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  UC4 Medley
Posted by: Ihavenoname248 - 27-Apr-2016, 1:33 AM - Forum: Level Pack Previews - No Replies

A level inspired by Eddy's "Dedications" set. I always wanted to try making a level like this, and the Vignette levels in UC5 were fun to create, if a bit frustrating at times. These both had some standalone sections, though, so I decided to take it one step further and spent most of my evening and night compiling this medley of 16 UC4 levels, with an unedited 7x7 section from each. The level is surprisingly legit for the creation process!

So when will I release this level? Eventually! I plan on compiling some of my best levels into an ~60-75 level set, and this level will be part of that. Maybe I'll do the same with UC3 and UC5 levels. We'll see. This was another fun and frustrating experience.

And no, there are no step shenanigans required to solve the level, though they are likely faster.



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  JoshL6 MS TWS
Posted by: chipster1059 - 26-Apr-2016, 1:49 PM - Forum: Tile World Save Files - No Replies

File category: TWS Files

This TWS file includes solutions for all 90 levels of the set JoshL6 by Josh Lee, in the MS ruleset.


What's New in Version 1.0
  • 1.0: Original upload on 26 April 2016.



Attached Files
.tws   JoshL6MS.dac.tws (Size: 56.05 KB / Downloads: 196)
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  CCLP1 storyline
Posted by: chipster1059 - 23-Apr-2016, 9:50 PM - Forum: General Discussion - Replies (2)

I'm sorry if this is a really stupid question, but who wrote the CCLP1 storyline? Was it a collaboration between the whole staff, or was it written by just one person?

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  Lessinath / Vehudur's Scores
Posted by: Lessinath - 18-Apr-2016, 4:40 PM - Forum: High Scores - Replies (1)

Here's a link to a text files containing my CC2 scores as they stood at 2am this morning.

https://www.dropbox.com/s/66kohigvcfdw68...s.txt?dl=0

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  J.B.'s Official Set Scores
Posted by: jblewis - 16-Apr-2016, 1:40 PM - Forum: High Scores - Replies (355)

I'm starting a new thread for all my official set score reports. These first three posts - one per ruleset - are a complete score list that will be updated as new reports are added. Bolds are marked as green, while non-bolds are marked as red.

CC1 MS Ruleset

CC1

#1 (LESSON 1): 83


#2 (LESSON 2): 90


#3 (LESSON 3): 89


#4 (LESSON 4): 116


#5 (LESSON 5): 85


#6 (LESSON 6): 94


#7 (LESSON 7): 139


#8 (LESSON 8): 96


#9 (NUTS AND BOLTS): 306


#10 (BRUSHFIRE): 51


#11 (TRINITY): 211


#12 (HUNT): 270


#13 (SOUTHPOLE): [982]
#14 (TELEBLOCK): 204



#15 (ELEMENTARY): 89


#16 (CELLBLOCKED): [971]


#17 (NICE DAY): 83


#18 (CASTLE MOAT): 553


#19 (DIGGER): 171


#20 (TOSSED SALAD): 340


#21 (ICEBERG): 119


#22 (FORCED ENTRY): 293


#23 (BLOBNET): 436


#24 (OORTO GELD): 428


#25 (BLINK): 435

#26 (CHCHCHIPS): 254


#27 (GO WITH THE FLOW): 147


#28 (PING PONG): 239


#29 (ARCTICFLOW): 302


#30 (MISHMESH): 454


#31 (KNOT): 6


#32 (SCAVENGER HUNT): 379


#33 (ON THE ROCKS): [683]


#34 (CYPHER): 297


#35 (LEMMINGS): 577


#36 (LADDER): 232


#37 (SEEING STARS): 597
#38 (SAMPLER): 462



#39 (GLUT): 17


#40 (FLOORGASBORG): 195


#41 (I.C. YOU): 172


#42 (BEWARE OF BUG): 187


#43 (LOCK BLOCK): 126


#44 (REFRACTION): 146


#45 (MONSTER LAB): 292


#46 (THREE DOORS): 222


#47 (PIER SEVEN): 231


#48 (MUGGER SQUARE): 277
#49 (PROBLEMS): 162



#50 (DIGDIRT): 318


#51 (I SLIDE): 655


#52 (THE LAST LAUGH): 382


#53 (TRAFFIC COP): 478


#54 (GRAIL): 326


#55 (POTPOURRI): 70


#56 (DEEPFREEZE): 162


#57 (STRANGE MAZE): 229


#58 (LOOP AROUND): 550


#59 (HIDDEN DANGER): 368


#60 (SCOUNDREL): 288


#61 (RINK): [950]


