Welcome, Guest
You have to register before you can post on our site.

Email:
  

Password
  





Latest Threads
April 2024 Create Competi...
Forum: View forum
Last Post: snacksforsale
15-May-2024, 1:14 PM
» Replies: 2
» Views: 286
chipster1059's scores
Forum: View forum
Last Post: chipster1059
13-May-2024, 2:51 PM
» Replies: 219
» Views: 122,500
J.B.'s Official Set Score...
Forum: View forum
Last Post: jblewis
13-May-2024, 1:12 AM
» Replies: 348
» Views: 207,684
Pieguy's scores
Forum: View forum
Last Post: pieguy
12-May-2024, 6:52 PM
» Replies: 92
» Views: 42,476
Sharpeye468's Scores
Forum: View forum
Last Post: Sharpeye468
11-May-2024, 8:18 PM
» Replies: 100
» Views: 79,649
Dave's score
Forum: View forum
Last Post: geodave
10-May-2024, 12:44 PM
» Replies: 87
» Views: 47,912
Redslash' scores
Forum: View forum
Last Post: redslash
09-May-2024, 11:43 PM
» Replies: 31
» Views: 9,062
Feburary 2024 Create Comp...
Forum: View forum
Last Post: MilkyWayWishes
05-May-2024, 1:24 PM
» Replies: 1
» Views: 475
IHNN's scores
Forum: View forum
Last Post: Ihavenoname248
04-May-2024, 4:08 AM
» Replies: 326
» Views: 207,708
Create a story
Forum: View forum
Last Post: Hash1
29-Apr-2024, 4:16 PM
» Replies: 233
» Views: 146,322

Search Forums

(Advanced Search)

 
  C1059-CCLP5
Posted by: chipster1059 - 03-Oct-2021, 10:09 PM - Forum: CC1 Level Packs - No Replies

My submissions for CCLP5.  Contains 100 levels.  Most of these are from C1059-1 and C1059-2, but with minor changes to fix busts and other issues.  Also contains a few new levels that were never seen before.

Unoptimized MS and Lynx TWS files are included. A few levels have several solutions, in which case the two TWS files display different ones.

.dat   C1059-CCLP5.dat (Size: 87.82 KB / Downloads: 173)

.tws   C1059-CCLP5-Lynx.dac.tws (Size: 27.62 KB / Downloads: 149)

.tws   C1059-CCLP5-MS.dac.tws (Size: 24.05 KB / Downloads: 152)

Print this item

  Josh-CCLP5
Posted by: Flareon350 - 30-Sep-2021, 4:16 PM - Forum: CC1 Level Packs - Replies (1)

Here is my official set submission for CCLP5.
Contains 250 levels that come from all kinds of different sets of mine, some of which have been adjusted to provide better playability.



Attached Files
.dat   Josh-CCLP5.dat (Size: 234.4 KB / Downloads: 174)
Print this item

  Figuring out the hardest levels in CCLP3
Posted by: hkn - 30-Sep-2021, 12:35 PM - Forum: CCLP Discussions - Replies (12)

For a long time, I had completed 138 out of the 149 levels in CCLP3. Recently solved 135, leaving ten: 134, 135, 137, 139, 140, 143, 144, 145, 146, 147, 149.

I insist on actually figuring out the puzzles (not copying solutions), but am not above asking for hints (which retains the fun).

Trying to determine which few to focus on for now. How would you rank them by difficulty? Of course, none are easy, but there are some where I cannot even make sense of what is going on (still do not quite get the mechanism for 139).

134: We'll Be Right Back

Correct or wrong?

1. Once the bug is left alone, it will close [20, 20], after which Chip cannot access the green button. 

2. To prevent this, move the block to [23, 4] to make the bug change direction (placing the block at [20, 15] takes too long).

3. The solution cannot have the fireball enter via teleport at [18, 6] as Chip must place a block on fire, after which he cannot retrieve it (no fire boots). 

137: Vulcan

I have two yellow keys. If I use them on [17, 14] to free green key and [18, 16] (after opening [20, 15] for keys on right) to access green button, I cannot access the left side of the level. I see no way to bring block at [7, 11] over or an extra block down from top section.

146: Suspended Animation

With the flippers and fire boots, I can build a bridge across the water area and collect all the chips, but seems like a large portion of the level lies after the socket.

149: Mr. McCallahan Presents

Yet to find a way through the pink balls in the bottom-left room (to get the blue key).

Print this item

  vortex178's CCLP5 submissions
Posted by: vortex178 - 29-Sep-2021, 10:49 PM - Forum: CC1 Level Packs - Replies (1)

For the longest time, I always dreamed of having my own levels in a CCLP. I narrowly missed CCLP4, but now that CCLP5 is here I finally have a chance to showcase my level design. Unfortunately the last few months have been rough and thus couldn't produce as many levels that I wanted to, but here are 65 of the best I've made. The levels are arranged in difficulty order, so the set can be played on its own.

Hope y'all enjoy. I tried to make this bust-free and solvable, and I'm 99% sure that everything has been fixed. In case there's still some issue, please inform. Thanks.


