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Trying Something New / GLASSACRE Review |
Posted by: Joshua Bone - 20-Jan-2016, 9:57 PM - Forum: Blog Station
- Replies (1)
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So I've got this problem called Life (capital L) which continually manages to get in the way of my CC2 time. Wife, daughter, work, home improvement, photography, reading, artwork, etc. I keep meaning to contribute to the community but lately I'm realizing that it will never happen if I don't figure something out. So, this week I've been trying something new.
Every day, no matter how busy, I'm trying to spend 10 minutes playing through someone else's levels and 10 minutes designing my own. (I'm using the extremely useful app Habitica lately, and these are marked as daily tasks. Since I've come to terms with the fact that I'm unlikely to ever have the discipline to LP anything, I think the next best thing is to share short blog reviews every time I beat a level. It's something at least!
Today's level is (drumroll)...
GLASSACRE by Josh Lee, from Flareon1 v1.7.1.
Chips: 72, Time: 750
(SPOILERS, obviously)
Concept (3/5): It's a pretty basic idea, a 32x32 maze where the walls are all ice blocks sandwiched between thin walls. There are numerous short ice slides as well, many of which have bombs that need to be cleared. Gameplay consists of pushing blocks into bombs to collect chips, and is about as fundamental as it gets. The yellow and red keys open up rooms to a few more chips but they are trivial. And then there's the glass eye right at the beginning which, unless I'm missing something, does nothing at all, except to reveal that there are force floors under all the ice blocks.
Puzzle Difficulty (2/5): It's a casual play experience. The sokobans are easy but not trivial; my first time through I cooked the level by using a block on the wrong bomb, but overall it's pretty obvious which blocks go where. I particularly like the upper and lower rows of 6 bombs each, and for thematic continuity I could wish to see the yellow key placed at the end of the upper row to match the red key at the bottom.
Action Difficulty (1/5): There's plenty of time and no reason to rush. That's not to say I didn't totally and stupidly run into a bomb on my 2nd attempt.
Fun (4/5): I really enjoyed the level. It was fun and methodical without requiring a lot of focus. I liked the look of the ice blocks/thin walls. The ice slides through and between rooms really add interest to the maze. And I've always liked pushing blocks into bombs. I was a little disappointed by the secret eye. When I saw all the force floors under the blocks I was expecting some sort of grand finale or bonus area, especially with the missing thin wall at (18, 6). I also felt like the keys didn't add much to the level. But overall, I enjoyed it. Thanks to Josh for the experience.
Finally, here is a zero-commentary, completely unoptimized
of my solution.
Please let me know any comments, recommendations, or thoughts on how to make these short level reviews useful and informative!
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Chip Cup 2016 and Beyond |
Posted by: M11k4 - 08-Jan-2016, 3:26 AM - Forum: Competitions
- Replies (7)
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Welcome to the Chip Cup 2016! This is where you will find the accumulated points from any competitions members have entered this year. At the end of the season, the person with the most points is awarded the prestigious Chip Cup!
The points for previous Chip Cups
have been collected in this other thread, but there is a lot of information there now, so it's good to split some of these newer things into its own thread.
UPDATE:
The Chip Cup
points for 2017, 2018, and even 2019 are (or will be) posted further in the thread. Check them out!