#62 (SLO MO): 282


#63 (BLOCK FACTORY): 477


#64 (SPOOKS): 547


#65 (AMSTERDAM): 397


#66 (VICTIM): 292


#67 (CHIPMINE): 518


#68 (EENY MINY MOE): 489


#69 (BOUNCE CITY): 229


#70 (NIGHTMARE): 136


#71 (CORRIDOR): 355


#72 (REVERSE ALLEY): [961]


#73 (MORTON): 485


#74 (PLAYTIME): 359


#75 (STEAM): 479


#76 (FOUR PLEX): 416


#77 (INVINCIBLE CHAMPION): 481


#78 (FORCE SQUARE): 480
#79 (DRAWN AND QUARTERED): 220



#80 (VANISHING ACT): 733


#81 (WRITERS BLOCK): [516]


#82 (SOCIALIST ACTION): 969


#83 (UP THE BLOCK): 298


#84 (WARS): 580


#85 (TELENET): 236


#86 (SUICIDE): 381


#87 (CITYBLOCK): [550]


#88 (SPIRALS): 317


#89 (BLOCK BUSTER): 402


#90 (PLAYHOUSE): 318


#91 (JUMPING SWARM): 367


#92 (VORTEX): 444


#93 (ROADSIGN): 651


#94 (NOW YOU SEE IT): [906]


#95 (FOUR SQUARE): 335


#96 (PARANOIA): 320


#97 (METASTABLE TO CHAOS): 290


#98 (SHRINKING): 338


#99 (CATACOMBS): 380


#100 (COLONY): [910]


#101 (APARTMENT): 240


#102 (ICEHOUSE): 177


#103 (MEMORY): 488


#104 (JAILER): 235


#105 (SHORT CIRCUIT): 255


#106 (KABLAM): [907]


#107 (BALLS O FIRE): 260


#108 (BLOCK OUT): 278


#109 (TORTURECHAMBER): 133


#110 (CHILLER): 276


#111 (TIME LAPSE): [963]


#112 (FORTUNE FAVOURS THE): [985]


#113 (OPEN QUESTION): 462


#114 (DECEPTION): 172


#115 (OVERSEA DELIVERY): [922]
#116 (BLOCK BUSTER II): 714



#117 (THE MARSH): [942]


#118 (MISS DIRECTION): 260


#119 (SLIDE STEP): 210


#120 (ALPHABET SOUP): [949]


#121 (PERFECT MATCH): [968]


#122 (TOTALLY FAIR): 272


#123 (THE PRISONER): 272
#124 (FIRETRAP): 667



#125 (MIXED NUTS): [830]


#126 (BLOCK N ROLL): 441


#127 (SKELZIE): 454


#128 (ALL FULL): 315


#129 (LOBSTER TRAP): 286


#130 (ICE CUBE): [933]


#131 (TOTALLY UNFAIR): 26


#132 (MIX UP): 683


#133 (BLOBDANCE): [949]


#134 (PAIN): [218]


#135 (TRUST ME): 293


#136 (DOUBLEMAZE): [926]


#137 (GOLDKEY): 392


#138 (PARTIAL POST): 240


#139 (YORKHOUSE): [920]


#140 (ICEDEATH): 263


#141 (UNDERGROUND): [968]


#142 (PENTAGRAM): [968]


#143 (STRIPES): [858]


#144 (FIREFLIES): [832]


#145 (Thanks to...): [991]


#146 (CAKE WALK): 712


#147 (FORCE FIELD): [970]


#148 (MIND BLOCK): [629]


