 (GHOST BRIDGE)
74: 37620 | 62 (MUSH)
75: 38710 | 30 (DRESS CODE)
76: 38300 | 30 (THAW)
77: 40260 | 176 (THE ROVER ROOM)
78: 39020 | 2 (STRICT PROCESS)
79: 42050 | 155 (ONION)
80: 42050 | 105 (CHIP PALACE)
81: 42600 | 210 (CAMPFIRES)
82: 41290 | 29 (AVALANCHE)
83: 43250 | 175 (DOUBLE DARE)
84: 45780 | 168 (OFF KEY)
85: 42510 | 1 (SCRAMBLED EGGS)
86: 43500 | 50 (TANK HELP)
88: 46370 | 187 (ESCAPE)
89: 44600 | 10 (CLOSET)
91: 45810 | 31 (MONSTER RACE)
93: 46520 | 2 (APARTMENTS)
95: 48050 | 45 (OUROBOROS)
96: 48110 | 1 (EASY?)
98: 50520 | 152 (SIBLING RIVALRY)
101: 51240 | 74 (TANK BLOCKER)
103: 52040 | 54 (RUNWAY)
107: 53850 | 35 (WING AND A PRAYER)
109: 63710 | 108 (SAY "CHEESE")
112: 56010 | 1 (BOWL TO FREEDOM)
113: 56680 | 18 (TEETH ATTACK)

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  May 2021 Create Competition- Ahead of Time
Posted by: Ihavenoname248 - 07-May-2021, 1:15 PM - Forum: Competitions - Replies (1)

It's been a bit since the last create, let's fix that.

It was suggested on the Discord that a CC2 competition be run for levels with a 5 second time limit, that required using the stopwatches in order to complete. I thought this idea sounded too restricted to be interesting, but the core idea was broad enough that with the right changes, there was some real potential. And so, here are the requirements for a submitted level:

  • The level must take more time to complete than the starting timer.
  • Completing the level should require the player to be aware of the timer: this is somewhat vague and can be interpreted in multiple different ways, so be creative.
That's it, the starting timer can be anything (even untimed if that's best for your idea!), and the time limit should be a factor.
A bad example of this theme would be Phantoms or Touka from CC2LP1: the timer is irrelevant as it remains stopped the entire time. Another less than ideal example is Freeze Frame from CC2: the timer is something to note, but trivially dealt with by keeping it stopped most of the time.
A good example of this theme is Red Key Dungeon by Zane (can be found in Silver, or CC2LP1 voting), or Ten Second Ninja by me (can be found in IHNN1, or again CC2LP1 voting). These are not the only possible interpretations of the theme, and freezing the timer is not a required part of the level.


Submit your levels (max 2- if you submit more, tell me which ones you want rated) by sending them to me (IHNN#3459) on Discord, or by private message on the forums. The deadline is June 7th, at midnight Eastern time- in practice it will likely be when I wake up the following day. Your levels should be new- at the very least I shouldn't have seen them before. Please do not share your levels before the competition ends- it's more fun to see what everyone made all at once!

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  geodave cclp5 submissions Part 1
Posted by: geodave - 29-Apr-2021, 12:23 PM - Forum: CC1 Level Packs - Replies (11)

Here are the first 9 levels to pass testing, along with the TWS files (tried to attach the dac files as well but was DENIED.)

I expect to submit many more levels, but these are ready.



Attached Files
.tws   geo5-1-lynx.dac.tws (Size: 3.96 KB / Downloads: 229)
.tws   geo5-1-ms.dac.tws (Size: 4.38 KB / Downloads: 244)
.dat   geo5-1.dat (Size: 6.13 KB / Downloads: 264)
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  CCLP5 Submissions Have Opened!
Posted by: Flareon350 - 10-Apr-2021, 3:43 PM - Forum: Announcements - Replies (40)

Hello chipsters! Some time has passed since the last CC1 level pack and after some time compiling a dedicated staff team together, we bring you the exciting news that the call for CCLP5 submissions has now officially opened! We are excited to get this process going into assembling another amazing pack of 149 levels that the community has crafted over the years.

Some things to take note of: In comparison to prior CC1 level packs and as per inspiration from CC2LP1, level submissions do require a valid tws in both the MS and Lynx rulesets to be eligible for voting later down the road. You are welcome to submit levels without these solution files and we as the staff can take care of that process should you or any designer not be around to do so, much like CC2LP1's staff did with its submission pool. But do take caution that without them, they will be culled from voting when it happens.

In addition, any levels without one or the other ruleset's tws (i.e. levels only solvable in one ruleset) will automatically be disqualified from submissions.

Submissions will close on October 10th, 2021. This is purely for level submissions alone.

TWS files and ability to make minor level fixes will close off on January 31st, 2022.

Lastly, say hello to the other CCLP5 staff members!

