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  Zane's CCLP4 submissions
Posted by: IceyLava108 - 06-Dec-2015, 10:39 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

My submissions for CCLP4.


What's New in Version 1.19
  • hello



Attached Files
.zip   ZaneSubmissions.zip (Size: 79.64 KB / Downloads: 674)
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  December 2015 Create Competition - First Impressions
Posted by: M11k4 - 03-Dec-2015, 2:51 AM - Forum: Competitions - Replies (14)

We often judge a book by it's cover even though we know there might be more to it than first meets the eye. Taking advantage of this, advertisers don't make bad covers for books they know are dreadful, or dull posters for awful movies, or boring commercials for second-rate movies. No of course not! Can you do the same for your level?

Your job is to create a level that sounds good and looks good at first impression. It does not have to be a poor level, (in fact I'd prefer if it was great), but the ranking for the competition will be based on these three things:

  1. What you say about your level here in this thread before I play it. Advertise!

  2. What I think of your level after looking at it for 1 minute in the editor.
  3. How I feel about your level after playing it for 1 minute or till I die, which ever comes first.

How does that sound? Hopefully this will get you thinking about how a player experiences your creation more than before. If you feel you need a tighter restriction to get you going, consider these things that I enjoy in levels:
  • Chip's Challenge is about puzzles, not just walking around doing stuff. That can be fun too, but even a small puzzle will be better.

  • Use symmetry. Not just repeating an area, but changing something in it to highlight the difference.

  • Keep it simple. If your concept isn't simple, at least keep it elegant. This is not the same as easy necessarily.

  • Think about the playing and solving experience more than just drawing something in your editor.

  • Throw in something Christmassy, it is December after all Wink

When I have the time, I will play through the whole level after the competition and compare my thoughts on the level design with my initial reaction to the level, to see how they line up. (This just might take some time, and I want to provide the results quickly.)

Notes:

-Submissions are open as long as it is 2015 where you live! I will accept submissions until I judge the competition.

-The level must be new; it must not have been released earlier. Don't share the level before the competition is over.
-Remember to promote your level before people see it. You can start that even before starting the level.

-It would be nice if your level is solvable in either MS or Lynx, preferably both. If it isn't, just hope I don't notice while I'm judging, and when I do notice, I will ask for an update so that the level can be enjoyed even after this competition.

-Please give the level a cool name, time limit and set a password.

-You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended.

-Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants.
-Please ask about other unclear situations or wacky things you come up with.

Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry, even though I will only look at the levels all at once. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "December Create - Kylo Ren"


Now get to work! (On the levels, not real work. I don't expect you to do that.)


-Miika

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  December 2015 Time Trial
Posted by: M11k4 - 02-Dec-2015, 6:54 AM - Forum: Competitions - Replies (12)

Anyone craving for a Time Trial? I am. It's time we finish off the year with a bang! I made two levels for you to try. The first is a simple 'dodge the monsters'-level, which I was happy make a bit more chaotic with an addition of a toggle button. The second level is an item fetcher I really enjoyed playing, and even optimizing it wasn't quite as bad as I thought it could be. Give them a go!


http://cczone.invisionzone.com/index.php?/files/file/519-%7B?%7D/


Deadline is the first weekend of January. Send your solutions to me at valeosote at hotmail dot com, thank you. No freezing of scores this month, to keep the suspense at the end of the year.


Standard technicalities apply:

1) The person with the highest combined remaining time on the two levels wins! There may be a tie in overall score.
2) You may enter in either MS or Lynx, with the former being the primary rule<span style="color:rgb(34,34,34);font-family:'Helvetica Neue', Arial, Verdana, sans-serif;">s. This means that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category.
3) Please send your solutions (either the tws file or avis) to my own email valeosote at hotmail dot com. (Avoid the other emails this time, sorry.) Do not post your solutions or solution times or share them with others before the competition results are announced. (This month, we won't use 'freezing' of scores.) All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded.
4) The levels aren't too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving both will obviously place higher.
5) This is part of the 2015 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award.
6) Submission deadline is January 3rd, 2016 where you live. I will judge the submissions without warning the during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it.

7) The designer of the levels, may enter the competition, as long as they feel to not have gained any significant advantage as a result of having some advanced knowledge of the levels.

8) The levels may receive an update within the first week of their release. (Note that the levels are not being released all at once this time.) This will only be done if there is some significant problem with the first versions of the levels. Please contact me if you suspect something is off.

Enjoy!


-Miika

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  CC-TT-1215.ccl
Posted by: M11k4 - 02-Dec-2015, 6:17 AM - Forum: Competition Level Packs - No Replies

File category: Archived


Two levels for the December 2015 Time Trial:

15.8 A - Seven is Not Nine

<span style="color:rgb(0,0,0)">15.8 B - Point Break

Check the thread for details on the competition Slight smile

(This download is a zip file that also includes two dac files. If you just want the ccl file, click on the first version on the right.)



Attached Files Thumbnail(s)
       

.zip   CC-TT-1512.zip (Size: 1.34 KB / Downloads: 330)
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  CCLP4_Subs_Syzygy.ccl
Posted by: Syzygy - 25-Nov-2015, 4:22 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

My submissions for CCLP4 consideration.



