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Pieguy's scores
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chipster1059's scores
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Flareon2
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Walls of CC1 (CC1 Set)
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CCLP5 in MS
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Walls of CC1 MS tws
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Top 10 most difficult lev...
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CCLP5: A Review
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Best ways to play CC1 & C...
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Adding swimming animation...
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javascript frustrations |
Posted by: geodave - 20-Apr-2012, 11:35 AM - Forum: General
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It's part of my long-term plan to make both a CC emulator and a level editor in javascript -- which would allow you to both play and edit CC online or locally.
The problem is, javascript is difficult to debug. So, if anyone has any knowledge -- I'd appreciate another set of eyes.
My first problem: When I recursively call my "timing" function, I get "too much recursion" error after one iteration. That's ridiculous! Using setTimeout recursively is standard practice.
Any ideas?
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Technical issues |
Posted by: Lessinath - 18-Apr-2012, 3:44 AM - Forum: Feedback
- Replies (28)
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So I can't get this site to display properly. All the background images are missing and everything is stuffed on the right side. It's most inconvenient.
Running Firefox with just noscript enabled right now and it still happens. I tried opening it in Chrome and it didn't help, so it's not browser specific.
I've tried all the standard stuff - clear cookies / cache / ext.
Any ideas?
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Questions about Tile World mechanics |
Posted by: geodave - 17-Apr-2012, 2:05 PM - Forum: Programs and Editors
- Replies (2)
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I'm debating whether to make a version for the browser, and I have some technical questions I hope y'all can answer:
1. Do you check the sliplist before or after you check the monster list (on the even numbered 10ths)?
2. In MS the monster picks a direction and moves, while in lynx ALL the monsters pick a direction and then they all try to move, right?
3. How long does animation take? Does Chip still get five moves per second?
4. When does a creature clone? When the button is pushed, or one turn after? Same question for blue, green and brown buttons -- when do they trigger?
TIA
Dave
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