Chip Cup points for 2016:
1st
|
Ihavenoname248
| 101
pts +++
1st
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M11k4
| 101
pts ++
3rd
| chipster1059 | 49
pts +
4th | rubenspaans | 43
pts
5th
|
random 8
| 34
pts
+
6th | Flareon350
| 33
pts +
7th | Ajmiam
| 22
pts +
8th | Motekopasznyaku | 20
pts
9th | Eric119 | 17
pts
10th | James
| 16
pts +
11th | RB3ProKeys | 14
pts
--- | Bacorn | 14
pts
13th | geodave |
13
pts
14th | quiznos00 | 12
pts
15th | Joshua Bone | 10
pts
--- |
Minus3K2 | 10
pts
17th | KeyboardWielder | 8
pts
--- | Kevin | 8
pts
--- | J.B. Lewis | 8
pts
20th | pillowpc2001 | 7
pts
21st | ChocophileBenj | 6
pts
--- | _H_ | 6
pts
23rd | MyDisplayName | 5
pts
--- |
BabyPowder | 5
pts
25th |
Cyberdog | 4
pts
26th |
Lessinath | 3
pts
27th | IceyLava108 | 2
pts
28th |
Jupey95 | 1
pnt
--- | MikeSugs13 |
1
pnt
Competitions in 2016:
January 2016 Create Competition
- Palettes
1. Flareon350 | 15
pts | 15 + 15 + 15 + 12
= 45
(a perfect score :O)
2. M11k4 | 12
pts | 12 + 8
+ 12 + 10 = 34
3. chipster1059 | 10
pts | 5 + 12 + 5
+ 15 = 32
4. Eric119 | 8
pts | 10 + 7 + 10 + 5
= 27
5. RB3ProKeys | 7
pts | 6
+ 10 + 8 + 8 = 26
6. ChocophileBenj | 6
pts | 7 + 6
+ 7 + 7 = 21
7. MyDisplayName | 5
pts | 8 + 5
+ 6 + 6 = 20
(my mom)
8. Cyberdog | 4
pts | 0
+ 4 + 4 + 3 = 11
9. random 8 | 3
pts | 0 + 0 + 0
+ 4 = 4
February 2016 Create Competition
- Walls of CCLP3
1. chipster1059___ 15
pts Gnome
& The Trouble with Mirrors
2. Ihavenoname248_ 12
pts The Salt Mines
& Solitary Refinement
& Mathematical Mastermind
3. Flareon350_____ 10
pts Mental Marvel Monastery
& Tropical Hibiscus
& Fire is My Enemy
4. KeyboardWielder_ 8
pts Coda Liabli
& Cornerstone
5. RB3ProKeys______ 7
pts Tesseract
& Sonic Resonance
6. M11k4___________ 6
pts Ice Block Corner
Valentine's 2016 Mini Create Challenge
Ihavenoname248 (4
pts)
March 2016 Time Trial
- "Cycloids
"
1. M11k4__________ 15
pts 850, (30,20)
2. Ihavenoname248_ 12
pts 843, (3,2)
3. rubenspaans____ 10
pts 835, (21,28)
April 2016 Treasure Hunt
1. Ajmiam________
15
pts (127)
2. M11k4_________
12
pts (124)
3. Minus3K2______
10
pts (111)
4. chipster1059___
8
pts (105)
5. random 8_______
7
pts (88)
6. Ihavenoname248_
6
pts (tied at 136)
7. Flareon350_____
5
pts (tied at 125)
-- Eric119________
5
pts (tied at 125)
9. BabyPowder_____
3
pts (tied at 126)
-- rubenspaans____
3
pts (tied at 126)
11 Bacorn_________
2
pts (lost entry)
12 Jupey95________
1
pnt (lost entry)
May 2016 Time Trial
1. James__________ 15
pts (274 MS + 341 MS -> 615)
2. Ihavenoname248_ 12
pts (272 MS + 338 MS -> 612)
3. Miika__________ 10
pts (276 LX + 334 MS -> 608) & 5
pts for Lynx
4. random 8________ 8
pts (273 LX + 315 MS -> 598)
5. pillowpc2001____ 7
pts (266 MS + 317 MS -> 583)
6. rubenspaans__
___ 6
pts (
272 LX + 298 LX -> 570)
7. Bacorn_______
___ 5
pts (
266 MS + 240 MS -> 506)
8. chipster1059_
___ 4
pts (
243 LX + 241 MS -> 484)
9. Lessinath____
___ 3
pts (
255 MS + 0 -> 255)
10 BabyPowder___
___ 2
pts (
244 LX + 0 -> 244)
June 2016 Create Competition
- CC2 Tutorials
1 point | 13th - Where There's A Wall (geodave)
1 point | 12th - Play with Tanks (M11k4)
1 point | 11th - Thanks for Nothing (MikeSugs13) - Tool Box award
2 points | 10th - World of Tanks (IceyLava108)
3 points | 9th - Stickygate (random 8)
4 points | 8th - Directionally Challenged (Eric119)
5 points | 7th - Twice the Eyesight! (chipster1059)
6 points | 6th - Phantoms (_H_) - Tool Box award
7 points | 5th - Wrong of Way (ajmiam)
8 points | 4th - Conveyor Reversal (J.B. Lewis)
