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  CCBBC Discord Server
Posted by: random 8 - 26-Aug-2017, 11:40 PM - Forum: Announcements - Replies (2)

Quote:We REALLY need to make a discord channel
Quote:so i made a cc discord server

...and didn't think to post about it on CC Zone until now.

Invite link: https://discord.gg/Xd4dUY9

(Skype group still exists for those who prefer that.)

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  Sonic the Hedgehog
Posted by: James - 26-Aug-2017, 11:37 PM - Forum: Awards - Replies (2)

Just discovered now that this is an award. It's worth 45g. Legit.

Solved Blobnet in <=70 seconds with a time remaining of 432. (proof: http://jamesa7171.net/level.php?set=0&level=23) ("proof" considering it's my site but w/e)

Need someone else to award it to me Laughing

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  TT 17.4 A - Frozen Polyominoes - MS routes
Posted by: M11k4 - 25-Aug-2017, 3:47 AM - Forum: Solution Maps - No Replies

Here are two paths designed to be played in MS. Which do you think is quicker?

After drawing this picture, I found an improvement to one of the routes. It takes some understanding of the level to do so, but if you can find how to improve either route, leave a comment. If you are stumped and want to know what I found, check the video posted in the competitoin's thread for the answer.



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  TT 17.4 A - Frozen Polyominoes - Lynx route
Posted by: M11k4 - 25-Aug-2017, 3:46 AM - Forum: Solution Maps - No Replies

Here is the path used by the quickest submitted Lynx solution to the first Time Trial level of May 2017.

The colors indicate the order in which the route was built, in the order red, orange, purple, and blue. This route is ten seconds quicker in MS than Lynx, but still it can be improved upon in MS, making it interesting to compare this with the MS routes posted.

There is a video uploaded with this path executed, so check the competitoin's thread for that and other info.



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  Porting Chips Adventure Onto Tile World...
Posted by: theminingboyalpha - 22-Aug-2017, 5:06 PM - Forum: General Discussion - Replies (5)

today im porting my hack of CC called CHIPS ADVENTURE.


can it be an official Level Pack?

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  Will's World (iOS) and CCLP4 errors
Posted by: Lyaka - 22-Aug-2017, 9:48 AM - Forum: Programs and Editors - Replies (6)

(If this should go in the CCLP4 discussion instead let me know and I'll move it/delete and recreate).

TL;DR: On certain CCLP4 levels (One Who Raids Tombs and Ravaged at least), when playing on Will's World (iOS), block cloners don't work, rendering levels unwinnable. Just me or others seeing this too? Anyone have any workarounds?

The longer story... I've moved over to playing pretty much entirely on the iOS Will's World since it came out and, idiosyncratic rules set aside (whoo, Two Sets of Rules), never had any issues with block cloners before. But now in CCLP4 it's happening where sometimes they don't work.

On certain levels (on my setup at least) the block cloners NEVER work. Then, on other levels, they work fine. When I first encountered it in "One Who Raids Tombs" I wrote it off as something weird about my setup and figured I might try a reinstall or something later to try and fix it. Or maybe that that particular level was just busted, after all CCLP4 is brand new (though I later looked at the high scores at http://www.jamesa7171.net/and others seemed to be able to complete it). But I just ran into it on "Ravaged" too. In "Ravaged" the exit to the cloner starts off being blocked by something (a toggle block) and you have to unblock it so the cloner would work, except that when you unblock it the cloner doesn't work. In "One Who Raids Tombs" I'm guessing that the block is supposed to exit onto the force floor to be pushed from the Thief side, but that's a guess. If it's supposed to exit to one of the gravel sides that could be causing some wonky behavior too.

Is anyone else seeing this? Can anyone think of a level in a different level pack that has a block cloner that starts off blocked and then gets unblocked (so I can test this further)? Does anyone know if StadiaJack is still around and might be interested in troubleshooting this, or is willing to hand off the source code/accept an assist in patching this out?

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  How the passwords will work in my level sets/How many levels should I start off with when creating my first level pack?
Posted by: 1033Forest - 13-Aug-2017, 10:00 PM - Forum: General Discussion - Replies (8)

If I ever make a CC levelset, the passwords will work differently that most other level packs due to the addition of numbers into the letters. They will still be 4 characters though.

So a password for one of my levels could be something like: POB4. This means that a password could also be just a 4 digit number.

Most of the passwords will be randomly generated, but a few of them could be specifically chosen for certain levels.

Also, how many levels should I start off with when creating a levelpack? I was planning to make one with 577 but I should save that one for a later set since that's too much

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  Bitcoin and other cryptocurrency
Posted by: NiHaoMike - 13-Aug-2017, 8:58 PM - Forum: General - Replies (1)

Anyone else here into Bitcoin or other cryptocurrencies? Could be mining or trading, or even selling goods/services for Bitcoin.

I currently mine Bitcoin, Curecoin, Foldingcoin, Burstcoin, and a few other altcoins.

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  ZK5
Posted by: IceyLava108 - 13-Aug-2017, 8:45 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

The fifth and final. Contains fifty levels.

Confirmed solvable? Yes



Attached Files
.dat   ZK5.dat (Size: 32.67 KB / Downloads: 402)
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  Time limit above 999, random characters in timer
Posted by: 1033Forest - 07-Aug-2017, 9:56 PM - Forum: General Discussion - Replies (23)

http://chipschallenge.wikia.com/wiki/Time_limit

It says from this: "For time limits above 999, the info panel displays a random character as the first digit in either yellow or green, followed by the last two digits of the time limit, in either yellow or green."

So what are some of these random characters? I'm interested in knowing. I actually plan to make some levels with over 999 time limit after finding this out.

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