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  CCLP5 Submission TWS and Updates
Posted by: RB3ProKeys - 29-Jan-2022, 6:37 AM - Forum: CC1 Level Packs - No Replies

Attached to this post is a ZIP file containing TWS files for the levels in my CCLP5 submission set and the most recent version of that set. 

Changelog:

  • Removed a few buried gravel tiles in Conveyor
  • Removed a buried chip and changed the wall at (22, 2) to a recessed wall in Funhouse
  • Changed the wall at (1, 20) to a recessed wall in Smorgasbord
  • Removed blocks from fire room in Colour Code
  • Added a chip and changed a few tiles in Unown for Lynx-compatibility



Attached Files
.zip   Infinitea.zip (Size: 13.7 KB / Downloads: 213)
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  Submissions for CCLP5
Posted by: ruogoat - 26-Jan-2022, 2:57 PM - Forum: CC1 Level Packs - No Replies

Here is the final version of ruo_cclp5.dat with solutions.



Attached Files
.dat   ruo_cclp5_fixed.dat (Size: 53.64 KB / Downloads: 216)
.tws   ruo_cclp5_fixed.dat-lynx.dac.tws (Size: 187.93 KB / Downloads: 183)
.tws   ruo_cclp5_fixed.dat-ms.dac.tws (Size: 171.9 KB / Downloads: 206)
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  Aifo Difoh's Scores
Posted by: AifoDifoh - 17-Jan-2022, 5:37 PM - Forum: High Scores - No Replies

Directed from Discord Bit Busters Club.
So this is my Steam-ruleset CC1 score by now.

Best Regards,
Aifo Difoh



Attached Files
.txt   scores.txt (Size: 4.12 KB / Downloads: 203)
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  TileWorld
Posted by: tlm1942 - 13-Jan-2022, 1:16 PM - Forum: CCLP Discussions - Replies (4)

is there a way to bypass entering a password for each level in TileWorld

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  Kevin's Scores
Posted by: Musgrave322 - 29-Dec-2021, 8:08 PM - Forum: High Scores - Replies (10)

It's been almost 9 years since I left the Bit Busters Community to focus on other things in my personal life, but I've decided to come back and play some CCLP4 and catch up on what I missed out on.  

Kevin Stallman's CCLP4 Scores:
1. Molecule - 155 Seconds
2. Pixelated Fire - 227 Seconds
3. Fossilized Snow - 192 Seconds
4. Oasis - 203 Seconds
5. Non-Dimensional Layer - 218 Seconds
6. Proving Grounds - 276 Seconds
7. In The Pool - 85 Seconds
8. The Fourth Dimension - 288 Seconds
9. Pinball - 205 Seconds
10. Stuck in Emerald - 52 Seconds

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  Momentary Impatience
Posted by: mmoraleta - 13-Dec-2021, 11:50 PM - Forum: Level Discussion - Replies (1)

I am currently playing TJBR (The JB Realm) and I am hopelessly stuck on a level named Momentary Impatience.


[Image: level.png?width=418&height=418]If anyone can help me, could you please send me a video solution, TWS, or JSON to help me out. I've received many tips but I just don't get it. I'll appreciate the help. Slight smile

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  Blockwall versions of levelsets uploaded.
Posted by: Rolf - 12-Dec-2021, 4:50 PM - Forum: CC1 Level Packs - No Replies

Hi, while ago, I made blockwall of cc1 and cclp1. Someone requested more, so I made cclp2, cclxp2, cclp3 and cclp4 versions.

Essentially, all walls except ones under player or monsters are replaced with blocks. It does varied effects to level, from very easily bustable to no difference at all.

Enjoy. It is found at Level Sets on this site.

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  Announcing the 2021 Holiday Create Competition!
Posted by: geodave - 02-Dec-2021, 9:01 AM - Forum: Competitions - Replies (1)

The theme for the create competition for this month is one of my favorite design elements -- multiple exits!

More specifically, your entry should have more than one reachable exit, and more than one solution.  You can have as many solutions and exits as you like, but you must submit a SOLUTION (AVI, MP4, TWS or JSON) for at least two of the solutions.  (I have no belief that I can solve your levels, but I will try before looking.)

If you want an example, please see this video https://youtu.be/YqPpEFuwkok .

Your level can be MS, Lynx, Steam or cc2, just let me know.  If using cc2, please limit your level to 40x40 or smaller.
No voodoo tiles in cc2.  No ice blocks or illegal tiles or tile combinations in cc1.

If your level has multiple players, simply having each user exit in a different exit is not sufficient to be considered multiple solutions.  Having exits right next to each other (a la SEEING STARS) is not multiple exits.

Submit to me in discord or via email (dmvarberg at hotmail dot com).

Deadline to submit is February 2nd at noon Eastern Standard Time (17:00 UTC).  I will be judging starting the next day and hopefully have results in early February.

Good luck!

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  AMG's Steam high score
Posted by: AMG - 11-Nov-2021, 8:54 PM - Forum: High Scores - Replies (2)

Fixed with proper documentation.

Done on Steam (thus Steam ruleset). Original CC1 levelset.



Attached Files
.txt   scores.txt (Size: 4.12 KB / Downloads: 191)
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  MSCC Custom Playing Cards
Posted by: MilkyWayWishes - 09-Nov-2021, 9:01 PM - Forum: Other - No Replies

Its a 6 suit set of Chip's Challenge playing cards. The suits are: Chips, Water, Ice, Fire, Force Floors, Bombs (in that order for tiebreaks). There's 88 PNGs in the zip (13 * 6 + 6 alternate designs (one per suit) for the 8 card, 3 jokers, and the card back image). If you want to send this to some place that makes custom playing cards I recommend DMing me on Discord about it as I've already resized them myself for that. I hope you enjoy.

The CARDS.ZIP file contains the PNGs in their original resolution (128x179), the PRINTABLE.ZIP contains them in a larger resolution suitable for printing with a site like makeplayingcards.com (that's the site I used, its alright).

"License" junk: you're free to use this for whatever just credit me as 'A Sickly Silver Moon'. Thank you

Update (2023-04-05): Fixed up some issues (missing suit icons on J&Q of Ice, fixed the J of Force Floors as it was missing 5 pixels)



Attached Files
.zip   CARDS.ZIP (Size: 188.85 KB / Downloads: 106)
.zip   PRINTABLE.ZIP (Size: 403.18 KB / Downloads: 109)
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