VT (vortex178) - Project Manager
J.B. Lewis - Staff Speaker & Tester
A Sickly Silver Moon - Technical Assistant
mmoraleta - Tester
chipster1059 - Tester

We look forward to your contribution and support to making CCLP5 truly the best of the best CC1 level packs!

- Josh Lee [Flareon350]
CCLP5 Staff Coordinator

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  Piccoflute's Scores
Posted by: Piccoflute - 24-Mar-2021, 5:23 PM - Forum: High Scores - Replies (26)

These are my Chip's Challenge 1 (Steam) Scores. This is my first time posting. I hope I am doing this correctly. I have not yet completed levels 89, 99, 109, 116, and 132, ergo the scores are missing below. Other packs to follow.

Level: Score | Time Left (Level Name)
1: 1220 | 72 (LESSON 1)
2: 1860 | 86 (LESSON 2)
3: 2350 | 85 (LESSON 3)
4: 3040 | 104 (LESSON 4)
5: 3210 | 71 (LESSON 5)
6: 3500 | 50 (LESSON 6)
7: 4640 | 114 (LESSON 7)
8: 4660 | 66 (LESSON 8)
9: 6580 | 208 (NUTS AND BOLTS)
10: 5400 | 40 (BRUSHFIRE)
11: 5990 | 49 (TRINITY)
12: 8020 | 202 (HUNT)
13: 6500 | 0 (SOUTHPOLE)
14: 8200 | 120 (TELEBLOCK)
15: 8000 | 50 (ELEMENTARY)
16: 8000 | 0 (CELLBLOCKED)
17: 9230 | 73 (NICE DAY)
18: 9200 | 20 (CASTLE MOAT)
19: 10260 | 76 (DIGGER)
20: 12700 | 270 (TOSSED SALAD)
21: 10690 | 19 (ICEBERG)
22: 12680 | 168 (FORCED ENTRY)
23: 12690 | 119 (BLOBNET)
24: 14140 | 214 (OORTO GELD)
25: 14310 | 181 (BLINK)
26: 14990 | 199 (CHCHCHIPS)
27: 14380 | 88 (GO WITH THE FLOW)
28: 15460 | 146 (PING PONG)
29: 16350 | 185 (ARCTICFLOW)
30: 16190 | 119 (MISHMESH)
31: 15520 | 2 (KNOT)
32: 17810 | 181 (SCAVENGER HUNT)
33: 16500 | 0 (ON THE ROCKS)
34: 19610 | 261 (CYPHER)
35: 20710 | 321 (LEMMINGS)
36: 18430 | 43 (LADDER)
37: 21310 | 281 (SEEING STARS)
38: 20950 | 195 (SAMPLER)
39: 19640 | 14 (GLUT)
40: 21520 | 152 (FLOORGASBORG)
41: 21530 | 103 (I.C. YOU)
42: 22730 | 173 (BEWARE OF BUG)
43: 22340 | 84 (LOCK BLOCK)
44: 22320 | 32 (REFRACTION)
45: 22870 | 37 (MONSTER LAB)
46: 24840 | 184 (THREE DOORS)
47: 24780 | 128 (PIER SEVEN)
48: 26200 | 220 (MUGGER SQUARE)
49: 25660 | 116 (PROBLEMS)
50: 26620 | 162 (DIGDIRT)
51: 29820 | 432 (I SLIDE)
52: 29070 | 307 (THE LAST LAUGH)
53: 30430 | 393 (TRAFFIC COP)
54: 27670 | 67 (GRAIL)
55: 27650 | 15 (POTPOURRI)
56: 29300 | 130 (DEEPFREEZE)
57: 30270 | 177 (STRANGE MAZE)
58: 32100 | 310 (LOOP AROUND)
59: 33040 | 354 (HIDDEN DANGER)
60: 31410 | 141 (SCOUNDREL)
61: 30500 | 0 (RINK)