#149 (SPECIAL): 955


Total score: 5,977,620


Total bolds: 145/149


CCLP1

#1 (Key Pyramid): 168


#2 (Slip and Slide): 180
#3 (Present Company): 183
#4 (Block Party): 207
#5 (Facades): 232
#6 (When Insects Attack): 185
#7 (Under Pressure): 185
#8 (Switcheroo): 230
#9 (Swept Away): 228
#10 (Graduation): 320
#11 (Basketball): 226
#12 (Leave No Stone Unturned): 289
#13 (The Monster Cages): 263
#14 (Wedges): 206
#15 (Twister): 315
#16 (Tetragons): 281
#17 (Tiny): [990]
#18 (Square Dancing): 264
#19 (Feel the Static): 351
#20 (Chip Suey): 380
#21 (Generic Ice Level): 175
#22 (Repair the Maze): 330
#23 (Circles): 226
#24 (Chip's Checkers): 343
#25 (Mind Lock): 139
#26 (Trafalgar Square): 173
#27 (Teleport Depot): 283
#28 (The Last Starfighter): 276
#29 (Sky High or Deep Down): 326
#30 (Button Brigade): 219
#31 (Quincunx): 144
#32 (Nitroglycerin): 263
#33 (Spitting Image): [956]
#34 (Just a Bunch of Letters): 289
#35 (Mystery Wall): 379
#36 (Rhombus): 219
#37 (Habitat): 332
#38 (Heat Conductor): 483
#39 (Dig and Dig): 237
#40 (Sea Side): [962]
#41 (Descending Ceiling): 166
#42 (Mughfe): 419
#43 (Gears): 206
#44 (Frozen Labyrinth): 365
#45 (Who's the Boss?): 279
#46 (Sapphire Cavern): 286


#47 (Bombs Away): [953]

#48 (Sundance): 180
#49 (49 Cell): 430
#50 (The Grass Is Greener on the Other Side): 167
#51 (H2O Below 273 K): 274
#52 (The Bone): 309
#53 (Start at the End): 410
#54 (Mini Pyramid): 236
#55 (The Chambers): 322
#56 (Connect the Chips): [963]
#57 (Key Farming): 296
#58 (Corral): 327
#59 (Asterisk): [970]
#60 (Guard): 263
#61 (Highways): 424
#62 (Design Swap): 346
#63 (New Block in Town): 174
#64 (Chip Kart 64): 45
#65 (Squared in a Circle): 428
#66 (Klausswergner): 290
#67 (Booster Shots): 304
#68 (Flames and Ashes): [947]
#69 (Double Diversion): 288
#70 (Juxtaposition): 426
#71 (Tree): 302
#72 (Breathing Room): 183
#73 (Occupied): 419
#74 (Traveler): 353
#75 (ToggleTank): 243
#76 (Funfair): 383
#77 (Shuttle Run): 8
#78 (Secret Passages): 533
#79 (Elevators): [957]
#80 (Flipside): 390
#81 (Colors for Extreme): [900]


#82 (Launch): 96

#83 (Ruined World): [971]
#84 (Mining for Gold Keys): 474
#85 (Black Hole): 971
#86 (Starry Night): 309
#87 (Pluto): 560
#88 (Chip Block Galaxy): [910]
#89 (Chip Grove City): 345
#90 (Bowling Alleys): 343
#91 (Roundabout): 350


#92 (The Shifting Maze): 837
#93 (Flame War): 326
#94 (Slime Forest): 479
#95 (Courtyard): 309
#96 (Going Underground): 408
#97 (Gate Keeper): 365
#98 (Rat Race): 329
#99 (Deserted Battlefield): [983]
#100 (Loose Pocket): 332
#101 (Time Suspension): [849]
#102 (Frozen in Time): [944]
#103 (Portcullis): [977]
#104 (Hotel Chip): 602
#105 (Tunnel Clearance): 257
#106 (Jailbird): 369
#107 (Paramecium Palace): 332
#108 (Exhibit Hall): 296
#109 (Green Clear): 433
#110 (Badlands): [844]
#111 (Alternate Universe): [959]
#112 (Carousel): 505
#113 (Teleport Trouble): [972]
#114 (Comfort Zone): 313
#115 (California): 430
#116 (Communism): 520
#117 (Blobs on a Plane): 255
#118 (Runaway Train): 104
#119 (The Sewers): 322


#120 (Metal Harbor): [801]

