Welcome, Guest
You have to register before you can post on our site.

Email:
  

Password
  





Latest Threads
Pieguy's scores
Forum: View forum
Last Post: pieguy
24-Apr-2025, 12:15 PM
» Replies: 104
» Views: 63,254
chipster1059's scores
Forum: View forum
Last Post: chipster1059
22-Apr-2025, 4:55 PM
» Replies: 241
» Views: 167,525
Flareon2
Forum: View forum
Last Post: Flareon350
14-Apr-2025, 12:15 AM
» Replies: 6
» Views: 6,400
Walls of CC1 (CC1 Set)
Forum: View forum
Last Post: jblewis
30-Mar-2025, 5:41 PM
» Replies: 4
» Views: 612
CCLP5 in MS
Forum: View forum
Last Post: mmoraleta
09-Mar-2025, 5:06 PM
» Replies: 0
» Views: 337
Walls of CC1 MS tws
Forum: View forum
Last Post: mmoraleta
09-Mar-2025, 5:04 PM
» Replies: 0
» Views: 313
Top 10 most difficult lev...
Forum: View forum
Last Post: chipzone
07-Mar-2025, 1:05 AM
» Replies: 0
» Views: 407
CCLP5: A Review
Forum: View forum
Last Post: Bowman
23-Feb-2025, 10:14 PM
» Replies: 0
» Views: 297
Best ways to play CC1 & C...
Forum: View forum
Last Post: Stuntguy
11-Feb-2025, 8:43 PM
» Replies: 2
» Views: 790
Adding swimming animation...
Forum: View forum
Last Post: Stuntguy
11-Feb-2025, 10:17 AM
» Replies: 0
» Views: 590

Search Forums

(Advanced Search)

 
  javascript frustrations
Posted by: geodave - 20-Apr-2012, 11:35 AM - Forum: General - No Replies

It's part of my long-term plan to make both a CC emulator and a level editor in javascript -- which would allow you to both play and edit CC online or locally.

The problem is, javascript is difficult to debug. So, if anyone has any knowledge -- I'd appreciate another set of eyes.

My first problem: When I recursively call my "timing" function, I get "too much recursion" error after one iteration. That's ridiculous! Using setTimeout recursively is standard practice.

Any ideas?

Print this item

  Nightmare On Block Street II
Posted by: AdrenalinDragon - 20-Apr-2012, 9:05 AM - Forum: Level Pack Previews - Replies (1)

A screenshot of the official sequel to the controversial "Nightmare On Block Street".



Attached Files Thumbnail(s)
   
Print this item

  PIctures of Attractive People
Posted by: geodave - 19-Apr-2012, 9:55 PM - Forum: General - Replies (84)

Okay I blame BitBuster for making me think of this.

Simply post pictures of attractive people.

I'll start with Jessica Alba:



Your turn.

Print this item

  A revenge level
Posted by: Lessinath - 19-Apr-2012, 9:49 PM - Forum: Under Construction - Replies (54)

You should all consider yourself warned... I'm building a revenge level.

And here's the first version:

http://cczone.invisionzone.com/index.php?/files/file/105-chips-doom/

Print this item

  You Cant Teach an Old Blob New Tricks
Posted by: Michael - 18-Apr-2012, 9:30 PM - Forum: Level Discussion - Replies (5)

Need help with how to design it. Ideas anyone?

Print this item

  9-9-9 Plan (beta testing)
Posted by: geodave - 18-Apr-2012, 10:02 AM - Forum: Level Discussion - Replies (1)

I need help to find any busts or problems with this level.

You can find it here:

http://cczone.invisi...101-9-9-9-plan/

This level is lynx- and ms-compatible. It's not pedantic, but only because of button wiring.

I have completed Version 1.5 in Lynx and MS.

Print this item

  9-9-9 Plan
Posted by: geodave - 18-Apr-2012, 9:58 AM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets


New level 9-9-9 Plan.

This is CCLP1 material....



What's New in Version 1.5
  • 1.1 Already found an error.
  • 1.2 And another.
  • 1.3 Fixed some aesthetics, and an unsolvable bit.
  • 1.4 Removed a thin wall that blocked access to the last two chips.
  • 1.4.1 Chips required was somehow set to 0.
  • 1.4.2 Moved bugs to be on top of keys.
  • 1.4.3 Fixed minor bust.
  • 1.5 Moved red lock to make level completable. Also minor cosmetic change.



Attached Files Thumbnail(s)
   

.ccl   999.ccl (Size: 986 bytes / Downloads: 443)
Print this item

  Technical issues
Posted by: Lessinath - 18-Apr-2012, 3:44 AM - Forum: Feedback - Replies (28)

So I can't get this site to display properly. All the background images are missing and everything is stuffed on the right side. It's most inconvenient.

Running Firefox with just noscript enabled right now and it still happens. I tried opening it in Chrome and it didn't help, so it's not browser specific.

I've tried all the standard stuff - clear cookies / cache / ext.

Any ideas?

Print this item

  CC Level Title Conversations
Posted by: Flareon350 - 17-Apr-2012, 6:19 PM - Forum: Games and Trivia - Replies (89)

Inspired by a random conversation on the CCBBC with Tyler Sontag, the game is pretty simple but also hilarious. May be even mind-blogging? Wink

Have an ON-TOPIC conversation with anyone who posts here, but mention a level title of ANY level set (this includes custom sets)

If it's from a custom set, put in parentheses what set it's from and what level it is. So it's LEGIT

I'll start:

So who here is having a NICE DAY? (CC1 Level 17) Slight smile

Print this item

  Questions about Tile World mechanics
Posted by: geodave - 17-Apr-2012, 2:05 PM - Forum: Programs and Editors - Replies (2)

I'm debating whether to make a version for the browser, and I have some technical questions I hope y'all can answer:

1. Do you check the sliplist before or after you check the monster list (on the even numbered 10ths)?

2. In MS the monster picks a direction and moves, while in lynx ALL the monsters pick a direction and then they all try to move, right?

3. How long does animation take? Does Chip still get five moves per second?

4. When does a creature clone? When the button is pushed, or one turn after? Same question for blue, green and brown buttons -- when do they trigger?

TIA

Dave

Print this item