.dat   VT_CCLP5.dat (Size: 62.12 KB / Downloads: 165)

Print this item

  Level sets not opening
Posted by: A00967505 - 29-Sep-2021, 4:10 AM - Forum: General Discussion - Replies (6)

I am trying to add additional sets to the ones I have but I can't get them to stay open.

Print this item

  JSON's CCLP5 Level Submissions
Posted by: JasonDREWlo - 27-Sep-2021, 5:31 PM - Forum: CC1 Level Packs - Replies (1)

The most recent version of my set will always be the last message I've sent in this thread.

Starting my thread off with 4 levels I'm submitting for CCLP5 consideration!

Constructive or positive feedback is always welcome.



Attached Files
.dat   drewset.dat (Size: 5.12 KB / Downloads: 160)
Print this item

  CCGaagle Level Pack
Posted by: Chip Chuckle - 16-Sep-2021, 3:13 AM - Forum: Under Construction - No Replies

Hello everyone.
I was so excited after find out the Chip's Challenge Level Designer program.
And I'm using it to create level pack for entertainment instead of hard puzzle.
I decide to finish when the package reach 100 levels. However currently it has 12 levels. And I'm waiting for more inspiration to create new level.

The Rule of this package:
- Each level have multiple finish points and can be win in many ways.
- The more cheating, the more absolute win.
- Collect winning way as much as you can.
- No complex mono matrix level.
- Have some interesting zone to replay just for fun.
- Contain hidden funny bug to discover.
- Able to manipulate the monsters to the hilarious point.
- No need to be played in level order.

List of level and password:
1 - Welcome Back, Kid   : YEAH
2 - Lesson -0.2              : ?!?!
3 - Episode 3                 : CHIP
4 - Level Boot               : TOOB
5 - Thè Tráp                 : 5NIGHTS
6 - Ping Pong Pion        : PPPP
7 - Abu Ali al-Zarqak      : ANZI
8 - Lesson 5.8?             : KBKB
9 - The Guardians          : FIRE
10 - DJ Party                : BUSTER
11 - Les Patineurs Valse : Émile
12 - Who Fast?             : ....

Revel In  
Thief Teeth Teeth Teeth Fail Laughing Fail Teeth Teeth Teeth Thief



Attached Files
.dat   CCGaagle_20210915.DAT (Size: 6.19 KB / Downloads: 171)
Print this item

  Jeremy Christman CCLP5 Submission
Posted by: Jeremy Christman - 13-Sep-2021, 12:10 PM - Forum: CC1 Level Packs - Replies (4)

Here is my submission for CCLP5.  I am willing to make any alterations to any of the levels here if needed.



Attached Files
.tws   Jeremy_CCLP5.dat-ms.dac.tws (Size: 71.23 KB / Downloads: 140)
.tws   Jeremy_CCLP5.dat-lynx.dac.tws (Size: 98.18 KB / Downloads: 134)
.dat   Jeremy_CCLP5.dat (Size: 23.82 KB / Downloads: 148)
Print this item

  Rules for streaming
Posted by: SuperChipster - 25-Aug-2021, 1:48 PM - Forum: General Discussion - Replies (3)

Hi, Everyone,

I am just getting into streaming on Twitch. I'm a huge fan of CC1 and CC2 and am considering streaming some CC content.

That leaves me in a slight situation, though. CHIPS.dat obviously has copyright associated with it. I would need to ask about the copyright permissions to use it in streams I'd imagine. But that's not really why I'm here asking.

The real reason I'm here asking is are there any rules about streaming or making YouTube content on any of the custom level sets I find here? Is it on a case by case basis, or is it generally considered fine to stream level sets I find posted here--even though they aren't mine?

Based on what I could find from past posts, this seems to be okay, but I can't find any official guidelines or anything for this. And I would prefer not to just assume.

Print this item

  Bowman's CCLP5 submissions
Posted by: Bowman - 18-Aug-2021, 12:32 PM - Forum: CC1 Level Packs - Replies (2)

Here is my submissions set for CCLP5 along with the TWS files for both MS and Lynx. Many minor and in some cases major tweaks were made to levels, including an entire remake of BRUTE FORCE.

Update on 8/24/21: Corrected the chip count on level 20 and made minor changes to level 27. The attached TWS files for both MS and Lynx still work.

Update on 9/2/21: Few more small edits on level 27. This will affect the TWS files so I updated them.

Update on 10/5/21: Added levels 1, 3, 4, 5, 9, 11, and 25. Made a minor aesthetic edit on level 24. Updated both TWS files.

Update on 12/21/21: Made some small changes to level 27. Updated TWS

Update on 1/12/22: Made a significant addition to level 19. Increased time limit. Updated TWS

Update on 1/14/22: Made minor changes to levels 22 and 31. Updated TWS
Chip Win



Attached Files
.tws   BowmanCCLP5.dat-ms.dac.tws (Size: 19.12 KB / Downloads: 127)
.tws   BowmanCCLP5.dat-lynx.dac.tws (Size: 19.91 KB / Downloads: 125)
.dat   BowmanCCLP5.dat (Size: 29.79 KB / Downloads: 146)
Print this item