#121 (Chip Plank Galleon): 285
#122 (Jeepers Creepers): 650
#123 (The Very Hungry Caterpillar): 60
#124 (Utter Clutter): 543
#125 (Blockade): 210
#126 (Peek-a-Boo): 354
#127 (In the Pink): 420
#128 (Elemental Park): 596
#129 (Frogger): 272
#130 (Dynamite): [871]
#131 (Easier Than It Looks): 106
#132 (Spumoni): 446
#133 (Steam Cleaner Simulator): 472
#134 ((Ir)reversible): 333
#135 (Culprit): 382
#136 (Whirlpool): [884]
#137 (Thief Street): 179
#138 (Chip Alone): 520
#139 (Assassin): 258
#140 (Automatic (Caution) Doors): 825
#141 (Flush): 269
#142 (Bummbua Banubauabgv): 383
#143 (Amphibia): [844]
#144 (The Ancient Temple): 431
#145 (Chance Time!): 235
#146 (Cineworld): 387
#147 (Thief, You've Taken All That Was Me): 853
#148 (The Snipers): 373
#149 (Clubhouse): 430



Total score:
6,005,960

Total bolds: 148/149


CCLP2

#1 (A Fleeting Memory): 347


#2
(Naomi's Bug Collection): 243

#
3
(Bea's Den): 109

#
4
(Force World): 237

#
5
(Suction Ride): 377

#
6
(Fixing the Toggle Switch): 163

#
7
(Slightly Mad): 254

#
8
(Use the Fish): 302

#
9
(Maze of One Way): 197

#
10
(Who Needs a Flipper?): 368

#
11
(Deconstruction): 411

#
12
(Mazed In): 354

#
13
(The Serial Port): 342

#
14
(The Parallel Port): 258

#
15
(Debug File): 237

#
16
(Paw-Print Isle): 313

#
17
(Double Trouble): 256

#
18
(Elemental): 237

#
19
(A Sample of Things to Come): 301

#
20
(Ranger Denmark): 293

#
21
(Block Away!): 264

#
22
(How Goes?): 27

#
23
(Traps I): 254

#
24
(Sudden Death): 305

#
25
(Race for the Chips): 269

#
26
(Work Fast): 128

#
27
(Frozen Floors): 276

#
28
(Madness I): 266

#
29
(Fire and Water): 169

#
30
(Chase Race): 246

#
31
(Well of Wishes): 365

#
32
(Tele-Portion): 377

#
33
(The Big Button Quest): 76

#
34
(Cypher II): 404

#
35
(Mirror): 446

#
36
(Spy): 447

#
37
(The Mystery of the Seven Chips): 322

#
38
(Mads' Rush I): 11

#
39
(Yike-O-Matic): 231

#
40
(Traps II): 249

#
41
(Ladder Needs a Wash): 207

#
42
(Hmmm!): 246

#
43
(Ray of Light): 19

#
44
(Fun House Rink): 205

#
45
(Breaking the Rules): 138

#
46
(Hurry Up, Chip!): 40

#
47
(Tele-Rooms): 270

#
48
(And Then There Were... Four?): 125

#
49
(Just a Minute!!): 30

#
50
(Smorgasbord): 428

#
51
(The Lake in Winter): 395

#
52
(Oracle I): 313

#
53
(Security Breach): 58

#54 (Killer Rooms): 303


#
55
(Dangers of Fire and Beasts): 78

#
56
(Planet of the Teeth): 236

#
57
(Quad-Boot): 266

#
58
(Reversi): 301

#
59
(Lot of Danger): 353

#
60
(Internal Clock): 566

#
61
(Icy Moat): 421

#
62
(Chips on the Blocks): 256

#63 (Jungle): 130


#
64
(Loop Holes): 348

#
65
(Beware of the Teeth!): 38

#
66
(Hobgoblins and Chimera): 233

#
67
(The One Sensible Chip): 255

#
68
(Madness II): 277

#
69
(So Many Chips!): 238

#
70
(Killer Spiral): 220

#
71
(Mads' Rush II): 26

#
72
(Checkerboard I): 450

#
73
(Bumble Boy): 232

#
74
(Chip Search): 253

#
75
(BuggyWall): 113

#
76
(Fire Bugs): 241

#
77
(Madd Maze): 244

#
78
(The Search for the Exit): 298

#
79
(Cra-zy): 114

#
80
(Frost Swirl): 316

#
81
(Just Enough): 346

#
82
(The Block Stops Here): 253

#
83
(Warehouse I): 388

#
84
(Crypts of Aganorak): 426

#
85
(Follow the Glacier Brick Road): 306

#
86
(Creative One-Ways): 249

#
87
(The Walker Machine): 20

#
88
(Don't Get Lost): 317

