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Will's World (iOS) and CCLP4 errors |
Posted by: Lyaka - 22-Aug-2017, 9:48 AM - Forum: Programs and Editors
- Replies (6)
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(If this should go in the CCLP4 discussion instead let me know and I'll move it/delete and recreate).
TL;DR: On certain CCLP4 levels (One Who Raids Tombs and Ravaged at least), when playing on Will's World (iOS), block cloners don't work, rendering levels unwinnable. Just me or others seeing this too? Anyone have any workarounds?
The longer story... I've moved over to playing pretty much entirely on the iOS Will's World since it came out and, idiosyncratic rules set aside (whoo, Two Sets of Rules), never had any issues with block cloners before. But now in CCLP4 it's happening where sometimes they don't work.
On certain levels (on my setup at least) the block cloners NEVER work. Then, on other levels, they work fine. When I first encountered it in "One Who Raids Tombs" I wrote it off as something weird about my setup and figured I might try a reinstall or something later to try and fix it. Or maybe that that particular level was just busted, after all CCLP4 is brand new (though I later looked at the high scores at http://www.jamesa7171.net/and others seemed to be able to complete it). But I just ran into it on "Ravaged" too. In "Ravaged" the exit to the cloner starts off being blocked by something (a toggle block) and you have to unblock it so the cloner would work, except that when you unblock it the cloner doesn't work. In "One Who Raids Tombs" I'm guessing that the block is supposed to exit onto the force floor to be pushed from the Thief side, but that's a guess. If it's supposed to exit to one of the gravel sides that could be causing some wonky behavior too.
Is anyone else seeing this? Can anyone think of a level in a different level pack that has a block cloner that starts off blocked and then gets unblocked (so I can test this further)? Does anyone know if StadiaJack is still around and might be interested in troubleshooting this, or is willing to hand off the source code/accept an assist in patching this out?
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How the passwords will work in my level sets/How many levels should I start off with when creating my first level pack? |
Posted by: 1033Forest - 13-Aug-2017, 10:00 PM - Forum: General Discussion
- Replies (8)
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If I ever make a CC levelset, the passwords will work differently that most other level packs due to the addition of numbers into the letters. They will still be 4 characters though.
So a password for one of my levels could be something like: POB4. This means that a password could also be just a 4 digit number.
Most of the passwords will be randomly generated, but a few of them could be specifically chosen for certain levels.
Also, how many levels should I start off with when creating a levelpack? I was planning to make one with 577 but I should save that one for a later set since that's too much
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Bitcoin and other cryptocurrency |
Posted by: NiHaoMike - 13-Aug-2017, 8:58 PM - Forum: General
- Replies (1)
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Anyone else here into Bitcoin or other cryptocurrencies? Could be mining or trading, or even selling goods/services for Bitcoin.
I currently mine Bitcoin, Curecoin, Foldingcoin, Burstcoin, and a few other altcoins.
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