10 points | 3rd - How to Itemdrop Like A champ (Joshua Bone) - Tool Box award
12 points | 2nd - Blocksmith (quiznos00)
15 points | 1st - Trans-Pachipic Partnership (Ihavenoname248)
June 2016 Time Trial
M11k4 : 465 MS / 475 Lynx | 13 pts + 5 pts
random 8 : 465 MS / 473 Lynx | 13 pts
Motekopasznyaku: 463 MS / 475 Lynx | 10 pts + 5 pts
Kevin : 458 MS | 8 pts
Bacorn : 457 MS
| 7 pts
IHNN : 454 MS
| 6 pts
chipster1059 : 401 MS / 446 Lynx | 5 pts
July 2016 Mini Time Trial
5 points: Miika and Mote
4 points: IHNN and Ruben
3 points: Flareon
2 points: chipster1059
1 point: James
December 2016 Create Competition - Movie Madness
1. Ihavenoname248 15
pts Flight of the Prince
2. geodave_______ 12
pts No One Can Tell You
3. rubenspaans___ 10
pts Aliens in a Cargo Bay
December 2016 Time Trial - Red, Brown and Red
& Demolitions Expert
1. Ihavenoname248 15
pts (175 + 194 = 369)
2. M11k4_________ 12
pts (175 + 190 = 365 ; 173 + 189 = 362 LX) + 5
pts for Lynx
3. rubenspaans___ 10
pts (172 + 188 = 360 LX)
Possible upcoming competitions:
[Click to Show Content]
Looks like we have some ideas lined up for 2017...
Sometime 2016 Challenge
- neglected puzzles
Some pretty tough levels to face in this one. (should run when CCLP4 voting is over)
Summer 2016 Create Challenge
- Tight Stuff
Let's see if we can get this started at some point If not, I'll keep it in my back pocket for the right time...
September 2016 Survival Competition
Lessinath has a level ready for us to go, but let's not waste it over the summer. (must not forget this next year!)
Sometime 2017 Create Competition
The second CC2 create is just waiting to happen...
Sometime 2017 Time Trial
Here's another potential IHNN reservation. We haven't really explored a heavily random TT set yet, and I think there's some potential to explore here. Besides, it's spooky, like the holiday, and a shorter time of entry prevents as much grinding for perfection.
Sometime 2017 Time Trial
Just reserving this spot to force myself to make some more levels. (have made levels; will use them soon)
[Click to Show Content]
-----
Was kind of collecting my thoughts for a long while, here are some of them for later use
.... will/might/did edit this post later to fill in more stuff.....
-could add some rules about the Chip Cup, like if there are not enough competitions, it may be extended to 2017
-need some place to post summary of all the threads that exist that are summaries of old stuff
-could also list the previous winners of the Chip Cup in a neat list
-other stuff?? PM me your suggestions for how to improve the competitions and documentation
-yes, let's give CC2 a chance this time.
-let's concentrate on getting a couple holiday themed comps done as well
-if there are 10+ comps this year, the season doesn't need to continue over to 2017 (which is
(now not!)
looking to be the case)
-if you have an idea or level for a competition, get in touch and let's make it work!
-great to see so many ideas that weren't used this year that can carry over to next!
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January 2016 Create Competition - Palettes |
Posted by: Ihavenoname248 - 01-Jan-2016, 8:32 PM - Forum: Competitions
- Replies (28)
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With the unofficial deadline for the last of the 2015 competitions having passed, why let the competitions stop? I've been tuning this idea for a couple months, so this should be a fairly interesting create.
