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  Revamping my level set pages
Posted by: pillowpc2001 - 26-Oct-2016, 11:17 PM - Forum: Websites - Replies (10)

This is something that I have been thinking about doing for years and am finally getting around to...I decided to enter the 21st (or maybe late 20th) century and port my level set database from a VB6 program that generates HTML pages to a PHP/MySQL backend. All the levelset and level data has now been transferred and is up and running. As it stands now, everything should basically look exactly the same as it did before...so if you see anything that doesn't, let me know:

http://www.pillowpc2001.net/levels/index.php

In the coming months (weeks? days? wishful thinking maybe...) I hope to add some things that will really take advantage of everything being stored in a SQL database now, such as:

  • Create user accounts
  • Option to log in and add/update your own sets
  • Option to add level titles and whether they are solvable in MS or Lynx
  • Search for a level/set
  • Add a CC2 level set section (not really related to SQL, I had already built this functionality into my VB6 program, but this is something I'll probably get up and running now)
I'm open to any other suggestions as well...

Oh yeah, and there is one new minor feature already added...you can now sort each category of the main level set list by either ascending or descending...not incredibly exciting, considering pie guy's site has been doing this for 10+ years Tongue

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  Inchworm Pack - Discussion
Posted by: Flareon350 - 23-Oct-2016, 2:27 PM - Forum: CCLP Discussions - Replies (1)

This is the official discussion thread for CCLP4 voting's Inchworm Pack, which contains the first batch of nominated levels by the community. Feel free to share your thoughts, opinions, and comments on the levels here!

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  CONGRATULATIONS! YOU WIN ONE MILLION DOLLARS!
Posted by: chipster1059 - 20-Oct-2016, 2:58 PM - Forum: Blog Station - Replies (3)

...not really. You still have as much (or as little) money as when you clicked the link. Now back to what this post is supposed to be about...

I first joined CCZone back in November 2013, almost three years ago. Three years is a long time. Since then, I have changed. For the better, I hope, but that's besides the point. As I have changed, so have my interests.

One thing I have noticed, as I played through the CCLP4 voting packs, is that I'm not as patient with the game as I used to be. Also, I have hardly played any levels (besides these voting packs, and my own levels) recently. Another thing is that while I am near the top of the CCZone awards leaderboard, I don't think it matters anymore: it won't help go to college, or get a job.

Another thing I have noticed is how inactive CCZone has been recently. We rarely have more than 5 posts in a single day, and we frequently have none. I was talking this over with my best friend a few days ago, and she said: "what's the point of lounging around waiting for something to happen?"

Another thing is that real life is getting busier again, for several reasons, including the fact that I will participate in Nanowrimo again this year. CCZone just isn't one of my priorities anymore.

Long story short, I am leaving CCZone. Not immediately, but probably by the end of the year. But until then, there are a few things I want to finish. I want to bring C1059-CC2 to 149 levels, and continue my LPs (although I probably won't finish them), among other things.

Well, that's it for now. It was great while it lasted, but it will have to end soon.

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  Acropolis Pack - Discussion
Posted by: Flareon350 - 18-Oct-2016, 9:36 PM - Forum: CCLP Discussions - Replies (2)

This is the official discussion thread for CCLP4 voting's Acropolis Pack. Feel free to share your thoughts, opinions, and comments on the levels here!

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  Level dedicated to Miika
Posted by: thinker - 16-Oct-2016, 5:41 AM - Forum: Blog Station - No Replies

First levelset dedicated to Miika:

After being away from the game for over two years, I got interested in playing and designing Chips games once again. At first I just wanted to chose one of my favorite levels - "Road to Chip's Heaven" and totally rebuild it - which I have now done- called BRIDGES..

I started looking around the site to catch up on what has been going on. I realized that I had forgotten so much that I needed to email a few of my Chipster friends to relearn a few things, etc. Josh Lee was the only one that I was able to contact for help, which he has gracious been doing.

When I was looking around the site, I read Miika's blog and noticed that Miika had also recently returned after being away for while. While reading Miika's blog, I saw a man that plays the game with integrity, not looking at an editor to see what to do. (I can't say that I do that) He likes to have the time to figure things out on his own. That is why I made the BRIDGES levelset. The two levels are just about the same except for the North West corners. The first level has no time limit to give the opportunity to figure out the level without running out of time. For those that like to approach the game like Miika, I had the idea that once the player knows the scheme of the layout, the player can then move on to play the second level to see how well it can be plaid - time wise. Also, the second level has a stealthy shortcut, which could be fun to discover.

Due to Miika's approach to the game, and him coming back at about the same time as myself, I want to dedicate my first levelset to Miika. I have called it "BRIDGES" and have upload it.

Note: Since I first made this blog (the first time), I discovered a mistake that I had made in my first upload, as I had added some block in the South East corner to make it look more symmetrical (that was a mistake) because I should have checked the level out before uploading the set. Well, since I had to fix that, I have made other improvements as well. plus redesigning the North West corner area. I left the North West corner in the second level the same as it was in the first upload. So, there are two version of that area. The first level's is probably a little more difficult. I apologize to those player that have already downloaded the mini level-set. I promise to do much better about checking things out. I am confident that BRIDGES is right now.

It's good to be back!

Ian Wilson-( thinker I.D.)

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  Just got an awesome bday present
Posted by: FelixNemis - 09-Oct-2016, 3:42 PM - Forum: General Discussion - Replies (1)

A Lynx with Chip's Challenge Smiley


[Image: d2wd2g5h.jpg]

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  Dandelion Pack - Discussion
Posted by: Flareon350 - 04-Oct-2016, 7:52 PM - Forum: CCLP Discussions - Replies (2)

This is the official discussion thread for CCLP4 voting's Dandelion Pack. Feel free to share your thoughts, opinions, and comments on the levels here!

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  Ported Engines and Gameplay
Posted by: bonarae - 23-Sep-2016, 6:15 PM - Forum: General Discussion - Replies (1)

Sorry for being out (once again) too long... I don't really play CC1 or CC2 these days. And I was surprised that the newsgroup is finally gone.

Anyway...

I have had played CC1 on Lynx and MS (through TW and the latter through the original 16-bit version), and as a Steam game. What do you think which engine is the closest best to the original gameplay as intended?

Thoughts, opinions and differences do count. Slight smile

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  Voltage Pack - Discussion
Posted by: Flareon350 - 21-Sep-2016, 5:10 PM - Forum: CCLP Discussions - Replies (7)

This is the official discussion thread for CCLP4 voting's Voltage Pack. Feel free to share your thoughts, opinions, and comments on the levels here!

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  Nightshade Pack - Discussion
Posted by: Flareon350 - 19-Sep-2016, 2:01 PM - Forum: CCLP Discussions - Replies (2)

This is the official discussion thread for CCLP4 voting's Nightshade Pack. Feel free to share your thoughts, opinions, and comments on the levels here!

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