Attached Files
.ccl   CCLP4_Subs_Syzygy.ccl (Size: 117.66 KB / Downloads: 322)
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  Special/Analog/Sequel Levels in CCLP4
Posted by: BlazingApollo - 22-Nov-2015, 8:52 AM - Forum: CCLP Discussions - Replies (3)

Slightly different from "Levels you want to see in CCLP4", this topic will discuss what are your hopes for the special levels in CCLP4. By special levels, I mean something like level 34 (Cypher levels), level 131 (sudden exceptional levels like Totally Unfair, Time Bomb, Mental Blocks), level 144 (the first endgame; The Ancient Temple, Fireflies, Wormwood, YCTaOFNT), level 147 (notable for it's challenging difficulty), the final level, or even the first level.



Sequel levels are interesting too. What sequel do you want to see in CCLP4? A successor of Warehouse levels? An analog of blue levels like Trust Me, Trapped, and Magic Trick? A new Marooned level? But I guess we all know there won't be a ridiculous On the Rocks II or YCTaOFNT II because everyone will just ragequit when they see it. Teeth



Level 34: instead of letters, maybe it will be a morse code?

Level 144: I still can't think what level can surpass YCTaOFNT in terms of it's complexity and crazy solution.

Level 131: maybe Bam Thwok from TS2.

This might be a self-promotion, but I was hoping my Hypercomplex Maze would made it to complement Double Maze and Triple Maze.

But more than any of those, I really expect the final level to be something more than just the final challenge; it has to make the player felt like accomplishing a full circle (Mr. McCallahan Presents did a really good job on this). And it shouldn't be very hard too. Hopefully a customized script to create something awesome like teeth camera can be executed as well.

Also, let's hope for YAYAYAYAYAYAYAYAP just because why not.

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  CCSignificantlyLargerLP
Posted by: random 8 - 14-Nov-2015, 8:08 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets


36 levels that i am submitting for CCLP4. I'm a serial killer of my own levels lol


Potential future updates Wishlist, in no particular order:

  • Less linear version of INVERTED

  • Sequel to FRIENDLY FIRE that explores the concept more

  • Smaller, better version of CRUEL AND UNUSUAL

  • New layout for FLOWER GARDEN

  • Various levels currently unfinished




What's New in Version 1.5.6
  • Deterministic Finite-State Automaton: redesigned the mechanism to remove the 1+ minute wait at the start. I hope you're happy, Jeffrey.
  • GRIDLOCK PUZZLE: lost cause. I'd remove it from the set but it basically disqualifies itself.



Attached Files
.dat   CCSignificantlyLargerLP.dat (Size: 37.8 KB / Downloads: 530)
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  Markus CCLP4 submissions
Posted by: Markus - 13-Nov-2015, 4:29 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

CCLP4 submissions! This is basically my CCLP1 set with newer levels added on. No original levels. Enjoy!


What's New in Version 1.4
  • 1.1:
  • Removed an impossible level that was in MO1 anyway. Great set.
  • ---------------
  • 1.2:
  • Removed Slime Cave: Ineligible
  • Removed Open Vault: Old MO1 level so badly tested by me, probably unsolvable.
  • Removed Symmetry: Busted
  • Losing it: Added in trap buttons for a sound that works in MS. (why can't we all just agree to not use MS ;_;) It's still slightly unbalanced but solving it should be about the same on either difficulty.
  • Playground: Fixed Busts. I hope.
  • -----------
  • 1.3:
  • Removed Pier 20: Busted
  • Crash Landing: Changed Paramecium timing to fix a bust
  • Losing it: Reverted changes and added a new sound cue.
  • Playground: Fixed Busts. NW Room has changed a bit. (This level still needs work, but the rest of these levels are final)
  • Photopia: Fixed chip count
  • -----------
  • 1.4: Made some changes to Photopia and Losing it suggested by the CCLP4 staff
  • Thanks to The Architect for feedback and for sharing his solutions with me :)



Attached Files
.dat   Markus_CCLP4.dat (Size: 28.87 KB / Downloads: 420)
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  geodave4rejects
Posted by: geodave - 10-Nov-2015, 11:08 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

Sets pulled from CCLP4 submission.



Attached Files
.ccl   geodave4rejects.ccl (Size: 9.45 KB / Downloads: 228)
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  BowmanCCLP4
Posted by: Bowman - 10-Nov-2015, 1:57 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets


This is my official submission set for CCLP4. Please disregard my other sets; this one has all the levels I want to be considered with unworthy levels taken out so as to not waste anymore of anyone's time. This is something I should have done with the other CCLP's.

Notes: 30 levels

Level 5: SUBLIMINAL: Removed hidden message that could be seen from the editor; perhaps should be renamed if voted in.

Level 6: MONSTER HOUSE II: Removed ruleset-specific aspects, can now be completed in both equally (did not test)

Level 12: HAVE BLOCK, WILL TRAVEL: Edited upper section that could be seen as kind of unfair. I actually like this version better and will probably edit the original to fit this. (Did not test.)

Level 13: PORTMAN: Removed meaningless hint

Level 14: BRUTE FORCE: I'm including this one because I like parts of it, but overall I'm dissatisfied with it. Perhaps the number of tanks that show up when you hit the blue button should be cut in half.

Level 15: OUTSIDE THE BOX: Long shot, but undeniably my hardest level to pull off.



What's New in Version 5
  • Changed the water at 15,26 back into a monster-only mechanic, which had led to getting the fire boots early due to an oversight by me. Edited the hint correspondingly.



Attached Files
.ccl   BowmanCCLP4.ccl (Size: 24.03 KB / Downloads: 393)
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