Your job is to create a series of levels using a limited selection of tiles. There are 4 'palettes' in the levelset linked at the bottom of this post. The ranking for the competition will be done as follows:
<ul class="bbc bbcol decimal">
[*]Each palette will be ranked separately, as with most creates
[*]Then, points will be assigned to each level in the same pattern as Chip Cup points (15/12/10/8/7/6/5/4/3/2/1....).
[*]Then, for each person the three highest point values will be added together, and these results will be used for the final ranking.
</ul>
What this means is that you may enter the competition even if you do not have a level for all four palettes. Additionally, don't stress if you can't come up with a good idea for one palette as it won't count against your final result.
Notes:
-Submissions are open until February 6th 13th, 2016*
! I will accept submissions until I release the submitted levels, judging will be done shortly after.
-The level must be new; it must not have been released earlier. This shouldn't be too much of a problem given the restriction.
-The levels must be solvable in MS, Lynx or both. If a level is found to be unsolvable, I will allow an update to make it solvable.
-Please give the level a cool name, and new password.
-You may submit more than one entry, but please keep the levels distinct from each other. Only the best level for each palette will be judged (though I will probably give feedback on all of them), and please keep the overall levels submitted count lower than 8 (2 per palette)
-Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants.
-Please ask about other unclear situations or wacky things you come up with.
Email and attach your submissions to jbardonjr at charter dot net
. I will reply with a confirmation that I have received your entry as soon as I can (this should be within 72 hours of the message being sent). I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "January Create - I am a person"
Levelset containing the palettes: http://cczone.invisionzone.com/index.php?/files/file/527-january-2016-create-palettes/
Allowed tiles: In picture format and text format below
<ul class="bbc bbcol decimal">
[*]Chip, wall, hint, chip, socket, exit, thin walls, blue walls, hidden wall, invisible wall, recessed wall, teleport, directional force floors, toggle button and walls, tank button and tanks, all four keys and locks
[*]Chip, chip, socket, exit, recessed wall, dirt, gravel, fire, water, bomb, fire boots, flippers, thief, clone button and machine, trap and trap button, fireballs, gliders, walkers, pink balls, blue and red keys and locks
[*]Chip, hint, chip, socket, exit, block, thin walls, dirt, gravel, ice and ice corners, all force floors, bomb, skates, suction boots, thief, teeth, blobs, green key and lock
[*]Chip, hint, wall, exit, block, block cloners, fire, water, ice, bomb, flippers, skates, teleport, clone button and machine, toggle button and walls, tank button and tanks, trap and trap button, pink balls, bugs, paramecia, fireballs, gliders, yellow key and lock
</ul>
*
If enough people want the submission deadline to be extended, I am open to doing so. (and have extended the deadline by an extra week)
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CCLP4 submissions closing date announced! |
Posted by: Flareon350 - 01-Jan-2016, 7:49 PM - Forum: Announcements
- Replies (7)
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Hello chipsters and happy new year! I personally wish everyone the best for this year
Now onto other news. As of this post there have been 3,300+ levels submitted so far! Not only that but we the CCLP4 staff only have roughly 200 levels remaining to test, which is outstanding.
We have been working hard (mostly) with testing and recommending some fixes for various levels that are unsolvable, incompatible, or busted. For the full list of submissions, please click here. If any of your levels are marked red and you wish to address any issues to those levels, please go ahead and make the changes you wish. Please note that because the spreadsheet is public and can be edited freely, we ask you to please refrain from doing so to avoid confusion. We will make the changes to the spreadsheet once your fixes are available for download and are re-tested.
The staff have also discussed a date to close off submissions for CCLP4, as various members have wondered when exactly they'll close. As of now, we have chosen to end the submission period on March 1st, 2016
exactly two months as of this post.
We are open to extend the date, if necessary. But as of now we have no reason to extend it. Please feel free to provide your opinion(s) on this date if you wish. We will be more than happy to discuss about this.
Keep the submissions coming!
- Josh (Flareon350) CCLP4 Staff Coordinator
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