I’m planning on attempting to make recreations of all the original tunes made for the Lynx version of CC1. I’d like to know as much info on those songs as I can, but especially who wrote them so I can give credit.
So I was watching Flareon's LP of TSAlpha and he mentioned how he stopped using the MSCC tileset because images exported from the editor came out wrong.
From making my own tileset and playing around with the MSCC tileset that's in the download section I've figured out how to fix tilesets when the "Save BMP" doesn't work properly.
Here's what an image exported using the MSCC tileset from the downloads section looks like
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The reason it looks all corrupted like that is that CC2 makes a lot of assumptions about the bmp file that the tileset is saved in, one assumption is that it's a palleted 8-bit bmp, this one is 32-bit.
Changing it to a palleted bmp in GIMP (and exporting without color space information) and then using "Save BMP" with it gives this:
[Click to Show Content]
Almost fixed but it's not showing the right tiles at all
This is because the header for the bmp file isn't the size CC2 is expecting.
I don't know why CC2 assumes this header size, but I do know a quick way to fix it. We simply open the 8-bit bmp in MS paint and save it again.
And voila:
[Click to Show Content]
Instructions for fixing a tileset:
First make sure the image is an 8-bit bmp (use photoshop or GIMP to convert it, also make sure the background green color is the exact same color value (76, 206, 105) or #4CCE69 after converting to 8-bit or it wont work as transparency).
Then open and save it from MS Paint (this works with the paint version from XP and Windows 7, IDK about other versions)
I release the final version of UC5. Josh releases the final version of JoshL6.
Time passes. I toy with the idea of making a best of set.
More time passes, I make a medley level of UC4 sections.
Josh is inspired and makes 2, one each for JoshL5 and JoshL6. He then rebuilds JCCLP2 to be more reflective of his modern designs.
I make my medley for UC5. I want to release these levels, but not as standalones.
And so, the stage is set.
This levelset contains 149 of the best CC1 levels I have ever crafted. Most of you have probably played at least a few of these, and classics such as In the Pipeline
, Suburban Legend
, and Frozen Waffle
are contained within. The breakdwn of levels by source is as follows:
25levels, UC1: 0 levels. Sorry to any fans of either of these, but you aren't missing much
UC2: 7 levels. There's a few inspired designs in here but it's mostly contrived and heavy puzzles. Nothing all that great, but not terrible either.
UC3: 27 levels. This was the set where I started hitting my stride with designing, both easier and more difficult levels. Most of the set is pretty good, but...
UC4: 57 levels. I think this was my best set at the time, and is my best "original" set. It tends towards the easier side of the game as I was inspired by CCLP1 quite a bit, but there's a place for elegant compositions that are just fun to play.
UC5: 56 levels. Similar to UC4 in that there's many outstanding compositions here, but they tend towards the upper end of the difficulty spectrum. There's also some very strange designs in here, so be aware should you decide to play the original set.
New content: 2 levels. The medleys mentioned above. Both of these levels are made up of 16 7x7 squares, one each from UC4 and UC5 levels. The twist? I made absolutely 0 edits to any of these, and ended up with one of the most difficult levels I've ever made as a result.
Well, with that said, I hope you enjoy the set. I had a blast assembling it, and designing the levels in the first place. It's been a fantastic 2 years since I rejoined the community, and I hope that it continues for many more years to come. I don't see myself tiring of playing this game- there's so much depth it's almost unreal.
But...I think I'm probably done with CC1 designing. I still don't have much interest in CC2 designs, either, so this is likely the last CC1 set you'll see from me other than a TT level or two maybe. It's...quite an interesting time for me, ending two things that have been so constant for so long simultaneously, with both graduating from college and now signing off from designs. It's going to be an interesting summer.
Maybe putting CC1 editors down will give me the motivation to work on CC2 designs. Maybe CC2 optimizing. Maybe more CC1 optimizing. Maybe just playing other games and finally working through my backlog. The future is always uncertain. But something that is certain is that I'll be sticking around the community, even when not actively playing the game. Oh and I'll still enter all the competitions, of course
Confirmed solvable? Yes
What's New in Version SupremeExecutiveChairman
Reverted the previous change since it broke the level worse and made a small edit to key/lock locations. Solutions are unaffected by this, and the bust is now officially an easter egg.
While first released on August 28th, 2014, it was brought to my attention that not many of my newer levels were showcased in the original, thus realizing I had completely rushed the original release and well... also realizing there were a lot of crap levels in the original release.
...so here's a brand new, much better, re-released JCCLP2 - my second official "best-of" level set! Special thanks to the one and only J.B. Lewis, for the idea to overhaul this set for without him, I never would have considered it!
Like JCCLP before it, this set holds my best 145 levels from my latter three JoshL sets (4, 5, and 6) and is fully Lynx-compatible! It is also arranged by difficulty and includes 2 levels from my rejects set that I feel have been liked enough by various community members to be showcased here! It also includes 2 brand new levels - made specifically for this set.