#
89
(The Ghetto Defender): 381

#
90
(Marjolaine's Maze): 204

#
91
(Tutti-Frutti): 468

#
92
(Abandoned Mines): 459

#
93
(Exit Chip): 388

#
94
(Checkerboard II): 779

#
95
(Learn): 314

#
96
(Glider and Fire): 398

#
97
(Roller Coaster): 265

#
98
(Loop): 38

#
99
(One-Block Sokoban): 269

#
100
(Torch): 345

#
101
(Hard as Rock): 924

#
102
(Chip's Fight): 371

#
103
(Island Hopping): 392

#
104
(Pyramid): 341

#
105
(Yet Another Puzzle): 200

#
106
(Bounce): 342

#
107
(Joyride I): 6

#
108
(Tricks): 344

#
109
(Blocked Trap): 567

#
110
(It's a Kind of Magic): 456

#
111
(Monster Factory): 376

#
112
(After the Rainstorm): 144

#
113
(Oorto Geld II): 671

#
114
(Joyride II): 81

#
115
(Counter Clockwise): 353

#
116
(Turn Turn Turn): 425

#
117
(CircleMaze): 476

#
118
(High Security): 189

#
119
(Teeth): 280

#
120
(Frost Rings): 335

#
121
(Flame Boy): 283

#
122
(Warehouse II): 451

#
123
(BlockSlide): 746

#
124
(Paramecia): 228

#
125
(Blocks 'n Bombs): 232

#
126
(Dodge!): 156

#
127
(Escape from Chipkatraz): 112

#
128
(Fantasy Island): 336

#
129
(Miscellaneous): 593

#
130
(Frozen Birdbath): 385

#
131
(Time Bomb): 241

#
132
(Captured): 251

#
133
(Block Maze): 832

#
134
(Microcosm): 361

#
135
(Zartacla): 402

#
136
(Switch Hit): 423

#
137
(Iron Mysticus): 400

#
138
(Patrolled): 481

#
139
(Frostbite): 373

#
140
(Keep Trying): 484

#
141
(Oracle II): 598

#
142
(Chomper Romp): 518

#
143
(Trapped): 495

#
144
(Wormwood): 539

#
145
(Gauntlet): 458

#
146
(Run-a-Muck): 319

#
147
(Cloner's Maze): 785

#
148
(Neptune): 548

#
149
(Key Color): 408

Total score: 6,050,850


Total bolds: 145/149


CCLP3

#1 (Entrance Examination): 192
#2

(Snakes and Ladders): 342

#3
(A Walk in the Park): 312

#4
(Suction Solution): 245

#5
(Toggle Bust): 395

#6
(Thieves and Teleports): 93

#7
(Dancing Gliders): 152

#8
(Pigeonholed): 111

#9
(Redoubled Effort): 111

#10
(Annoying Wall): 79

#11
(Blue Blocks): 448

#12
(My Friend): 125

#13
(Road Block): 107

#14
(Window Shopping): 347

#15
(Bumper): 195

#16
(Two Sets of Rules): 254

#17
(Lot in Life): 97

#18
(Replay): 345

#19
(Super Chip): 174

#20
(Rock): 223

#21
(Mud and Water): 211

#22
(Damp): 110

#23
(Map the Path): 245

#24
(Impossible?): 221

#25
(Recess): 99

#26
(Spiral): 396

#27
(Jumble): 235

#28
(Pac Man): 392

#29
(Tool Box): 285

#30
(Problem Solver): 232

#31
(Bouncin' Blocks): 211

#32
(Pearl Diving): 157

#33
(Vague Dream): 40

#34
(Motion Blur): 878

#35
(MonsterMaze): 59

#36
(Zelgon's Lair): 222

#37
(Blue Moon): 135

#38
(Wireframe): 309

#39
(Cheap Shots and Dirty Tricks): 37

#40
(Blazes): 228

#41
(Patchwork): 209

#42
(Every Trick in the Book): 422

#43
(Who's Left?): 339

#44
(Tiny Spirals): 217

#45
(Block Head): 411

#46
(Get a Clue): 281

#47
(Flame Thrower): 371

#48
(All About Buttons): 391

#49
(All About Blocks): 306

#50
(Once Upon a Troubadour): 154

#51
(Dancing on Ice): 333

#52
(Dolly Mixtures): 365

#53
(Backtrack): 312

#54
(Good Advice): 284

#55
(Construct-a-Maze): 237

#56
(Item Unlocker): 317

#57
(Beachballs): 197

#58
(Bowling): 244

#59
(Air Pocket): 322

#60 (Red, Green and Blue): 258


#61
(Bump and Run): 318

#62
(Go Back to Start): 488

#63
(Pocket Puzzle): 230

#64
(Producing): 326

