10-Jan-2012, 6:40 PM
Quote:I'm not really aiming for ultra-complex levels these days, to be honest - just trying to keep the gameplay simple while maintaining design tactics reminiscent of CC1. So there probably won't be a huge amount of new unique ideas and puzzles in my upcoming set release.
That's quite all right by me - I've been preferring to play that type of level lately over long complex puzzle-type levels, probably in part due to not always having large amounts of time to set aside for CC playing and partly due to laziness. Plus it's easier to play the simpler CC1-style levels without the editor, which adds some fun factor as well...
Mike L
My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels
My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels