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  Dat2C2G
Posted by: Chuck Sommerville - 12-Jun-2015, 12:08 AM - Forum: Software - No Replies

File category: Programs and Editors


This tool converts .dat files into CC2 level sets.

Unzip the file, and read the readme.txt for instructions.

The game folder it creates can be placed into your cc2 games folder

Then you can select the new levelset from the file menu.

Be sure to read the warnings.txt file at the bottom of the folder.

This file lists all problems found while converting the level set.



What's New in Version 1.01
  • statically linked libraries so it doesn't complain about missing dlls



Attached Files
.zip   dat2c2g101.zip (Size: 7.79 KB / Downloads: 590)
.zip   dat2c2g.zip (Size: 7.72 KB / Downloads: 541)
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  Must Be Monday
Posted by: geodave - 11-Jun-2015, 3:41 PM - Forum: Comics and Memes - No Replies



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  Hurt & Heal: CC2
Posted by: chipster1059 - 10-Jun-2015, 3:34 PM - Forum: Games and Trivia - Replies (3)

Same rules: -2 to hurt, +1 to heal, wait three posts, divide the -2 if a level has only 1.

Lesson 1 [10]

All Ice [11] +1

Key Mania [8] -2

All Shook Up [10]

Down and Out [10]

Door Ways [10]

Turtle Blocks [10]

Swivels [10]

Lesson 2 [10]

Alone [10]

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  in my shoes.c2m
Posted by: Bowman - 08-Jun-2015, 6:41 PM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets

This is my first level I made for CC2. It has a very strange glitch when you switch between characters in which it switches to two walls before it switches to Chip from Melinda. It is possible, however. I'm mainly posting it here to showcase this glitch if it happens to occur for others.


What's New in Version 1.0.1
  • I added a time limit and moved keys to make it symmetrical.



Attached Files
.zip   in my shoes.zip (Size: 499 bytes / Downloads: 249)
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  CCLXP2.dat
Posted by: M11k4 - 06-Jun-2015, 9:38 PM - Forum: CC1 Level Packs - Replies (1)

File category: Official Sets

CCLXP2 is finally here!

This is CCLP2 modified for Lynx by the community. The beta version of this set was released last year, and here is a game play update that should be final. There are still plans for including better documentation but no more changes to levels are planned.

Included here in the zip is a rough ccx file and dac file and short readme, but you can also download just the set itself. Thanks to all the people who made this possible!

Enjoy!

-Miika and the CCLXP2 Team

Confirmed solvable? Yes, Lynx only (description has not meant for MS play)


What's New in Version 1.0
  • No more beta.
  • #28 - Madness I - Added a couple thin walls to fix a bust.
  • #39 - Yike-O-Matic - Removed a block that was not needed after all.
  • #59 - Lot Of Danger - Added water for visual effect.
  • #81 - Just Enough - Changed a tile to a thin wall, making things simpler and avoiding a
  • bust.
  • #95 - Checkerboard II LX - Added gravel to avoid the possibility of mimicking the MS bust.
  • 105 - Yet Another Puzzle - Added more bombs to be more in line with the original.
  • 112 - After the Rainstorm - Fix bust.
  • 119 - Teeth - Edited mechanism to not require odd step.



Attached Files Thumbnail(s)
               

.zip   CCLXP2.zip (Size: 56.06 KB / Downloads: 939)
.dat   CCLXP2.dat (Size: 108.73 KB / Downloads: 685)
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  C1059-INSANITY
Posted by: chipster1059 - 06-Jun-2015, 9:04 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

This is a levelset that includes mostly insane levels. See this thread for more details:

http://cczone.invisionzone.com/index.php?/topic/1116-c1059-insanity/

Thanks to Tyler Sontag for making MapMaker Deluxe which was used to make the screenshots.

Confirmed solvable? Some levels are. Others undetermined. MSCC required for some levels.


What's New in Version 1.0
  • 1.0: Original upload on 06 June 2015.



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.dat   C1059-INSANITY.dat (Size: 20.02 KB / Downloads: 374)
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  C1059-INSANITY
Posted by: chipster1059 - 06-Jun-2015, 9:04 PM - Forum: Level Discussion - No Replies

I have been working on a (CC1) set that includes insane levels. Here it is:

http://cczone.invisionzone.com/index.php?/files/file/469-c1059-insanity/

Sorry about all the blank levels, but they are required for the warpstation to work.