#65
(Countdown): 72

#66
(The Aftermath): 300

#67
(The Haunted House): 190

#68
(Incident on a Bridge): 430

#69
(Coal Mine): 426

#70
(On the Coast): 409

#71
(How to Get Around in Venice): 406

#72
(Fireball Tourism): 125

#73
(Take the I Train): 265

#74
(Niche): 270

#75
(Chip Alone: Lost in Chip City): 314

#76
(Complex): 508

#77
(Oh-Ho!): 191

#78
(Slide Show): 411

#79
(Clear the Way): 313

#80
(Checkers): 194

#81
(Possible): 113

#82
(Mediterranean): 504

#83
(Billiards): 223

#84
(No End in Sight): 346

#85
(Maginot Line): 513

#86
(To Catch a Thief): 392

#87
(Block and Key): 397

#88
(Which One Next?): 795

#89
(Replay II): 398

#90
(Lichenstein): 207

#91
(Olly Olly Oxen): 229

#92
(Bolkonski): 405

#93
(Shattered): 39

#94
(Mistakes): 283

#95
(Waste of Space): 381

#96
(In the Limelight): 515

#97
(Jumble II): 484

#98
(Mouth-Watering): 496

#99
(Freezer): 326

#100
(Sardines): 230

#101
(The Ghosts at the Massingham Mansion): 615

#102
(Triple Alarm): 380

#103
(Prison Break): 312

#104
(Civilization of Creatures): 317

#105 (Caves): 205


#106
(Oil Rig): 241

#107
(Lazy Hourglass): 553

#108
(Magic Trick): 397

#109
(Hidden Depths): 409

#110
(Floating Plaza): 315

#111
(Bustin' Out): 613

#112
(Pushy): 225

#113
(Stress Fracture): 413

#114
(Lead Us Not into Temptation): 579

#115
(Triple Maze): 829

#116
(Mini Challenges): 303

#117
(Mice Are Good for Something): 634

#118 (Obstacle Course): 394


#119
(Elite): 514

#120
(Twisted Chambers): 628

#121
(Jaywalker): 69

#122
(Manic Depression): 504

#123 (Investment): 739


#124
(Jumble III): 503

#125
(Water Trap): 666

#126
(Marooned): 134

#127
(Beat the Heat): 437

#128 (Divide and Conquer): 433


#129
(Everybody Get Dangerous): 551

#130
(Four by Four): 325

#131
(Mental Blocks): 656

#132
(Commit Suicide?): 339

#133
(Think Tank): 830

#134
(We'll Be Right Back): 196

#135
(Color Wheel): 777

#136
(Grand Prix): 574

#137
(Vulcan): 816

#138
(Waterslide): 139

#139
(Rotation): 554

#140
(Yet Another Yet Another Puzzle): [851]

#141
(Bug Arranging): 336

#142
(Mudpie): 535

#143
(Same Game): 749

#144
(You Can't Teach an Old Frog New Tricks: [633]

#145
(Recurring Dream): 735

#146
(Suspended Animation): [745]

#147
(Avalanche): 512

#148
(Diabolical): 320

#149
(Mr. McCallahan Presents): 810

Total score: 6,093,460


Total bolds: 142/149


Grand total CC1 MS ruleset score: 24,127,890


Grand total CC1 MS ruleset bolds: 580/596

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  CCZ-TT-1605.ccl
Posted by: M11k4 - 16-Apr-2016, 6:30 AM - Forum: Competition Level Packs - No Replies

File category: Archived


Welcome to the May 2016 Time Trial!

The two levels in this set are:

16.2 A - Off the Humble Shelf
- by Miika Toukola

16.2 B - Time Trial Mix II
- by Miika Toukola, compiled from pieces by Tom P and SugarHue123

Play them, send your solutions, and wait for the results. More info here.

Enjoy!


-Miika



What's New in Version (2.0)
  • Change to first level, allowing for an easier solution.



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  May 2016 Time Trial
Posted by: M11k4 - 16-Apr-2016, 6:30 AM - Forum: Competitions - Replies (15)

Time Trial Time! This time I believe we have a couple cool levels for you.