62: 33790 | 279 (SLO MO)
63: 34400 | 290 (BLOCK FACTORY)
64: 35600 | 360 (SPOOKS)
65: 32570 | 7 (AMSTERDAM)
66: 35800 | 280 (VICTIM)
67: 36820 | 332 (CHIPMINE)
68: 37160 | 316 (EENY MINY MOE)
69: 35820 | 132 (BOUNCE CITY)
70: 35690 | 69 (NIGHTMARE)
71: 38000 | 250 (CORRIDOR)
72: 36000 | 0 (REVERSE ALLEY)
73: 39790 | 329 (MORTON)
74: 39580 | 258 (PLAYTIME)
75: 41270 | 377 (STEAM)
76: 40800 | 280 (FOUR PLEX)
77: 41980 | 348 (INVINCIBLE CHAMPION)
78: 42820 | 382 (FORCE SQUARE)
79: 40980 | 148 (DRAWN AND QUARTERED)
80: 46080 | 608 (VANISHING ACT)
81: 40500 | 0 (WRITERS BLOCK)
82: 50420 | 942 (SOCIALIST ACTION)
83: 42530 | 103 (UP THE BLOCK)
84: 47720 | 572 (WARS)
85: 43840 | 134 (TELENET)
86: 46420 | 342 (SUICIDE)
87: 43500 | 0 (CITYBLOCK)
88: 46740 | 274 (SPIRALS)
90: 47260 | 226 (PLAYHOUSE)
91: 48880 | 338 (JUMPING SWARM)
92: 48930 | 293 (VORTEX)
93: 47870 | 137 (ROADSIGN)
94: 47000 | 0 (NOW YOU SEE IT)
95: 49780 | 228 (FOUR SQUARE)
96: 50400 | 240 (PARANOIA)
97: 48710 | 21 (METASTABLE TO CHAOS)
98: 50510 | 151 (SHRINKING)
100: 50000 | 0 (COLONY)
101: 51970 | 147 (APARTMENT)
102: 52620 | 162 (ICEHOUSE)
103: 52930 | 143 (MEMORY)
104: 53030 | 103 (JAILER)
105: 54220 | 172 (SHORT CIRCUIT)
106: 53000 | 0 (KABLAM)
107: 54680 | 118 (BALLS O FIRE)
108: 55920 | 192 (BLOCK OUT)
110: 56110 | 111 (CHILLER)
111: 55500 | 0 (TIME LAPSE)
112: 56000 | 0 (FORTUNE FAVOURS THE)
113: 59870 | 337 (OPEN QUESTION)
114: 58170 | 117 (DECEPTION)
115: 57500 | 0 (OVERSEA DELIVERY)
117: 58500 | 0 (THE MARSH)
118: 60140 | 114 (MISS DIRECTION)
119: 60500 | 100 (SLIDE STEP)
120: 60000 | 0 (ALPHABET SOUP)
121: 60500 | 0 (PERFECT MATCH)
122: 62620 | 162 (TOTALLY FAIR)
123: 64000 | 250 (THE PRISONER)
124: 68000 | 600 (FIRETRAP)
125: 62500 | 0 (MIXED NUTS)
126: 65130 | 213 (BLOCK N ROLL)
127: 65950 | 245 (SKELZIE)
128: 65710 | 171 (ALL FULL)
129: 66000 | 150 (LOBSTER TRAP)
130: 65000 | 0 (ICE CUBE)
131: 65510 | 1 (TOTALLY UNFAIR)
133: 66500 | 0 (BLOBDANCE)
134: 67000 | 0 (PAIN)
135: 69710 | 221 (TRUST ME)
136: 68000 | 0 (DOUBLEMAZE)
137: 71690 | 319 (GOLDKEY)
138: 70600 | 160 (PARTIAL POST)
139: 69500 | 0 (YORKHOUSE)
140: 71800 | 180 (ICEDEATH)
141: 70500 | 0 (UNDERGROUND)
142: 71000 | 0 (PENTAGRAM)
143: 71500 | 0 (STRIPES?)
144: 72000 | 0 (FIREFLIES)
145: 72500 | 0 (THANKS TO...)
146: 76830 | 383 (CAKE WALK)
147: 73500 | 0 (FORCE FIELD)
148: 74000 | 0 (MIND BLOCK)
149: 83680 | 918 (SPECIAL)