As for the levels themselves, most of them retain the changes I've made to them for CCLP4 consideration while others have altered time limits. In addition, there's also secret hints scattered across the set! Find one and you get a password for a certain level you can skip to, if you want to do that! Although most of you might have disabled passwords to start with or just look in the editor... still it's fun to reach them!
--THE LEVELS--
JCCLPRejects - 2 levels
These two levels were ultimately rejected at first because I was not that pleased with them upon creation for one reason or another. But after giving them some time in the spotlight in the previous version of JCCLP2, I realized others enjoyed them, enough to make me actually like them myself. So theoretically, these two were falsely rejected but they are here to stay and can be found towards the end of this set.
JoshL4 - 25 levels
In terms of my designing career, this set is where I found a style I was comfortable and happy with. Unfortunately my choices of making difficult levels instead of easier ones makes this set less fun than the others...
JoshL5 - 73 levels
Taking nearly a full year to make, this one is definitely my best set and the one I am the most proud of. It is also my personal favorite! It manages to retain simple to understand, original concepts, but still contains a ton of variety. The only thing I regret with this set is I wish I had arranged the levels in a more orderly fashion than what I did.
JoshL6 - 47 levels
Not as good but this one is a close runner up to its predecessor! Unlike JoshL5, this one is heavier on the aesthetics given the design trope of monsters on top of unusual tiles but still contains a wide variety of gameplay. Even so, levels from this set can be considered as a "mix" between the difficulty levels of JoshL4 and 5.
2 NEW LEVELS
These were very last minute creations. Thanks to the inspiration I got from seeing Jeffrey's medley levels from two of his sets, I just had to attempt to make two of my own - one for JoshL5 levels, and one for JoshL6 levels. For the most part, I am fairly proud of these but they could have been better. The difference between the two levels is the JoshL5 medley uses 16 8x8 sections while the JoshL6 medley uses 16 7x7 sections. Some edits were made to both of these, but they both still are fun to play and neither of them aren't too difficult. If you know what you're doing that is.
JCCLP3 might be a thing in the near future if I can make it happen! But don't count it
Thanks for sticking around with me and my levels for all these years. I wouldn't have made it this far without this community.
~Josh Lee [Flareon350]
Confirmed solvable? Yes
What's New in Version 2.8
Fixed bust in Sandstorms in the Underworld (133) Thanks for chipster1059 for pointing it out to me.
After seeing the UC4 medley level Jeffrey made for his future "best-of" set, I was motivated to try one with levels from JoshL6. This is the end result.
Like with JoshL5, I really wanted to make one for the JoshL6 levels as well. Though I wanted to design it differently compared to the JoshL5 one. This one instead uses sixteen 7x7 sections and none of the sections are in the exact same location as in their JoshL6 counterparts. In addition, very very little parts were edited compared to the originals. Most notable change is the yellow lock placement. Gameplay wise, it's... mostly straightforward. Difficulty wise... it's a good decent challenge so not as hard as it looks. What do you think? If this is something you'd be interested to play, I'll include it in my upcoming re-release of JCCLP2!
After seeing the UC4 medley level Jeffrey made for his future "best-of" set, I was motivated to try one with levels from JoshL5. This is the end result.
This one has sixteen 8x8 sections from various levels in JoshL5. The sections used are also in the exact same location as they were placed in their JoshL5 counterparts which makes this kinda interesting, however, some portions had to be edited so not all these are perfectly copied but they are close enough. Gameplay wise, it's block pushing heavy so it's not as fun as it looks but it is what it is. Difficulty wise... it's moderate. There's some extra and pointless stuff so it's not that strict. What do you think? If this is something you'd be interested to play, I'll include it in my upcoming re-release of JCCLP2!
I'm trying to set this up in a level of mine but I can't figure a few things out
[to be specific I'm trying to do the things which I've seen on at least two levels which; cloning a player lets you win the level without stepping on an exit square.] In all the levels I've seen they have this whole set up under canopies or hidden somehow so it's difficult to tell how it's done on my own [even in the editor]
-first of all, when I simply place a player on a clone machine; I can select him as a player [then you cannot go back to another player], which I don't want (obviously)
-in order to win via this way, it seems you must clone at least two times to win, or 1 more as many times as actual players there are, or exactly as many players (including the one on the clone machine) there are initially. I tried a few different things but none seem to work.
Also I'm trying to do this for a level which there are 3 (playable) players.
A level inspired by Eddy's "Dedications" set. I always wanted to try making a level like this, and the Vignette levels in UC5 were fun to create, if a bit frustrating at times. These both had some standalone sections, though, so I decided to take it one step further and spent most of my evening and night compiling this medley of 16 UC4 levels, with an unedited 7x7 section from each. The level is surprisingly legit for the creation process!
So when will I release this level? Eventually! I plan on compiling some of my best levels into an ~60-75 level set, and this level will be part of that. Maybe I'll do the same with UC3 and UC5 levels. We'll see. This was another fun and frustrating experience.
And no, there are no step shenanigans required to solve the level, though they are likely faster.