Most of the levels require MSCC to be solved, but some of them work in Tile World. Those levels have TW in the title.

Thanks to Tyler Sontag, David Stolp, ChipHome5 and Mike Lask for helping me with this set!

Please leave feedback. Thanks for playing!

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  NewRolfLevels Review
Posted by: chipster1059 - 05-Jun-2015, 8:45 PM - Forum: Blog Station - Replies (2)

A few months ago, I LPed several very old custom CC(1) sets, including RolfR1. Its creator, Rolf Redford, found my videos and told me about his other sets, including NewRolfLevels.

NewRolfLevels is an unusual set because there are two different versions of it. No, I don't mean "an set with one version on one site and another, outdated version on another site". This one has a main version and an "Evil Mirror" version with "slightly harder levels", according to Mike Lask. The main set contains 20 levels and the Evil Mirror contains 21. The Evil Mirror also contains funny hints in which Chip talks about the changes. I played the levels in Tile World's emulation of the MS ruleset.

The first level is called "Second best!" and the hint says "Can you count to two?". I like cryptic hints, this is much better than saying: "press each button twice and choose the second option each time it is possible". Overall, it is a good level.

The second level has a strange hint saying that Chip must get to "glider controls", despite the fact there is not a single glider in the level. It begins with a "Joyride I" style slide. Most of the rest of the level involves pushing blocks into bombs. This is all right in the main version, but the evil mirror has a lot more bombs, making the level somewhat more tedious. Finally, fireballs must be cloned in order to free a path to the exit. This part is great.

The third level begins with a chip collecting session. Each chip lies behind a series of toggle walls, with the walls toggling every two chips (approximately). This is not a problem because there are always chips that can be picked up. However, the Evil Mirror puts two chips instead of one in a few shafts, which can be somewhat annoying, but if the player plans ahead, it is not a problem. For the last part of the level, Chip has to choose between two sections. One of them includes bees and leads to death. The second one involves tanks and is really good. There are always some safe spots. The Evil Mirror puts a few bombs, making this section slightly more fun and challenging.

The fourth level involves several rooms with teleports and balls periodically teleporting. Think Skelzie. I haven't tried optimizing this with the teleport skip glitch. Overall, this is not particularely good. The Evil Mirror adds a few walls in the rooms. This doesn't change anything most of the time, except in the small room, where it is required to go through all the teleports all over again. Evil, but intended.

The fifth level is a simple chip-collecting/monster-dodging level that is rather fun and could have been in CCLP3. I would have voted for it, but I wasn't part of the community back then. The Evil Mirror adds ice in a few rooms. Strangely, this makes the teeth room even easier than in the original. However, the fireball room is much harder and, well, evil. Still, it is good in both versions.

The sixth level feels very short in the original. Dodge a few monsters, pick up a key, open the lock, remove three water tiles, stop the fireball cloning with more cloning, pick up the chips and exit. Simple. The Evil Mirror, however, feels like a more decent level. It involves more dodging, causing the level to be somewhat harder and even the fireballs to overflow into the main room. This one is great.

The seventh level is called "Not Frogs!" The hint says "I ordered regular frogs not those!" Yes, I always found it strange that frogs have so many teeth. The level is extremely easy due to the large number of water tiles the frogs can drown into and the slow cloning of frogs. The Evil Mirror adds a few bees, changing absolutely nothing.

The eighth level is block pushing and simple dodging. It could have been great if it had been harder. The Evil Mirror is interesting, however. There is only one change, but it involves the removal of an ice corner, meaning all the gliders inside the loop escape and become a hazard. However, the trick to get rid of the problem is very easy, but it remains better than the original.

The nineth level is very easy. First, an ice slide with cloning fireballs. Just press the up key and move on to the next, room, except in Lynx. Then, chip collecting with teeth. Finally, watch paramecia crawling around the room where you are, then slide out of the teleport into the exit. The Evil Mirror has slightly less gravel in the teeth room, but this hardly changes anything.

In the tenth level, paramecia are germs. Funny. Four blocks are provided to get the whole thing in control, but only one is required to "plug the leak" and redirect the flow into the water tile (DO NOT REMOVE IT!) By this point, there is a solid mass of germs around the clone machines, making it impossible to stop the cloning this way (however the level will not fill because most of them go straight to the water). The rest is therefore simple dodging (or not so simple, depenging on how long you took to plug the leak). This is a very fun level.

The eleventh level begins with picking up some boots and keys. Rather easy. The next section involves using these boots and keys to free some blocks which will be used to partial post into the exit. This is creative. The Evil Mirror adds a few deadly toggle buttons in the path of the blocks, making it better than the original.

The twelth level involves fireballs cloning onto ice slides and dodging them while picking up chips. This is a fun level. The Evil Mirror adds more chips, making it slightly harder, but I prefer the original.

Level 13 is called "Dancing Glides", not gliders, and appears in CCLP3. It is the best level so far. The Evil Mirror makes the dodging slightly harder, but not that much.

Level 14 is an interesting concept: rooms full of chips with a few tanks that flip periodically. This is surprisingly fun. The Evil Mirror has a few more tank buttons, making it harder and better. This would have been good for CCLP3 if it weren't for the fact it is twice as hard in Lynx due to the different properties of tanks.

Level 15 involves pushing blocks...and dodging! Yes, for each block cloned, a bee and a fireball are produced. The job is to stop the cloning! This is very fun, especially in the Evil Mirror where the blocks must be pushed manually in front of the clone machines instead of pressing other clone buttons. Once this is done, there is simple teeth dodging and the exit.

Level 16 is block pushing, nothing more. There is a little sliding, but it really doesn't change much. Some blocks are not even required...except in the Evil Mirror, which, as a side note, is impossible in Lynx. But the fact is that this level feels tedious and pointless, the worst in the set. Sorry.

Level 17 is extremely simple. The player must clone some blocks, avoid some clone buttons (but the pattern is simple), pick up chips and skate to the exit. In the Evil Mirror, there is global warming, but the level is still extremely simple. I would have preferred it if it was harder.

Level 18 is by far the hardest level of the set. The bug room is great, the ball room is all right, the fireball room is too simple and the glider room is really hard. The Evil Mirror, unfortunately, has too many thieves and is therefore unsolvable.

Level 19 is Fireball Tourism, one of my favourite CCLP3 levels. I really love it. However, it should be noted that instead of opening a toggle wall, the fireballs are cloned and Chip has to press the button himself. The Evil Mirror adds a water tile before the last two buttons (and an extra block!) and a few thin walls, which change ABSOLUTELY. NOTHING.

Level 20 looks like a hard ice field with several blocks, but the hint has a cryptic and hilarious way of saying that Chip must go clockwise. The evil mirror adds an extra block, but I don't mind.

Finally, level 21 of the Evil Mirror is a dummy. There are only 20 levels in the main version.

So how would I rate this set? Most of the levels are good, so Star Star Star Star out of 5. The Evil Mirror? Also Star Star Star Star . Some levels are better in the original, but some are better in the Evil Mirror, so they compensate for each other.

Both sets can be downloaded here:

http://www.pillowpc2001.net/levels/NewRo...ls.ccl.htm

Thanks for reading!

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  geodaveCC2
Posted by: geodave - 03-Jun-2015, 10:11 PM - Forum: CC2 Level Packs - Replies (1)

File category: CC2 Levelsets

Just a test for CC2.



Attached Files
.zip   d1.zip (Size: 302 bytes / Downloads: 318)
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  Flareon1 feedback & discussion thread
Posted by: Flareon350 - 02-Jun-2015, 10:36 PM - Forum: Level Discussion - Replies (58)

I'm working on my first custom CC2 set and as of this post, the set name is still up for debate but for now, that is what I'm going with.

As for the levels I'm making, I'm still discovering my designing style for this game because it is very different compared to CC1's. That and the editor is somewhat tedious to use due to the small window given.

Now onto what this topic is kind of for - I need help and/or suggestions for level titles because I'm awful at them and think way too hard for some of them. Credit will be given to those who suggest names for levels.

Here's a couple previews to what I've made so far, featuring titles I will not use:

[Image: hdRR5Yu.png]

[Image: vOv4VHR.png]

Feedback on levels is also welcome!

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