Attached Files
.txt   Piccoflute CC1 steam scores.txt (Size: 3.96 KB / Downloads: 217)
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  March 2021 Time Trial - Chip on Speed
Posted by: MilkyWayWishes - 11-Mar-2021, 12:22 PM - Forum: Competitions - Replies (1)

Its been 11 days shy of 1 year since the last time trial, we're going to fix that today. I've created (another) modification of Tile World that allows Chip to move every tick, 4 times per second, in the Lynx ruleset. The goal is to use this version to obtain the best time on three included levels: On Borrowed Time, Phoenix Tower, and Chip Kart 64.

Rules:

  • Use the attached version of TW and play in Lynx of course.
  • Submit TWS files to A Sickly Silver Moon#4836 on Discord or PM them to MilkyWayWishes here on CCZone.
  • Don't share your times or files with other until the deadline has passed.
  • Submission close one month from today (April 11th, 11:59PM EDT).
  • Whoever has the best total time across the levels wins.
Note: for those on linux the attached zip contains the modified lxlogic.c file that you can use to build your own version of this mod.



Attached Files
.zip   tworld speed.zip (Size: 1.26 MB / Downloads: 213)
.dat   ChipOnSpeed.dat (Size: 2.49 KB / Downloads: 251)
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  March 2021 Create Competition - Strictly Creative
Posted by: Ida - 09-Mar-2021, 11:12 AM - Forum: Competitions - Replies (1)

The objective of this month’s Create Competition is to make a level that can also be posted as a message in the CCBBC Discord, using the available emotes. Thank you, Ryan, for coming up with this cool idea! Take the competition for what it is. Like, I don’t expect CCLP5 or CC2LP2 material to come out of it (but then again who knows), it’s more for the fun of it & because we can!
The competition will have two categories: Strict and Creative. (To be consistent with previous competitions, though, I will name one total winner)

Strict
Levels submitted to this category may consist only of the Chip’s Challenge (CC) (and Lexy’s Labyrinth (LL)) tile emotes avialable. The person that views your discord message level must be able to see how the level plays, thus tile combinations (e.g. item under block, player on gravel) are not allowed and wiring is not possible. I have asked that floor tile and wall tile be added for your convenience - feel free however to go super strict if you want to and make your level without those two tiles.

Creative
In this category, you may also use the other emojis that are available in the CCBBC Discord, if they resemble CC or LL tiles. There are for example hearts and a square with a heart which can represent the LL versions of computer chip and chip socket. You may have to motivate your choices and if you can’t convince me that an emoji represents a game tile, that will be held against the level in judging. Tile combinations (for example a boot under a block) are not allowed (unless you should find an emoji that is an obvious combination). Wiring – if you find a way to represent wire between tiles (I can think of a couple of creative ways) wiring will be allowed (and there doesn’t have to be “wire” on the actual connected tile). It must still be obvious to the viewer of the discord message level how the level plays. General emotes may have different appearance on different devices, but you will be asked to post a screen shot of what the level looks like to you.

In your discord message level, you can mix CC1/CC2/LL graphics however you want, and in your level file each tile will represent the function of the tile in your message (like, a heart in your message level can be a computer chip in your .dat level).

• Each participant can submit up to two levels (preferably one per category but that’s your choice).
• You can make your level(s) in any editor you want, keeping in mind which tiles are allowed. Submit your playable, solvable level(s) (.c2m, .dat, .ccl or even a LL link), preferably with a replay unless the solution is trivial, to me on Discord at Ida#3327 or via DM here on CCZone. Since March has already begun, I will accept submissions until midnight (whenever that is in your time zone) Sunday 4th of April. Extensions will be granted for up to a week if you let me know you’re working on something.
• After sumbissions are officially closed, post your level(s) as discord messages in #competitions within 3 days. (If this time limit is a problem for you, contact me and we’ll work it out). Please do not post level messages in #competitions before submissions of level files end. Use soft enter (shift+enter on computer keyboard) to break the lines in your level. You will probably have to split your level to several messages, as the limit of emotes in one message appears to be 71 (as explained by IHNN in #sandbox).
• Please don’t break anyones levels with reacts or posts between lines.
• When you’re done posting your level, please take a screen shot of how the level looks on your device, and post that immediately following the level message.

Play around in #sandbox to know how to post your level message. The size (width) of the level is limited to the number of emotes that can be in one single row in discord – however, this number will vary on different devices and with different settings. I would recommend that you make a small level, so that the entering of emotes will not be too tedious. It will probably be a bit tedious even for small level, but we’re all nerds when it comes to Chip’s Challenge, right? We can do it! A smaller level also increases the chance of the level displaying properly on more devices.

If you like, you can help me judge the levels by reacting positively on the posted screen shots of submitted levels that you like. Please don’t make any negative reacts on people’s levels, any of those will not be considered. However, you can react with for example WaitWhat if you feel there are a tile in the level that needs further explanation.

Sorry for the long post. If after reading all this you feel I have still missed something, or have any questions, please let me know either in this thread or via DM.

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  Jeremy Christman's level set
Posted by: Jeremy Christman - 28-Feb-2021, 11:31 PM - Forum: CC1 Level Packs - Replies (1)

Hi all - here's my set.  So far I have made forty four levels of increasing difficulty as the set goes on (plus some other levels in my Rejects set which are not quite up to snuff).  The end gets pretty difficult but the last few levels incorporate some mechanics/sections from earlier levels in a medley fashion.  All levels are both MS and Lynx compatible.  

If you get stuck I'm more than happy to give hints or help you in any way.  I've attached the solutions as well to both MS and Lynx. I would love feedback on my levels.  Enjoy!  I will constantly be updating this set as I make more levels so please check back from time to time as I will be updating this post (and gliderbot) with my new levelset.



Attached Files
.dat   JeremyLP_Rejects.dat (Size: 14.2 KB / Downloads: 124)
.tws   JeremyLP.dat-lynx.dac.tws (Size: 142.68 KB / Downloads: 68)
.dat   JeremyLP.dat (Size: 47.1 KB / Downloads: 79)
.tws   JeremyLP.dat-ms.dac.tws (Size: 130.47 KB / Downloads: 76)
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