And I know it's not quite May yet, but I have this ready so I thought I'd share them already!

The first level, Off the Humble Shelf
, is more of a puzzle of how to get all these blocks moved, but works also for competing on the quickest time. My inspiration for this come from Lessinath's use of blocks on popup walls in a couple levels.

The second level, Time Trial Mix II
, is a continuation of a concept from last year, where I took some old Time Trial levels and built a new one using pieces from the old ones. This one is quite a bit more linear to solve than the first one, as that's how many of these old levels also worked. I wonder what you will think about this mix of old and new?

http://cczone.invisionzone.com/index.php?/files/file/562-%7B?%7D/

As a twist to this month's competition, I thought we could try a bonus category of solving the levels in Lynx. The players are still ranked by their MS times, but a one-and-done bonus of five Chip Cup points
will be awarded to the person with the quickest solution in Lynx (no award for second place). Who's interested in going for that?

Standard technicalities apply:

1) The person with the highest combined remaining time on the two levels wins! Players will be ranked according to how fast they solve the levels. Scores for each level will be ranked separately and then combined in some overly clever way.
There may be a tie in overall score.

2) You may enter in either MS or Lynx. The players will be ranked by their MS times if they have one, and if not their Lynx time will count as their MS time, with the caveat that if it exceeds the best reported MS time, then it is considered equal to that time.
3) Please send your solutions (either the tws file or avis) to my own email valeosote at hotmail dot com. It would be good to include at least your username from here, perhaps even in the subject line, like 'May TT - pieguy'. I will strive to respond to your message by a confirmation that your score has been recorded.
4)Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released.
5) The levels aren't overly complicated to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving both will obviously place higher.
6) This is part of the 2016 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award. As explained above, an additional 5 points will be awarded for the person or persons who submit the quickest Lynx solution. A randomly chosen entrant will receive a super prize!

7) Submission deadline is May 31st, 2016 where you live. I will judge the submissions without warning the during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it.

8) The designer of the levels, may enter the competition, as long as he feels to not have gained any significant advantage as a result of having some advanced knowledge of the levels or of seeing someone else's submissions.

9) The levels may receive an update within the first week of their release. This will only be done if there is some significant problem with the first versions of the levels. Please contact me if you suspect something is off.


10) A participant may 'freeze' their scores at some point after submitting their own solutions. They will not be able to send in any more updates after this, but they may talk about the levels and their times with other people who have frozen their entry. I may update a public list of people who have frozen their score.

Enjoy!


-Miika

UPDATE, 2h after first release: first level updated a bit, but if you didn't see the first version, don't worry about it Wink

UPDATE: Some scoring changes and an extra prize announced; details below!

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  CCZ-TH-1604
Posted by: M11k4 - 16-Apr-2016, 3:18 AM - Forum: Competition Level Packs - No Replies

File category: Archived


Can you steal the Cross of Coronado
and get away with it?

Points are awarded in this fashion for gathering items:

chip - 1 point


blue key - 5 points


red key - 8 points


yellow key - 9 points


green key - 15 points


opening a lock or socket - 0 points


However, this artifact comes with a curse and there is a twist!

It is not always the person who gets away with the treasure

who ultimately is the best treasure hunter. In fact, the winner

of the competition is the one who comes closest without

scoring the most points. You may enter up to three times,

but better get to it before the train passes by without you!

For more information, check out the actual thread!

Enjoy!


-Miika



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  April 2016 Treasure Hunt
Posted by: M11k4 - 16-Apr-2016, 3:03 AM - Forum: Competitions - Replies (10)

Is there a Treasure Hunter lurking inside you, yearning for a chance to see some action?
Can you steal the

Cross of Coronado

and get away with it?



Your task sounds simple: download this, solve the Cross of Coronado
, and score the most points.


However, in the dark caves there are many twists and surprises. One of them is a curse which
causes the
fall of the first person to touch this renowned artifact, leaving the second as the
ultimate winner. Can you outsmart the rest and still have enough luck to end up the best?

Points are awarded in this fashion for gathering items:


chip - 1 point


blue key - 5 points


red key - 8 points


yellow key - 9 points


green key - 15 points


socket - 0 points



You must exit the level. Your solution time does not matter this time.
Opening doors does not reduce your points.
You may enter up to three times, which is why the set contains the same
level three times.

