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  WHERE IS EVERYONE?
Posted by: geodave - 24-Jun-2015, 4:00 PM - Forum: Blog Station - Replies (7)

I know, I know. You're all on steam.

But this is exactly what I (and possibly J.B.) was talking about. We "put off" CCLP4 and suddenly interest in good ol' Charlie Brown, I mean Chip's Challenge, loses the interest of people.

OK, so we can take a bit more time enjoying the fabulous release of CC2. (The luster is sort of fading for me personally.) But the truth is still true -- we have LITERALLY THOUSANDS of levels that would be good candidates for CCLP4.

Can we at least THINK about starting on this thing?

Let's not wait another year. Or two.

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  slots.c2m
Posted by: Alan Redgown - 23-Jun-2015, 4:02 PM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets


Blob Slots

Hello, I'm new to these forums but have been a fan of Chip's Challenge for several years. It's rare that I mess around with level editors, but I had a fun little concept I wanted to create. Since I don't plan on making a full levelset, I thought I'd at least share this level with you. Slight smile

Blobs + transmogrifiers = fun!



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.zip   slots.zip (Size: 888 bytes / Downloads: 277)
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  Hurt and Hurt
Posted by: geodave - 23-Jun-2015, 3:54 PM - Forum: Games and Trivia - Replies (44)

Okay, this time there is no healing!

Same rules: -1 to hurt, -2 to really hurt, and you can COMPLETELY ANNIHILATE one entry, but then you cannot vote again. Wait one turn before posting again.

Apples [4]

Begonias [4]

Centaurs [4]

Dinner [4]

Earwig [4]

Fancy [4]

Grunge [4]

Hollandaise [4]

Ichthus [4]

Jabber [4]

Knot [4]

Lamborghini [4]

Mammaries [4]

Newton [4]

Oculus [4]
Pterodactyl [4]

Qbert [4]

Refrection [4]

Saginaw [4]

Tentacles [4]

Ululation [4]

Ventricle [4]

Waterboarding [4]

Xerxes [4]

Yardbirds [4]

Zulu [4]

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  571
Posted by: geodave - 23-Jun-2015, 10:01 AM - Forum: Other - No Replies



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  JBoneMisfits
Posted by: Joshua Bone - 22-Jun-2015, 8:31 PM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets


A place for levels that don't necessarily fit well within my other levelsets, until I find a better home for them. So far the levels are:

DARPA CHALLENGE:

Demo level requiring you to program instructions for a yellow tank and then execute the `program'

THE FULL MONTY HALL:

After seeing the `Monty Haul' level in the main CC2 set, I googled it. This is a demo level with 12 self-contained implementations of the `Monty Hall Problem'. While it may seem like a guessing game there is a very specific way to play it which will almost always result in success. (The level requires you to guess right 7 out of 12 times). Look it up on Wikipedia to get the strategy and the background.

There are 7 boolean variables in each Monty Hall: isA, isB, and isC store which door the blob opens, and pickA, pickB, and pickC store which door the player chooses initially. Finally, another blob has a 50/50 chance of pressing another pink button, which variable I call mod.

The formula is:

doorA = (isB AND pickC) OR (isC AND pickB) OR (mod AND isB AND pickB) OR (~mod AND isC AND pickC)

doorB = (isA AND pickC) OR (isC AND pickA) OR (mod AND isC AND pickC) OR (~mod AND isA AND pickA)

doorC= (isB AND pickA) OR (isA AND pickB) OR (mod AND isA AND pickA) OR (~mod AND isB AND pickB)

EXTRACTION:

A tight little 10x10 sort-of sokoban that I made back in 2005 for the game 'Escape'.

OPTIMAZE: a concept I may come back to eventually. The pink balls expand to fill the walls of the maze but you can save time by grabbing chips in the meantime.

Thanks for checking them out & any feedback is appreciated. Enjoy!



What's New in Version 1.0.0

Added TINY SIMON REVEALED, which is a functioning 10x10 version of Tyler Sontag's massive SIMON level. Unfortunately, due to ants not being able to pass under canopies, I couldn't cover up the level the way it was supposed to work, so it's more of a functional demo than anything.



Attached Files
.zip   JBoneMisfits.zip (Size: 4.69 KB / Downloads: 339)
.c2m   extraction2.c2m (Size: 3.22 KB / Downloads: 328)
.c2m   tiny_simon_revealed.c2m (Size: 809 bytes / Downloads: 329)
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  C1059-2 (CC1)
Posted by: chipster1059 - 22-Jun-2015, 8:23 PM - Forum: Under Construction - Replies (13)

This is a CC1 set, not a CC2 set.