More technical rules follow, but do ask for anything that's on your mind:
1) The submissions will be scored according to the above legend. The winner of the competition will be the person who submits the highest unique score. Further ranking of players will follow a similar method after removal of the winning score. In case of a tie in all (remaining) scores, some scores may be disregarded in a way that feels appropriate to the general method. Include your own calculations of your own score with your submission if possible, but this is not required.
2) Please send your solutions (either the tws file or avis) to my own email valeosote at hotmail dot com. Do not post your solutions or scores or share them with others before the competition results are announced. All scores will be published at the same time, and possibly some routes too. I will strive to respond to your message by a confirmation that your score has been recorded.
3) The set contains the level Cross of Coronado
three times, meaning you can enter multiple times and only need to send one tws.
4) This is part of the 2016 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Treasure Hunt earlier receive the "Chip the Pirate" award. If your name is Madhav or you don't care for these awards, I will think of something special just for you.
5) Submission deadline is May 8th, 2016 where you live. I will judge the submissions without warning the during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. Get your solutions in early rather than later! You can send in an update while the competition is running, but only your three most recent scores will count in the competition.
6) The designer of the levels may enter the competition, as long as there is no advantage to his position. (Basically this means I can submit my current solutions into the mix.)
7) The levels or scoring may receive an update within the first week of release. This is unlikely, but just saying it just in case.
8) The level is easy to solve, so you have no excuse to not participate! Even with a quick solution and a bit of luck, you might end up on top! Encourage your friends and family and enemies to participate, to make this the largest Treasure Hunt in history!


Watch out that you don't fall into a snake pit! Enjoy!


-Miika


http://cczone.invisionzone.com/index.php?/files/file/561-%7B?%7D/

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  Am I Crazy?
Posted by: chipster1059 - 12-Apr-2016, 7:33 PM - Forum: Blog Station - Replies (2)

Quite frankly, I wonder. Last night I had a crazy dream about Chip's Challenge. This isn't the first time it happens. I once dreamed that J.B. phoned me to ask me to help his wife get the role of Melinda in a film adaptation of CCLP1. I originally got the ideas for several of my levels (Two Sets of Items, Flying Saucer, Container Ship in a Cyclone, etc.) in dreams. But this time, it is even more nonsensical.

I was checking CCZone, like I do almost every day. There was Markus' post about CCLP1 in the blogs section, but there was also a new post in my blog. That was strange, I didn't remember posting anything. I checked out the post and saw that it was an early draft of a post I had wanted to make for a long time. It was divided in six groups of three paragraphs each. The first paragraph of each group was about CC. The second paragraph of each group was a deep question and I asked that the readers post their answers in the comment sections. The third paragraphs were in spoiler tags. They were supposed to contain pictures from another forum, along with captions, but only the captions were there, and they made no sense without the pictures.

I then check the comments section. There is only one comment, made by a member who doesn't exist in real life. His username starts with the letter r and he has no avatar. He answered all six questions. I give him a reputation point.

I go back to the main page, and see that there are 11 members in the chat room. I then see that two members are following the blogs section, and I decide to follow that section too. After refreshing the page, I see that there are 49 members in the chat room. I put my mouse pointer over the link to the chat room without clicking, and this opens the chat room. Then, I see that there are two types of visitors in the chat room: registered members who are allowed to post, and unregistered guests who are not allowed to post. There are 49 registered members and a large number of unregistered guests (five digits).

Nobody reacts at my arrival. I post this picture by accident and I don't know how. I didn't post a link to the picture, but the picture itself. Then, another member, probably random 8, posts a cat selfie. However, the cat in the picture looks a lot like my cat. I don't have a cat in real life but in this dream I do. I am horrified at the fact that a picture of my cat is available on the Internet and briefly consider deleting my Youtube channel and all my levelsets.

Luckily, I soon realize that it's not my cat, because of the computer in the background, an old laptop running Windows XP. There are two open windows: a maximized browser window showing a forum (it's not CCZone), and a Chip's Challenge (MSCC) window that cannot be seen entirely. random 8 writes in the caption that the set being played is DwanT1.dat.

Then, several other members post various websites. They don't post links to websites, but the websites themselves. Josh posts a magazine advertisement from the early 1900s. I try to copy all three pages of chat messages to a text document on my computer, but then I wake up.

While this dream does not make a lot of sense, it made me discover one thing: I wish CCZone was more active. What do you think?

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