I began building it almost immediately after releasing C1059-1. Currently, it has about 40 levels. I hope to release it when I have 50. The set will be solvable in Lynx and MS, but not in pedantic Lynx. I have no immediate plans to make it work for the Steam ruleset, but it may come eventually.

I am currently searching for playtesters for the set. If you would be interested, please send me a PM. Thanks!

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  Bronze
Posted by: IceyLava108 - 19-Jun-2015, 3:58 AM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets

This is my debut CC2 levelset, originally released in 2015 and finalized in 2019. It contains twenty levels.

Enjoy.

Confirmed solvable? Yes



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.zip   Bronze.zip (Size: 11.81 KB / Downloads: 349)
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  TSAlpha
Posted by: quiznos00 - 18-Jun-2015, 9:44 PM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets


This is my first Chip's Challenge 2 level set. It has 40 levels.


Confirmed solvable? Yes


What's New in Version May 2, 2019

Some modifications based off of Josh's LP: removed section in Archival Footage, added hints to Telephasic Workshop and Give Up the Ghost. Also remade Tank of Justice and Circuit City based off of feedback from Indy and Sharpeye.



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.zip   TSAlpha.zip (Size: 65.86 KB / Downloads: 578)
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  Pulluxx's Levelset Feedback Thread (CC2)
Posted by: Pulluxx - 17-Jun-2015, 5:40 PM - Forum: Level Discussion - Replies (17)

Download link

I'm just gonna put this up here too. I'm working on a levelset, my first, and I would greatly appreciate feedback, or just anyone testing it out! I'm gonna try to make a levelset where Melinda is the main character, so you will play her on most levels.

Levels notes:




[Click to Show Content]

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  CCLXP2 Review
Posted by: chipster1059 - 17-Jun-2015, 2:31 PM - Forum: Blog Station - No Replies

A while ago, I did a review of the Beta version of CCLXP2, the Lynx version of CCLP2 (you can find it here: http://cczone.invisionzone.com/index.php?/blog/16/entry-61-cclxp2-beta-review/). Since then, Miika released the final version of CCLXP2: http://cczone.invisionzone.com/index.php?/files/file/470-cclxp2dat/

The first thing I noticed is that the CCX file seems identical to that of the Beta version. There is no extended storyline, nothing from that Create Competition a few months ago. But the storyline is merely an enhancement to the set, it's the levels that really matter, so let's talk about these instead.

Miika provided a complete changelog for the set. Very few changes were made, so most of the solutions for the Beta are still valid. Also, most of the things I said in the review for the Beta are still true. I shall therefore only review the modified levels.

Madness I LX: Essentially, a few thin walls were added near the trap buttons to prevent a bust. I have no idea what the bust is, but either way, it is only a minor change.

Yike-O-Matic *: The pointless block and water tiles I reported in the Beta have been removed. Therefore, optimizers maysave a few fractions of a second due to the lack of a spash delay.

Lot of Danger *: The first room is still as painful as ever. The change is simply adding a water tile. For the "visual effect". Changes. Absolutely. Nothing.

Just Enough *: A toggle wall was changed into a thin wall. This prevents a bust. My solution was not affected.

Checkerboard II LX: First thing, there is a mistake in the changelog: this is level 94, not 95. The change involves adding a lot of gravel, probably to prevent Chip from using the fireballs to blow up the bombs, and even more gravel for symmetry. It appers this bust also works in MS, so I really don't understand: I thought the goal was to make the levels as close to the originals as possible, including reproducing their busts.

Yet Another Puzzle LX: This level is very different. Even more bombs were added, making the level longer, just like the original. This is the best change in the final version.

After the Rainstorm LX: A few force floors were modified to fix a bust. This is only a minor change, although my solution was rendered invalid.

Teeth: It now works in even-step. Ths is a very welcome change. I don't really understand the mechanism, but it looks great in the editor.

And finally, Cloner's Maze *. While it remains unchanged in the final version, I did manage to solve it since I wrote the Beta review. It is a very good level. I would like to thank Jeanne Hoffman for the SSViewer solution, which was extremely helpful in solving the level. If anyone knows how it was made, please tell me.

Overall, I rate CCLXP2 Star Star Star Star and a half. Great set and great adaptation. Thanks to Miika Toukola, Rock Généreux, Josh Lee, Dave Varberg and Michael Warner for their work on this project!

If you are interested in watching my LP of CCLXP2, you may find it here:


Most of the videos are for the Beta, but the last few are for the final version.

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